#include <framesubpass.h>
Inherits Frame::FrameOp.
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CoreGraphics::BarrierDomain | domain |
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CoreGraphics::QueueType | queue |
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Util::Dictionary< CoreGraphics::TextureId, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::TextureSubresourceInfo > > | textureDeps |
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Util::Dictionary< CoreGraphics::BufferId, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::BufferSubresourceInfo > > | bufferDeps |
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Util::Dictionary< const CoreGraphics::TextureId *, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::TextureSubresourceInfo > > | textureDepRefs |
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Util::Dictionary< const CoreGraphics::BufferId *, Util::Tuple< Util::StringAtom, CoreGraphics::PipelineStage, CoreGraphics::BufferSubresourceInfo > > | bufferDepRefs |
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static void | AnalyzeAndSetupTextureBarriers (struct FrameOp::Compiled *op, CoreGraphics::TextureId tex, const Util::StringAtom &textureName, DependencyIntent readOrWrite, CoreGraphics::PipelineStage stage, CoreGraphics::BarrierDomain domain, const CoreGraphics::TextureSubresourceInfo &subres, CoreGraphics::QueueType fromQueue, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::BarrierCreateInfo > &barriers, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::EventCreateInfo > &waitEvents, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, struct FrameOp::Compiled * > &signalEvents, Util::Array< FrameOp::TextureDependency > &renderTextureDependencies) |
| Analyze and setup barriers if needed.
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static void | AnalyzeAndSetupBufferBarriers (struct FrameOp::Compiled *op, CoreGraphics::BufferId buf, const Util::StringAtom &bufferName, DependencyIntent readOrWrite, CoreGraphics::PipelineStage stage, CoreGraphics::BarrierDomain domain, const CoreGraphics::BufferSubresourceInfo &subres, CoreGraphics::QueueType fromQueue, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::BarrierCreateInfo > &barriers, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, CoreGraphics::EventCreateInfo > &waitEvents, Util::Dictionary< Util::Tuple< CoreGraphics::PipelineStage, CoreGraphics::PipelineStage >, struct FrameOp::Compiled * > &signalEvents, Util::Array< FrameOp::BufferDependency > &bufferDependencies) |
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Util::Array< FrameOp * > | children |
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Util::Dictionary< Util::StringAtom, FrameOp * > | childrenByName |
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Compiled * | compiled |
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Util::StringAtom | name |
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IndexT | index |
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bool | enabled |
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◆ FrameSubpass()
Frame::FrameSubpass::FrameSubpass |
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◆ ~FrameSubpass()
Frame::FrameSubpass::~FrameSubpass |
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virtual |
◆ AddScissor()
void Frame::FrameSubpass::AddScissor |
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const Math::rectangle< int > & | rect | ) |
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◆ AddViewport()
void Frame::FrameSubpass::AddViewport |
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const Math::rectangle< int > & | rect | ) |
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◆ AllocCompiled()
◆ Build()
◆ Discard()
void Frame::FrameSubpass::Discard |
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overridevirtual |
◆ OnWindowResized()
void Frame::FrameSubpass::OnWindowResized |
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overridevirtual |
◆ FramePass
◆ FrameScriptLoader
The documentation for this class was generated from the following files: