Nebula
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- s -
samplerAllocator :
Vulkan
saturation :
Graphics
sceneScale :
PostEffects
scopesByCategory :
Profiling
sectionCullDoneCounter :
Terrain
sectionCullFinishedEvent :
Terrain
selectedLayer :
Debug
selectedMip :
Debug
selectedTarget :
Debug
semaphoreAllocator :
Vulkan
sequenceNode :
Jobs2
sequenceTail :
Jobs2
sequenceThread :
Jobs2
settings :
Terrain
setupBlasFrame :
Terrain
setupCompleteQueue :
Models
setupLock :
Vulkan
shader :
PostEffects
shaderAlloc :
Vulkan
ShaderGroupAlignment :
CoreGraphics
ShaderGroupSize :
CoreGraphics
shaderProgramAlloc :
Vulkan
shadowcastingLocalLights :
Lighting
shadowMapInvalid :
Terrain
shadowMatrixUniforms :
Lighting
shadowViewCboOffset :
Graphics
shadowViewConstants :
Graphics
shadowViewConstantsDirty :
Graphics
showUI :
Fog
size :
PostEffects
skeletonAllocator :
Characters
skeletonResourceAllocator :
Characters
skyBoxEntity :
Graphics
skyTurbidity :
Graphics
SOCKET_ERROR :
Posix
SparseAddressSize :
CoreGraphics
spotLightEntities :
Lighting
spotlightsBatchCode :
Lighting
ssaoState :
PostEffects
ssrResolveTables :
PostEffects
ssrState :
PostEffects
ssrTraceTables :
PostEffects
stagingClusterDecalsList :
Decals
stagingClusterFogLists :
Fog
stagingClusterGIVolumeList :
GI
stagingClusterLightsList :
Lighting
state :
Clustering
,
Debug
,
GI
,
Graphics
,
Particles
,
Physics
,
PostEffects
,
Raytracing
,
StaticUI
,
Vulkan
StepTime :
Particles
strength :
PostEffects
strengthVar :
PostEffects
submitLock :
Vulkan
subpassInfos :
CoreGraphics
subTextureBuffer :
Terrain
SubTextureFadeStart :
Terrain
subTextureJobOutputs :
Terrain
SubTextureMaxPixels :
Terrain
SubTextureMaxTiles :
Terrain
SubTextureMaxUpdates :
Terrain
subTextureNumOutputs :
Terrain
SubTextureRange :
Terrain
subTextures :
Terrain
subtexturesDoneCounter :
Terrain
subtexturesFinishedEvent :
Terrain
subtextureStagingBuffers :
Terrain
SubTextureSwapDistance :
Terrain
SubTextureWorldSize :
Terrain
sun :
Terrain
sunEntity :
Graphics
swapchainAllocator :
Vulkan
syncPoint :
Terrain
systemConstants :
Terrain
systemResourceTable :
Vegetation
systemTable :
Terrain
systemUniforms :
Vegetation
Generated on Tue Jan 28 2025 22:43:17 for Nebula. Dark theme by
Tilen Majerle
. All rights reserved.