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Nebula
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#include "terraincontext.h"#include "graphics/graphicsserver.h"#include "frame/framesubgraph.h"#include "graphics/cameracontext.h"#include "graphics/view.h"#include "dynui/imguicontext.h"#include "jobs2/jobs2.h"#include "imgui.h"#include "renderutil/drawfullscreenquad.h"#include "core/cvar.h"#include "lighting/lightcontext.h"#include "raytracing/raytracingcontext.h"#include "resources/resourceserver.h"#include "materials/materialloader.h"#include "gpulang/render/terrain/shaders/terrain_mesh_generate.h"#include "frame/default.h"Classes | |
| struct | Terrain::TerrainVert |
| struct | Terrain::TerrainTri |
| struct | Terrain::TerrainQuad |
Namespaces | |
| namespace | Terrain |
| A quad tree designed to return regions of free 2D space. | |
Enumerations | |
| enum | Terrain::BiomeLoadBits { Terrain::AlbedoLoaded = 0x1 , Terrain::NormalLoaded = 0x2 , Terrain::MaterialLoaded = 0x4 , Terrain::MaskLoaded = 0x8 , Terrain::WeightsLoaded = 0x10 } |
Functions | |
| N_DECLARE_COUNTER (N_TERRAIN_TOTAL_AVAILABLE_DATA, Terrain Total Data Size) | |
| Terrain::__ImplementContext (TerrainContext, TerrainContext::terrainAllocator) | |
| void | Terrain::PackSubTexture (const SubTexture &subTex, TerrainSubTexture &compressed) |
| void | Terrain::UnpackPageDataEntry (uint *packed, uint &status, uint &subTextureIndex, uint &mip, uint &maxMip, uint &subTextureTileX, uint &subTextureTileY) |
| Unpack from packed ushort vectors to full size. | |
| template<typename T> | |
| uint | Terrain::Upload (TerrainContext::TerrainInstanceInfo &instance, T *data, uint size, uint alignment) |
| void | Terrain::IndirectionUpdate (TerrainContext::TerrainInstanceInfo &instance, uint mip, uint physicalOffsetX, uint physicalOffsetY, uint indirectionOffsetX, uint indirectionOffsetY, uint subTextureTileX, uint subTextureTileY) |
| void | Terrain::IndirectionErase (TerrainContext::TerrainInstanceInfo &instance, uint mip, uint indirectionOffsetX, uint indirectionOffsetY, uint subTextureTileX, uint subTextureTileY) |
| void | Terrain::IndirectionMoveGrow (TerrainContext::TerrainInstanceInfo &instance, uint oldMaxMip, uint oldTiles, const Math::uint2 &oldCoord, uint newMaxMip, uint newTiles, const Math::uint2 &newCoord) |
| Copies mip chain from old region to new region which is bigger by mapping mips 0..X to 1..X in the new region. | |
| void | Terrain::IndirectionMoveShrink (TerrainContext::TerrainInstanceInfo &instance, uint oldMaxMip, uint oldTiles, const Math::uint2 &oldCoord, uint newMaxMip, uint newTiles, const Math::uint2 &newCoord) |
| Copies mip chain from old region to new region which is smaller, mapping mips 0..X to 0..X-1 in the new region. | |
| void | Terrain::IndirectionClear (TerrainContext::TerrainInstanceInfo &instance, uint mips, uint tiles, const Math::uint2 &coord) |
| Clear old region. | |
| N_DECLARE_COUNTER | ( | N_TERRAIN_TOTAL_AVAILABLE_DATA | , |
| Terrain Total Data | Size ) |