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Nebula
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#include "world.h"#include "gameserver.h"#include "api.h"#include "category.h"#include "util/queue.h"#include "memdb/database.h"#include "memdb/table.h"#include "entitypool.h"#include "memory/arenaallocator.h"#include "ids/idallocator.h"#include "basegamefeature/managers/blueprintmanager.h"#include "imgui.h"#include "game/componentinspection.h"#include "basegamefeature/components/basegamefeature.h"#include "basegamefeature/components/position.h"#include "basegamefeature/components/orientation.h"#include "basegamefeature/components/scale.h"#include "io/binaryreader.h"#include "io/ioserver.h"#include "basegamefeature/level.h"#include "flat/game/level.h"#include "util/blob.h"Namespaces | |
| namespace | Game |
| Game::EditorState. | |
Functions | |
| World * | Game::GetWorld (WorldHash worldHash) |
| returns a world by hash | |
| World * | Game::GetWorld (WorldId worldId) |
| returns a world by id | |