|
| __ImplementClass (Physics::StreamActorPool, 'PSAP', Resources::ResourceLoader) |
|
static PxShape * | Physics::GetShapeCopy (PxShape *shape, Math::vec3 const &scale) |
|
static physx::PxGeometryHolder | Physics::CreateMeshFromResource (MeshTopology type, Util::StringAtom resource, int primGroup) |
|
static PxShape * | Physics::CreateColliderShape (physx::PxGeometryHolder geometry, physx::PxMaterial *material, physx::PxTransform const &trans, const Util::String &colliderName, bool exclusive) |
|
static void | Physics::AddCollider (physx::PxGeometryHolder geometry, IndexT material, const Math::transform &trans, const char *name, const Util::String &colliderName, BodyInfo &bodyInfo, const Util::StringAtom &tag, Ids::Id32 entry) |
|
static void | Physics::AddMeshColliders (PhysicsResource::MeshColliderT *colliderNode, Math::transform const &nodeTransform, Util::String nodeName, IndexT materialIdx, const Util::StringAtom &tag, Ids::Id32 entry, BodyInfo &targetBody) |
|
static void | Physics::AddHeightField (PhysicsResource::HeightFieldColliderT *colliderNode, Math::transform const &nodeTransform, Util::String nodeName, IndexT materialIdx, const Util::StringAtom &tag, Ids::Id32 entry, BodyInfo &targetBody) |
|