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Here is a list of all namespace functions with links to the namespace documentation for each function:
- s -
SamplerGetVk() :
Vulkan
saturate() :
Math
SaveFile() :
IO::FileDialog
SaveScreenshot() :
CoreGraphics
SaveTexture() :
CoreGraphics
Scale() :
Im3d
scaling() :
Math
ScriptingAlloc() :
Scripting
ScriptingCalloc() :
Scripting
ScriptingDealloc() :
Scripting
ScriptingRealloc() :
Scripting
ScrollFunc() :
GLFW
SecondsToTicks() :
Timing
select() :
Math
SemaphoreGetValue() :
CoreGraphics
SemaphoreGetVk() :
Vulkan
SemaphoreReset() :
CoreGraphics
SemaphoreSignal() :
CoreGraphics
set_for_each_in_tuple() :
Util
set_size_for_each_in_tuple() :
Util
SetActiveActorCallback() :
Physics
SetAlpha() :
Im3d
SetBit() :
Util
SetColor() :
Im3d
SetConstants() :
CoreGraphics
SetConstantsInternal() :
CoreGraphics
SetContext() :
Im3d
SetEventCallback() :
Physics
SetGlobalEnvironmentTextures() :
Graphics
SetGlobalTimeFactor() :
Game::Time
SetIdentity() :
Im3d
SetMatrix() :
Im3d
SetMinLod() :
Resources
SetOnSleepCallback() :
Physics
SetOnWakeCallback() :
Physics
SetPhysicsMaterial() :
Physics
SetRenderWireframe() :
CoreGraphics
SetShaderProgram() :
CoreGraphics
SetSize() :
Im3d
Setup() :
Physics
SetupAdapter() :
Vulkan
SetupBufferConstants() :
Graphics
SetupDescriptorSize() :
CoreGraphics
SetupEmptyDescriptorSetLayout() :
Vulkan
SetupHeaps() :
Memory
SetupMemoryPools() :
CoreGraphics
SetupMipChainResources() :
PostEffects
SetupPass() :
CoreGraphics
SetupSparse() :
Vulkan
SetupTexture() :
CoreGraphics
SetVisualizeMipMaps() :
CoreGraphics
sgn() :
Math
ShaderCalculateConstantBufferIndex() :
CoreGraphics
ShaderCleanup() :
Vulkan
ShaderCreateConstantBuffer() :
CoreGraphics
ShaderCreateResourceTable() :
CoreGraphics
ShaderCreateResourceTableSet() :
CoreGraphics
ShaderFeatureMask() :
CoreGraphics
ShaderGet() :
CoreGraphics
ShaderGetConstantBinding() :
CoreGraphics
ShaderGetConstantBindingsCount() :
CoreGraphics
ShaderGetConstantBlockName() :
CoreGraphics
ShaderGetConstantBufferBindingMask() :
CoreGraphics
ShaderGetConstantBufferCount() :
CoreGraphics
ShaderGetConstantBufferName() :
CoreGraphics
ShaderGetConstantBufferResourceGroup() :
CoreGraphics
ShaderGetConstantBufferResourceSlot() :
CoreGraphics
ShaderGetConstantBufferSize() :
CoreGraphics
ShaderGetConstantCount() :
CoreGraphics
ShaderGetConstantGroup() :
CoreGraphics
ShaderGetConstantName() :
CoreGraphics
ShaderGetConstantSlot() :
CoreGraphics
ShaderGetConstantType() :
CoreGraphics
ShaderGetName() :
CoreGraphics
ShaderGetProgram() :
CoreGraphics
ShaderGetProgramName() :
CoreGraphics
ShaderGetProgramReflection() :
Vulkan
ShaderGetPrograms() :
CoreGraphics
ShaderGetResourcePipeline() :
CoreGraphics
ShaderGetResourceSlot() :
CoreGraphics
ShaderGetResourceTableLayout() :
CoreGraphics
ShaderGetShaderProgram() :
CoreGraphics
ShaderHasResourceTable() :
CoreGraphics
ShaderProgramGetName() :
CoreGraphics
ShaderProgramGetRaytracingBits() :
CoreGraphics
ShaderSetup() :
Vulkan
ShaderVisibilityFromString() :
CoreGraphics
ShutDown() :
Physics
sin() :
Math
SkeletonEvalJob() :
Characters
SkeletonEvalJobWithVariation() :
Characters
SkeletonGetBindPose() :
Characters
SkeletonGetIdleSamples() :
Characters
SkeletonGetJointIndex() :
Characters
SkeletonGetJoints() :
Characters
SkeletonGetNumJoints() :
Characters
SkeletonResourceGetSkeleton() :
Characters
skewsymmetric() :
Math
Sleep() :
Timing
slerp() :
Math
smoothstep() :
Math
SparseBufferBind() :
Vulkan
SparseTextureBind() :
Vulkan
SphericalFibonacci() :
GI
splat() :
Math
splat_w() :
Math
splat_x() :
Math
splat_y() :
Math
splat_z() :
Math
sqrt() :
Math
squad() :
Math
squadsetup() :
Math
staticCharFunc() :
GLFW
staticCloseFunc() :
GLFW
staticFocusFunc() :
GLFW
staticKeyFunc() :
GLFW
staticMouseButtonFunc() :
GLFW
staticMouseFunc() :
GLFW
staticScrollFunc() :
GLFW
staticSizeFunc() :
GLFW
SubmitCommandBuffers() :
CoreGraphics
SubmitImmediateCommandBuffers() :
CoreGraphics
SwapchainAllocateCmds() :
CoreGraphics
SwapchainCopy() :
CoreGraphics
SwapchainGetQueueType() :
CoreGraphics
SwapchainPresent() :
CoreGraphics
SwapchainSwap() :
CoreGraphics
swizzle() :
Math
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Tilen Majerle
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