#include <framesubmission.h>
Inherits Frame::FrameOp.
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Util::Array< FrameSubmission * > | waitSubmissions |
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Util::Array< CoreGraphics::QueueType > | waitQueues |
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CoreGraphics::CmdBufferPoolId | commandBufferPool |
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CoreGraphics::QueueType | queue |
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Util::Array< CoreGraphics::BarrierId > * | resourceResetBarriers |
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CoreGraphics::BarrierDomain | domain |
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CoreGraphics::QueueType | queue |
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Util::Dictionary< CoreGraphics::TextureId, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::TextureSubresourceInfo > > | textureDeps |
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Util::Dictionary< CoreGraphics::BufferId, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::BufferSubresourceInfo > > | bufferDeps |
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Util::Dictionary< const CoreGraphics::TextureId *, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::TextureSubresourceInfo > > | textureDepRefs |
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Util::Dictionary< const CoreGraphics::BufferId *, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::BufferSubresourceInfo > > | bufferDepRefs |
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void | SetupSynchronization (Memory::ArenaAllocator< BIG_CHUNK > &allocator, Util::Array< CoreGraphics::EventId > &events, Util::Array< CoreGraphics::BarrierId > &barriers, Util::Dictionary< CoreGraphics::BufferId, Util::Array< BufferDependency > > &buffers, Util::Dictionary< CoreGraphics::TextureId, Util::Array< TextureDependency > > &textures) |
| setup synchronization
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static void | AnalyzeAndSetupTextureBarriers (struct FrameOp::Compiled *op, CoreGraphics::TextureId tex, const Util::StringAtom &textureName, DependencyIntent readOrWrite, CoreGraphics::PipelineStage stage, CoreGraphics::BarrierDomain domain, const CoreGraphics::TextureSubresourceInfo &subres, CoreGraphics::QueueType fromQueue, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::BarrierCreateInfo > &barriers, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::EventCreateInfo > &waitEvents, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, struct FrameOp::Compiled * > &signalEvents, Util::Array< FrameOp::TextureDependency > &renderTextureDependencies) |
| Analyze and setup barriers if needed.
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static void | AnalyzeAndSetupBufferBarriers (struct FrameOp::Compiled *op, CoreGraphics::BufferId buf, const Util::StringAtom &bufferName, DependencyIntent readOrWrite, CoreGraphics::PipelineStage stage, CoreGraphics::BarrierDomain domain, const CoreGraphics::BufferSubresourceInfo &subres, CoreGraphics::QueueType fromQueue, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::BarrierCreateInfo > &barriers, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::EventCreateInfo > &waitEvents, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, struct FrameOp::Compiled * > &signalEvents, Util::Array< FrameOp::BufferDependency > &bufferDependencies) |
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Util::Array< FrameOp * > | children |
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Util::Dictionary< Util::StringAtom, FrameOp * > | childrenByName |
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Compiled * | compiled |
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Util::StringAtom | name |
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IndexT | index |
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bool | enabled |
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◆ FrameSubmission()
Frame::FrameSubmission::FrameSubmission |
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◆ ~FrameSubmission()
Frame::FrameSubmission::~FrameSubmission |
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◆ AllocCompiled()
◆ Build()
void Frame::FrameSubmission::Build |
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const BuildContext & | ctx | ) |
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virtual |
◆ OnWindowResized()
void Frame::FrameSubmission::OnWindowResized |
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virtual |
◆ commandBufferPool
◆ queue
◆ resourceResetBarriers
◆ waitQueues
◆ waitSubmissions
The documentation for this class was generated from the following files: