Nebula
|
#include "application/stdneb.h"
#include "physicsfeature/physicsfeatureunit.h"
#include "physicsinterface.h"
#include "basegamefeature/managers/timemanager.h"
#include "physicsfeature/managers/physicsmanager.h"
#include "physics/actorcontext.h"
#include "game/api.h"
#include "components/physicsfeature.h"
Namespaces | |
namespace | PhysicsFeature |
Macros | |
#define | USE_SYNC_UPDATE 0 |
Functions | |
PhysicsFeature::__ImplementClass (PhysicsFeature::PhysicsFeatureUnit, 'PXFU', Game::FeatureUnit) | |
PhysicsFeature::__ImplementSingleton (PhysicsFeatureUnit) | |
#define USE_SYNC_UPDATE 0 |