Nebula
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physicsfeatureunit.cc File Reference
#include "application/stdneb.h"
#include "physicsfeature/physicsfeatureunit.h"
#include "physicsinterface.h"
#include "basegamefeature/managers/timemanager.h"
#include "physicsfeature/managers/physicsmanager.h"
#include "physics/actorcontext.h"
#include "game/api.h"
#include "components/physicsfeature.h"

Namespaces

namespace  PhysicsFeature
 

Macros

#define USE_SYNC_UPDATE   0
 

Functions

 PhysicsFeature::__ImplementClass (PhysicsFeature::PhysicsFeatureUnit, 'PXFU', Game::FeatureUnit)
 
 PhysicsFeature::__ImplementSingleton (PhysicsFeatureUnit)
 

Macro Definition Documentation

◆ USE_SYNC_UPDATE

#define USE_SYNC_UPDATE   0