Nebula
|
#include "foundation/stdneb.h"
#include "PxConfig.h"
#include "PxPhysicsAPI.h"
#include "physics/debugui.h"
#include "physicsinterface.h"
#include "physics/physxstate.h"
#include "dynui/imguicontext.h"
#include "dynui/im3d/im3dcontext.h"
#include "physics/utils.h"
#include "imgui.h"
#include "graphics/cameracontext.h"
#include "flat/physics/material.h"
#include "nflatbuffer/flatbufferinterface.h"
#include "io/safefilestream.h"
#include "io/textwriter.h"
Namespaces | |
namespace | Physics |
Diverse functions for manipulating physics actors. | |
Functions | |
void | Physics::RenderUI (Graphics::GraphicsEntityId camera) |
void | Physics::RenderMaterialsUI () |