Nebula
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#include "world.h"
#include "gameserver.h"
#include "api.h"
#include "category.h"
#include "util/queue.h"
#include "memdb/database.h"
#include "memdb/table.h"
#include "entitypool.h"
#include "memory/arenaallocator.h"
#include "ids/idallocator.h"
#include "basegamefeature/managers/blueprintmanager.h"
#include "imgui.h"
#include "game/componentinspection.h"
#include "basegamefeature/components/basegamefeature.h"
#include "basegamefeature/components/position.h"
#include "basegamefeature/components/orientation.h"
#include "basegamefeature/components/scale.h"
#include "io/binaryreader.h"
#include "io/ioserver.h"
#include "basegamefeature/level.h"
#include "flat/game/level.h"
#include "util/blob.h"
Namespaces | |
namespace | Game |
Game::EditorState. | |
Variables | |
static Util::FixedArray< ComponentDecayBuffer > | Game::componentDecayTable |
TODO: move into world. | |