Nebula
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Here is a list of all namespace enums with links to the namespace documentation for each enum:
- a -
AccelerationStructureBuildFlags :
CoreGraphics
Access :
CoreGraphics::GpuBufferTypes
AccessMode :
Attr
,
Game
ActorType :
Physics
AttachmentFlagBits :
CoreGraphics
- b -
BarrierDomain :
CoreGraphics
BindlessBufferDirtyBits :
Materials
BiomeLoadBits :
Terrain
BlasInstanceFlags :
CoreGraphics
BufferAccessMode :
CoreGraphics
BufferQueueSupport :
CoreGraphics
BufferUsage :
CoreGraphics
- c -
CharacterCollisionBits :
Physics
ClientGroup :
Multiplayer
CmdBufferQueryBits :
CoreGraphics
CmdPipelineBuildBits :
CoreGraphics
ComponentFlags :
Game
ConnectionStatus :
Multiplayer
ContainmentType :
Mathf
CpuArchType :
System
CVarType :
Core
- d -
DependencyIntent :
Frame
DrawPrimitiveType :
Im3d
- e -
EnqueueMode :
Characters
- f -
FrameEvent :
Nebula.Game
FrustumPlane :
Im3d
- g -
GizmoMode :
Im3d
GlobalTables :
Graphics
- h -
HeapType :
Memory
HostFxrStatusCode :
Scripting
- i -
ImageBits :
CoreGraphics
ImageChannelPrimitive :
CoreGraphics
ImageContainer :
CoreGraphics
ImageLayout :
CoreGraphics
- k -
Key :
Im3d
- l -
LoadBits :
Models
LoadFlags :
Resources
- m -
MapType :
CoreGraphics::GpuBufferTypes
MaterialInstanceMembers :
Materials
MemoryPoolType :
CoreGraphics
- n -
NavigationIdType :
Navigation
NodeBits :
Models
NodeInstanceFlags :
Models
NodeType :
Models
- o -
ObjectType :
Raytracing
ObserverMask :
Visibility
ObserverType :
Visibility
- p -
PassRecordMode :
CoreGraphics
PhysicsIdType :
Physics
PipelineStage :
CoreGraphics
PlaneIntersectionType :
Mathf
PlatformType :
System
PrimitiveMode :
Im3d
- q -
QueryType :
CoreGraphics
QueueType :
CoreGraphics
- r -
RenderFlag :
Im3d
- s -
SamplerAddressMode :
CoreGraphics
SamplerBorderMode :
CoreGraphics
SamplerCompareOperation :
CoreGraphics
SamplerFilter :
CoreGraphics
SamplerMipMode :
CoreGraphics
SemaphoreType :
CoreGraphics
ShaderConstantType :
CoreGraphics
ShaderPipeline :
CoreGraphics
ShaderStages :
Vulkan
ShaderVisibility :
CoreGraphics
SubTextureUpdateState :
Terrain
- t -
TextFlags :
Im3d
TextureChannelMapping :
CoreGraphics
TextureCubeFace :
CoreGraphics
TextureType :
CoreGraphics
TextureUsage :
CoreGraphics
- u -
UpdateType :
Raytracing
Usage :
CoreGraphics::GpuBufferTypes
- v -
ValueType :
Attr
VertexLayoutType :
CoreGraphics
VisibilityEntityType :
Visibility
- w -
WatchEventType :
IO
WatchFlags :
IO
WriteType :
Vulkan
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