Here is a list of all functions with links to the classes they belong to:
- l -
- Lambda() : Jobs2::Lambda
- LambdaStub() : Util::Delegate< RETTYPE(ARGTYPES...)>
- Last() : TiXmlAttributeSet, Util::List< TYPE >
- LastAttribute() : TiXmlElement
- LastChild() : TiXmlNode
- Launch() : Base::Process, Posix::PosixProcess, Win32::Win32Process
- LaunchWait() : Base::Process, Posix::PosixProcess, Win32::Win32Process
- LaunchWithoutOutputCapturing() : Win32::Win32Process
- LaunchWithOutputCapturing() : Win32::Win32Process
- le() : Math::vec2
- Leave() : OSX::OSXCriticalSection, Posix::PosixCriticalSection, Win32::Win32CriticalSection
- Length() : Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4, Util::String
- length() : Math::line, Math::vec2, TiXmlString, Util::String, Util::StringAtom
- lengthsq() : Math::line, Math::vec2
- LengthSquared() : Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- Lerp() : Mathf.Color, Mathf.MathHelper, Mathf.Matrix, Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- lerp() : Math::noise
- LerpPrecise() : Mathf.Color, Mathf.MathHelper, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- Level() : Util::QuadTree< TYPE >::Node
- LevelParser() : BaseGameFeature::LevelParser
- Library() : Base::Library
- LightContext() : Lighting::LightContext
- LightProbeContext() : Graphics::LightProbeContext
- Line() : Http::SvgPageWriter, Im3d::Line
- line() : Math::line
- LineBreak() : Http::HtmlPageWriter
- LineSegment() : Im3d::LineSegment
- LinkEndChild() : TiXmlNode
- LinuxCompletionCounter() : Linux::LinuxCompletionCounter
- LinuxEvent() : Linux::LinuxEvent
- LinuxRendezvous() : Linux::LinuxRendezvous
- LinuxThread() : Linux::LinuxThread
- LinuxThreadLocalPtr() : Linux::LinuxThreadLocalPtr
- List() : Util::List< TYPE >
- ListDirectories() : IO::ArchiveBase, IO::IoServer, IO::ZipArchive, OSX::OSXFSWrapper, Posix::PosixFSWrapper, Win32::Win32FSWrapper
- ListDirectory() : Debug::IoPageHandler
- Listen() : Posix::PosixSocket, Win32::Win32Socket
- ListFiles() : IO::ArchiveBase, IO::IoServer, IO::ZipArchive, OSX::OSXFSWrapper, Posix::PosixFSWrapper, Win32::Win32FSWrapper
- ListTemplates() : Game::BlueprintManager
- Load() : Base::Library, Models::CharacterNode, Models::CharacterSkinNode, Models::ModelNode, Models::ParticleSystemNode, Models::PrimitiveNode, Models::ShaderStateNode, Models::TransformNode, Win32::Win32Library
- load() : Math::mat4, Math::point, Math::quat, Math::vec2, Math::vec3, Math::vec4, Math::vector
- load_byte4n() : Math::vec4
- load_bytes() : nanobind::detail::type_caster< Util::String >
- load_float3() : Math::vec4
- load_ubyte4n() : Math::vec4
- LoadAssembly() : Scripting::NSharpServer
- LoadClip() : Audio::AudioDevice
- LoadDefaultResources() : Resources::ResourceServer
- LoadEntity() : BaseGameFeature::LevelParser
- LoadFallbackResources() : Resources::ResourceLoader
- LoadFrameScript() : Frame::FrameScriptLoader, Frame::FrameServer
- LoadFromStream() : Vulkan::VkShaderCache
- LoadHostFxr() : Scripting::NSharpServer
- LoadJsonLevel() : BaseGameFeature::LevelParser
- LoadSchema() : Flat::FlatbufferInterface
- LoadShader() : Base::ShaderServerBase
- LoadStream() : TiXmlDocument
- LoadTemplateFolder() : Game::BlueprintManager
- loadu() : Math::mat4, Math::point, Math::quat, Math::transform44, Math::vec3, Math::vec4, Math::vector
- LoadXmlTable() : Attr::AttributeTable
- LocalPath() : IO::URI
- LocalStringAtomTable() : Util::LocalStringAtomTable
- LocalTimeToFileTime() : Base::CalendarTimeBase, Posix::PosixCalendarTime, Win32::Win32CalendarTime
- Lock() : Threading::AssertingMutex, Threading::Spinlock, Util::GlobalStringAtomTable
- LockFreeQueue() : Threading::LockFreeQueue< TYPE >
- LockRead() : Posix::PosixReadWriteLock, Win32::Win32ReadWriteLock
- LockToPosition() : Base::MouseBase
- LockWrite() : Posix::PosixReadWriteLock, Win32::Win32ReadWriteLock
- LodMask() : CoreGraphics::MeshLoader, CoreGraphics::TextureLoader, Models::ModelLoader, Resources::ResourceLoader
- Log() : Nebula.Debug
- LogEntryTypeAsCharPtr() : Dynui::ImguiConsole
- LogFileConsoleHandler() : IO::LogFileConsoleHandler
- LogMessage() : StaticUI::Logger
- LookupElements() : Util::SparseTable< TYPE >
- LookupProjectDirectory() : App::RenderApplication
- LookupSamples() : Particles::EnvelopeSampleBuffer
- LookupStateNodeInstance() : RenderUtil::NodeLookupUtil
- lt() : Math::vec2