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Frame::FrameCompute Class Reference

#include <framecompute.h>

Inherits Frame::FrameOp.

Classes

struct  CompiledImpl
 

Public Member Functions

 FrameCompute ()
 constructor
 
virtual ~FrameCompute ()
 destructor
 
void Discard ()
 discard
 
FrameOp::CompiledAllocCompiled (Memory::ArenaAllocator< BIG_CHUNK > &allocator)
 allocate instance of compiled
 
- Public Member Functions inherited from Frame::FrameOp
 FrameOp ()
 constructor
 
virtual ~FrameOp ()
 destructor
 
void SetName (const Util::StringAtom &name)
 set name
 
const Util::StringAtomGetName () const
 get name
 
void SetEnabled (bool b)
 set if operation should be enabled
 
const bool GetEnabled () const
 get if operation is enabled
 
void AddChild (FrameOp *op)
 add child operation
 
const Util::Array< Frame::FrameOp * > & GetChildren ()
 get children
 
virtual void OnWindowResized ()
 handle display resizing
 

Public Attributes

Util::Dictionary< Util::StringAtom, CoreGraphics::BufferIdconstantBuffers
 
Util::Array< Util::Tuple< IndexT, CoreGraphics::BufferId, CoreGraphics::TextureId > > textures
 
CoreGraphics::ResourceTableId resourceTable
 
CoreGraphics::ShaderId shader
 
CoreGraphics::ShaderProgramId program
 
SizeT x
 
SizeT y
 
SizeT z
 
- Public Attributes inherited from Frame::FrameOp
CoreGraphics::BarrierDomain domain
 
CoreGraphics::QueueType queue
 
Util::Dictionary< CoreGraphics::TextureId, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::TextureSubresourceInfo > > textureDeps
 
Util::Dictionary< CoreGraphics::BufferId, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::BufferSubresourceInfo > > bufferDeps
 
Util::Dictionary< const CoreGraphics::TextureId *, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::TextureSubresourceInfo > > textureDepRefs
 
Util::Dictionary< const CoreGraphics::BufferId *, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::BufferSubresourceInfo > > bufferDepRefs
 

Additional Inherited Members

- Protected Member Functions inherited from Frame::FrameOp
virtual void Build (const BuildContext &ctx)
 build operation
 
void SetupSynchronization (Memory::ArenaAllocator< BIG_CHUNK > &allocator, Util::Array< CoreGraphics::EventId > &events, Util::Array< CoreGraphics::BarrierId > &barriers, Util::Dictionary< CoreGraphics::BufferId, Util::Array< BufferDependency > > &buffers, Util::Dictionary< CoreGraphics::TextureId, Util::Array< TextureDependency > > &textures)
 setup synchronization
 
- Static Protected Member Functions inherited from Frame::FrameOp
static void AnalyzeAndSetupTextureBarriers (struct FrameOp::Compiled *op, CoreGraphics::TextureId tex, const Util::StringAtom &textureName, DependencyIntent readOrWrite, CoreGraphics::PipelineStage stage, CoreGraphics::BarrierDomain domain, const CoreGraphics::TextureSubresourceInfo &subres, CoreGraphics::QueueType fromQueue, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::BarrierCreateInfo > &barriers, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::EventCreateInfo > &waitEvents, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, struct FrameOp::Compiled * > &signalEvents, Util::Array< FrameOp::TextureDependency > &renderTextureDependencies)
 Analyze and setup barriers if needed.
 
static void AnalyzeAndSetupBufferBarriers (struct FrameOp::Compiled *op, CoreGraphics::BufferId buf, const Util::StringAtom &bufferName, DependencyIntent readOrWrite, CoreGraphics::PipelineStage stage, CoreGraphics::BarrierDomain domain, const CoreGraphics::BufferSubresourceInfo &subres, CoreGraphics::QueueType fromQueue, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::BarrierCreateInfo > &barriers, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::EventCreateInfo > &waitEvents, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, struct FrameOp::Compiled * > &signalEvents, Util::Array< FrameOp::BufferDependency > &bufferDependencies)
 
- Protected Attributes inherited from Frame::FrameOp
Util::Array< FrameOp * > children
 
Util::Dictionary< Util::StringAtom, FrameOp * > childrenByName
 
Compiledcompiled
 
Util::StringAtom name
 
IndexT index
 
bool enabled
 

Constructor & Destructor Documentation

◆ FrameCompute()

Frame::FrameCompute::FrameCompute ( )

constructor

◆ ~FrameCompute()

Frame::FrameCompute::~FrameCompute ( )
virtual

destructor

Member Function Documentation

◆ AllocCompiled()

FrameOp::Compiled * Frame::FrameCompute::AllocCompiled ( Memory::ArenaAllocator< BIG_CHUNK > & allocator)
virtual

allocate instance of compiled

Implements Frame::FrameOp.

◆ Discard()

void Frame::FrameCompute::Discard ( )
virtual

discard

Reimplemented from Frame::FrameOp.

Member Data Documentation

◆ constantBuffers

Util::Dictionary<Util::StringAtom, CoreGraphics::BufferId> Frame::FrameCompute::constantBuffers

◆ program

CoreGraphics::ShaderProgramId Frame::FrameCompute::program

◆ resourceTable

CoreGraphics::ResourceTableId Frame::FrameCompute::resourceTable

◆ shader

CoreGraphics::ShaderId Frame::FrameCompute::shader

◆ textures

◆ x

SizeT Frame::FrameCompute::x

◆ y

SizeT Frame::FrameCompute::y

◆ z

SizeT Frame::FrameCompute::z

The documentation for this class was generated from the following files: