Here is a list of all namespace variables with links to the namespace documentation for each variable:
- s -
- samplerAllocator : Vulkan
- saturation : Graphics
- sceneScale : PostEffects
- scopesByCategory : Profiling
- sectionCullDoneCounter : Terrain
- sectionCullFinishedEvent : Terrain
- selectedLayer : Debug
- selectedMip : Debug
- selectedTarget : Debug
- semaphoreAllocator : Vulkan
- sequenceNode : Jobs2
- sequenceTail : Jobs2
- sequenceThread : Jobs2
- settings : Terrain
- setupBlasFrame : Terrain
- setupCompleteQueue : Models
- setupLock : Vulkan
- shader : PostEffects
- shaderAlloc : Vulkan
- ShaderGroupAlignment : CoreGraphics
- ShaderGroupSize : CoreGraphics
- shaderProgramAlloc : Vulkan
- shadowcastingLocalLights : Lighting
- shadowMapInvalid : Terrain
- shadowMatrixUniforms : Lighting
- shadowViewCboOffset : Graphics
- shadowViewConstants : Graphics
- shadowViewConstantsDirty : Graphics
- showUI : Fog
- size : PostEffects
- skeletonAllocator : Characters
- skeletonResourceAllocator : Characters
- skyBoxEntity : Graphics
- skyTurbidity : Graphics
- SOCKET_ERROR : Posix
- SparseAddressSize : CoreGraphics
- spotLightEntities : Lighting
- spotlightsBatchCode : Lighting
- ssaoState : PostEffects
- ssrResolveTables : PostEffects
- ssrState : PostEffects
- ssrTraceTables : PostEffects
- stagingClusterDecalsList : Decals
- stagingClusterFogLists : Fog
- stagingClusterLightsList : Lighting
- state : Clustering, Debug, GI, Graphics, Materials, Particles, Physics, PostEffects, Raytracing, StaticUI, Vulkan
- StepTime : Particles
- strength : PostEffects
- strengthVar : PostEffects
- submitLock : Vulkan
- subpassInfos : CoreGraphics
- subTextureBuffer : Terrain
- SubTextureFadeStart : Terrain
- subTextureJobOutputs : Terrain
- SubTextureMaxPixels : Terrain
- SubTextureMaxTiles : Terrain
- SubTextureMaxUpdates : Terrain
- subTextureNumOutputs : Terrain
- SubTextureRange : Terrain
- subTextures : Terrain
- subtexturesDoneCounter : Terrain
- subtexturesFinishedEvent : Terrain
- subtextureStagingBuffers : Terrain
- SubTextureSwapDistance : Terrain
- SubTextureWorldSize : Terrain
- sun : Terrain
- sunEntity : Graphics
- swapchainAllocator : Vulkan
- syncPoint : Terrain
- systemConstants : Terrain
- systemResourceTable : Vegetation
- systemTable : Terrain
- systemUniforms : Vegetation