#include <terraincontext.h>
◆ albedoCacheBarrierIndex
| uint32_t Terrain::TerrainContext::TerrainInstanceInfo::albedoCacheBarrierIndex |
◆ barrierContext
◆ createInfo
◆ gpuSubTextures
| Util::FixedArray<TerrainSubTexture> Terrain::TerrainContext::TerrainInstanceInfo::gpuSubTextures |
◆ indirectionBarrierIndex
| uint32_t Terrain::TerrainContext::TerrainInstanceInfo::indirectionBarrierIndex |
◆ indirectionBuffer
◆ indirectionBufferClearsThisFrame
◆ indirectionBufferUpdatesThisFrame
◆ indirectionCopyBarrierIndex
| uint32_t Terrain::TerrainContext::TerrainInstanceInfo::indirectionCopyBarrierIndex |
◆ indirectionEntryUpdates
◆ indirectionMipOffsets
◆ indirectionMipSizes
◆ indirectionOccupancy
◆ indirectionTexture
◆ indirectionTextureClearsThisFrame
◆ indirectionTextureCopies
◆ indirectionTextureCopy
◆ indirectionTextureFromCopiesThisFrame
◆ indirectionTextureToCopiesThisFrame
◆ indirectionTextureUpdatesThisFrame
◆ indirectionUploadBuffers
◆ indirectionUploadOffsets
◆ lowresAlbedo
◆ lowresMaterial
◆ lowresNormal
◆ materialCacheBarrierIndex
| uint32_t Terrain::TerrainContext::TerrainInstanceInfo::materialCacheBarrierIndex |
◆ normalCacheBarrierIndex
| uint32_t Terrain::TerrainContext::TerrainInstanceInfo::normalCacheBarrierIndex |
◆ numPageBufferUpdateEntries
| SizeT Terrain::TerrainContext::TerrainInstanceInfo::numPageBufferUpdateEntries |
◆ numPatchesThisFrame
◆ numPixels
| uint Terrain::TerrainContext::TerrainInstanceInfo::numPixels |
◆ pageStatusBuffer
◆ pageStatusBufferBarrierIndex
| uint32_t Terrain::TerrainContext::TerrainInstanceInfo::pageStatusBufferBarrierIndex |
◆ pageUpdateListBarrierIndex
| uint32_t Terrain::TerrainContext::TerrainInstanceInfo::pageUpdateListBarrierIndex |
◆ pageUpdateListBuffer
◆ pageUpdateReadbackBuffers
◆ patchConstants
◆ physicalAlbedoCacheBC
◆ physicalAlbedoCacheBCWrite
◆ physicalMaterialCacheBC
◆ physicalMaterialCacheBCWrite
◆ physicalNormalCacheBC
◆ physicalNormalCacheBCWrite
◆ physicalTextureTileCache
| TextureTileCache Terrain::TerrainContext::TerrainInstanceInfo::physicalTextureTileCache |
◆ physicalTextureTileOccupancy
| OccupancyQuadTree Terrain::TerrainContext::TerrainInstanceInfo::physicalTextureTileOccupancy |
◆ runtimeConstants
◆ runtimeTable
◆ sectionCullDoneCounter
◆ sectionCullFinishedEvent
| Threading::Event * Terrain::TerrainContext::TerrainInstanceInfo::sectionCullFinishedEvent |
◆ shadowMap
◆ subTextureBuffer
◆ subtextureBufferBarrierIndex
| uint32_t Terrain::TerrainContext::TerrainInstanceInfo::subtextureBufferBarrierIndex |
◆ subTextureJobOutputs
◆ subTextureNumOutputs
◆ subTextures
◆ subtexturesDoneCounter
◆ subtexturesFinishedEvent
| Threading::Event* Terrain::TerrainContext::TerrainInstanceInfo::subtexturesFinishedEvent |
◆ subtextureStagingBuffers
◆ systemConstants
◆ systemTable
◆ tileWriteBufferSet
◆ tileWrites
| Util::Array<TerrainTileWrite::TileWrite> Terrain::TerrainContext::TerrainInstanceInfo::tileWrites |
◆ tileWritesThisFrame
| Util::Array<TerrainTileWrite::TileWrite> Terrain::TerrainContext::TerrainInstanceInfo::tileWritesThisFrame |
◆ updateLowres
| bool Terrain::TerrainContext::TerrainInstanceInfo::updateLowres = false |
◆ virtualSubtextureBufferUpdate
| bool Terrain::TerrainContext::TerrainInstanceInfo::virtualSubtextureBufferUpdate |
The documentation for this struct was generated from the following file: