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Materials::MaterialLoader Class Reference

#include <materialloader.h>

Inherits Resources::ResourceLoader.

Public Member Functions

virtual void Setup () override
 setup resource loader, initiates the placeholder and error resources if valid, so don't forget to run!
ResourceInitOutput InitializeResource (const ResourceLoadJob &job, const Ptr< IO::Stream > &stream) override
 update reserved resource, the info struct is loader dependent (overload to implement resource deallocation, remember to set resource state!)
Public Member Functions inherited from Resources::ResourceLoader
 ResourceLoader ()
 constructor
virtual ~ResourceLoader ()
 destructor
virtual void Discard ()
 discard resource loader
virtual void LoadFallbackResources ()
 load placeholder and error resources
void ClearPendingUnloads ()
 clear pending unloads
Resources::ResourceId CreateResource (const Resources::ResourceName &res, const void *loadInfo, SizeT loadInfoSize, const Util::StringAtom &tag, std::function< void(const Resources::ResourceId)> success, std::function< void(const Resources::ResourceId)> failed, bool immediate, bool stream)
 create a container with a tag associated with it, if no tag is provided, the resource will be untagged
void DiscardResource (const Resources::ResourceId id)
 discard container
void DiscardByTag (const Util::StringAtom &tag)
 discard all resources associated with a tag
void CreateListener (const Resources::ResourceId res, std::function< void(const Resources::ResourceId)> success, std::function< void(const Resources::ResourceId)> failed)
 Create new listener on resource.
const Resources::ResourceNameGetName (const Resources::ResourceId id) const
 get resource name
const uint32_t GetUsage (const Resources::ResourceId id) const
 get resource usage from resource id
const Util::StringAtom GetTag (const Resources::ResourceId id) const
 get resource tag was first registered with
const Resource::State GetState (const Resources::ResourceId id) const
 get resource state
const Resources::ResourceId GetId (const Resources::ResourceName &name) const
 get resource id by name, use with care
const Util::Dictionary< Resources::ResourceName, Ids::Id32 > & GetResources () const
 get the dictionary of all resource-id pairs
const bool HasResource (const Resources::ResourceId id) const
 returns true if pool has resource
const int32_t & GetUniqueId () const
 get the global identifier for this pool
void ReloadResource (const Resources::ResourceName &res, std::function< void(const Resources::ResourceId)> success, std::function< void(const Resources::ResourceId)> failed)
 reload resource using resource name
void ReloadResource (const Resources::ResourceId &id, std::function< void(const Resources::ResourceId)> success, std::function< void(const Resources::ResourceId)> failed)
 reload resource using resource id
void SetMinLod (const Resources::ResourceId &id, const float lod, bool immediate)
 begin updating a resources lod
Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Static Public Member Functions

static void * AllocateConstantMemory (SizeT size)
 Allocate constant memory explicitly.
static void FlushMaterialBuffers (const CoreGraphics::CmdBufferId id, const CoreGraphics::QueueType queue)
 Update GPU buffers.
static CoreGraphics::BufferId GetMaterialBindingBuffer ()
 Get material binding buffer.
static CoreGraphics::BufferId GetMaterialBuffer (const MaterialTemplatesGPULang::MaterialProperties type)
 Get material buffer.
static IndexT RegisterTerrainMaterial (const MaterialInterfaces::TerrainMaterial &terrain)
 Bit of a special way to register a terrain material.
Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)

Private Member Functions

 __DeclareClass (MaterialLoader)
void Unload (const Resources::ResourceId id) override
 unload resource (overload to implement resource deallocation)

Additional Inherited Members

Protected Member Functions inherited from Resources::ResourceLoader
virtual void UpdateLoaderSyncState ()
 Update loader internal state.
virtual ResourceStreamOutput StreamResource (const ResourceLoadJob &job)
 Stream resource.
virtual Resource::State ReloadFromStream (const Resources::ResourceId id, const Ptr< IO::Stream > &stream)
 perform a reload
virtual uint LodMask (const _StreamData &stream, float lod, bool async) const
 Create load mask based on LOD. This will be used to determine if the resoure is fully loaded.
virtual void RequestLOD (const Ids::Id32 entry, float lod) const
 Set lod factor for resource.
virtual void Update (IndexT frameIndex)
 update the resource loader, this is done every frame
void SetupIdFromEntry (const Ids::Id32 entry, ResourceId &cacheEntry)
 Construct resource ID based on loader entry.
void RunCallbacks (Resource::State status, const Resources::ResourceId id)
 run callbacks
void EnqueueJob (const std::function< void()> &func)
 Issue async job.
Resources::ResourceId GetPlaceholder (const Resources::ResourceName &name)
 get placeholder based on resource name
Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)
Protected Attributes inherited from Resources::ResourceLoader
Util::FixedArray< _PlaceholderResourceplaceholders
Util::StringAtom placeholderResourceName
 these types need to be properly initiated in a subclass Setup function
Util::StringAtom failResourceName
Resources::ResourceId placeholderResourceId
Resources::ResourceId failResourceId
bool async
Ptr< ResourceLoaderThreadstreamerThread
std::function< void()> preJobFunc
std::function< void()> postJobFunc
Util::StringAtom streamerThreadName
Util::Array< IndexTpendingLoads
Util::Array< _PendingResourceUnloadpendingUnloads
Util::Array< _PendingStreamLodpendingStreamLods
Threading::SafeQueue< _PendingStreamLodpendingStreamQueue
Threading::SafeQueue< ResourceLoadOutputloadOutputs
Util::Array< ResourceLoadJobdependentJobs
Util::Dictionary< Resources::ResourceName, uint32_t > ids
Ids::IdPool resourceInstanceIndexPool
Util::FixedArray< Resources::ResourceNamenames
Util::FixedArray< uint32_t > usage
Util::FixedArray< Util::StringAtomtags
Util::FixedArray< Resource::Statestates
Util::FixedArray< LoadStateloadStates
Util::FixedArray< ResourceId > resources
Util::FixedArray< Util::Array< _Callbacks > > callbacks
Util::FixedArray< _PendingResourceLoadloads
Util::FixedArray< _LoadMetaDatametaData
Util::FixedArray< _StreamDatastreamDatas
uint32_t uniqueResourceId
int32_t uniqueId
 id in resource manager
Threading::CriticalSection asyncSection
 async section to sync callbacks and pending list with thread
Threading::ThreadId creatorThread
Static Protected Attributes inherited from Resources::ResourceLoader
static const uint32_t ResourceIndexGrow = 512

Member Function Documentation

◆ __DeclareClass()

Materials::MaterialLoader::__DeclareClass ( MaterialLoader )
private

◆ AllocateConstantMemory()

void * Materials::MaterialLoader::AllocateConstantMemory ( SizeT size)
static

Allocate constant memory explicitly.

◆ FlushMaterialBuffers()

void Materials::MaterialLoader::FlushMaterialBuffers ( const CoreGraphics::CmdBufferId id,
const CoreGraphics::QueueType queue )
static

Update GPU buffers.

◆ GetMaterialBindingBuffer()

CoreGraphics::BufferId Materials::MaterialLoader::GetMaterialBindingBuffer ( )
static

Get material binding buffer.

◆ GetMaterialBuffer()

CoreGraphics::BufferId Materials::MaterialLoader::GetMaterialBuffer ( const MaterialTemplatesGPULang::MaterialProperties type)
static

Get material buffer.

◆ InitializeResource()

Resources::ResourceLoader::ResourceInitOutput Materials::MaterialLoader::InitializeResource ( const ResourceLoadJob & job,
const Ptr< IO::Stream > & stream )
overridevirtual

update reserved resource, the info struct is loader dependent (overload to implement resource deallocation, remember to set resource state!)

Implements Resources::ResourceLoader.

◆ RegisterTerrainMaterial()

IndexT Materials::MaterialLoader::RegisterTerrainMaterial ( const MaterialInterfaces::TerrainMaterial & terrain)
static

Bit of a special way to register a terrain material.

◆ Setup()

void Materials::MaterialLoader::Setup ( )
overridevirtual

setup resource loader, initiates the placeholder and error resources if valid, so don't forget to run!

Reimplemented from Resources::ResourceLoader.

◆ Unload()

void Materials::MaterialLoader::Unload ( const Resources::ResourceId id)
overrideprivatevirtual

unload resource (overload to implement resource deallocation)

Implements Resources::ResourceLoader.


The documentation for this class was generated from the following files: