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Nebula
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#include <framecompute.h>
Inherits Frame::FrameOp.
Classes | |
| struct | CompiledImpl |
Public Member Functions | |
| FrameCompute () | |
| constructor | |
| virtual | ~FrameCompute () |
| destructor | |
| void | Discard () |
| discard | |
| FrameOp::Compiled * | AllocCompiled (Memory::ArenaAllocator< BIG_CHUNK > &allocator) |
| allocate instance of compiled | |
| Public Member Functions inherited from Frame::FrameOp | |
| FrameOp () | |
| constructor | |
| virtual | ~FrameOp () |
| destructor | |
| void | SetName (const Util::StringAtom &name) |
| set name | |
| const Util::StringAtom & | GetName () const |
| get name | |
| void | SetEnabled (bool b) |
| set if operation should be enabled | |
| const bool | GetEnabled () const |
| get if operation is enabled | |
| void | AddChild (FrameOp *op) |
| add child operation | |
| const Util::Array< Frame::FrameOp * > & | GetChildren () |
| get children | |
| virtual void | OnWindowResized () |
| handle display resizing | |
| Frame::FrameCompute::FrameCompute | ( | ) |
constructor
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virtual |
destructor
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virtual |
allocate instance of compiled
Implements Frame::FrameOp.
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virtual |
discard
Reimplemented from Frame::FrameOp.
| Util::Dictionary<Util::StringAtom, CoreGraphics::BufferId> Frame::FrameCompute::constantBuffers |
| CoreGraphics::ShaderProgramId Frame::FrameCompute::program |
| CoreGraphics::ResourceTableId Frame::FrameCompute::resourceTable |
| CoreGraphics::ShaderId Frame::FrameCompute::shader |
| Util::Array<Util::Tuple<IndexT, CoreGraphics::BufferId, CoreGraphics::TextureId> > Frame::FrameCompute::textures |
| SizeT Frame::FrameCompute::x |
| SizeT Frame::FrameCompute::y |
| SizeT Frame::FrameCompute::z |