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Nebula
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#include "application/stdneb.h"#include "physicsfeature/physicsfeatureunit.h"#include "physics/debugui.h"#include "physicsinterface.h"#include "basegamefeature/managers/timemanager.h"#include "physicsfeature/managers/physicsmanager.h"#include "physics/actorcontext.h"#include "game/api.h"#include "components/physicsfeature.h"#include "managers/charactermanager.h"Namespaces | |
| namespace | PhysicsFeature |
Macros | |
| #define | USE_SYNC_UPDATE 0 |
Functions | |
| PhysicsFeature::__ImplementClass (PhysicsFeature::PhysicsFeatureUnit, 'PXFU', Game::FeatureUnit) | |
| PhysicsFeature::__ImplementSingleton (PhysicsFeatureUnit) | |
| #define USE_SYNC_UPDATE 0 |