Here is a list of all functions with links to the classes they belong to:
- u -
- UIntAttrId() : Attr::UIntAttrId
- UltralightRenderer() : StaticUI::UltralightRenderer
- UnbindValueTable() : Db::Sqlite3Table, Db::Table
- Union() : Mathf.Rectangle
- Unknown() : TiXmlHandle
- Unload() : Characters::SkeletonLoader, CoreAnimation::AnimationLoader, CoreGraphics::MeshLoader, CoreGraphics::ShaderLoader, CoreGraphics::TextureLoader, Materials::MaterialLoader, Models::ModelLoader, Models::ModelNode, Models::PrimitiveNode, Models::ShaderStateNode, Physics::StreamActorPool, Resources::ResourceLoader, Vulkan::VkShaderCache
- UnloadClip() : Audio::AudioDevice
- UnloadFrameScript() : Frame::FrameServer
- UnloadLevel() : Game::World
- Unlock() : Threading::AssertingMutex, Threading::Spinlock, Util::GlobalStringAtomTable
- UnlockRead() : Posix::PosixReadWriteLock, Win32::Win32ReadWriteLock
- UnlockWrite() : Posix::PosixReadWriteLock, Win32::Win32ReadWriteLock
- Unmap() : IO::CachedStream, IO::FileStream, IO::MemoryStream, IO::Stream, IO::ZipFileStream, Posix::PosixFSWrapper, Win32::Win32FSWrapper
- Unmount() : IO::ArchiveFileSystemBase
- UnmountArchive() : IO::IoServer
- UnmountStandardArchives() : IO::IoServer
- UnregisterAnimEventHandler() : Animation::AnimEventServer
- UnregisterDebugCounter() : Debug::DebugServer
- UnregisterDebugTimer() : Debug::DebugServer
- UnregisterGraphicsContext() : Graphics::GraphicsServer
- UnregisterRTPlugin() : RenderModules::RTPluginRegistry
- UnregisterUriScheme() : IO::SchemeRegistry
- UnrollExclusiveComponents() : Game::FilterBuilder
- UnrollInclusiveComponents() : Game::FilterBuilder
- Unwatch() : IO::FileWatcher
- upcast() : Ptr< TYPE >
- Update() : FrameSync::FrameSyncTimer, IO::Console, IO::ConsoleHandler, IO::FileWatcher, IO::FileWatcherImpl, Math::AngularPFeedbackLoop, Math::PFeedbackLoop< TYPE >, Math::PIDFeedbackLoop, Messaging::MessageCallbackHandler, Physics::PhysxState, RenderUtil::FreeCameraUtil, RenderUtil::MayaCameraUtil, Resources::ResourceLoader, Resources::ResourceServer
- UpdateAnimations() : Characters::CharacterContext
- UpdateCameras() : Graphics::CameraContext
- UpdateClusters() : Clustering::ClusterContext
- UpdateColumnOffsets() : Attr::AttributeTable
- UpdateCommandList() : StaticUI::UltralightRenderer
- UpdateConstants() : Graphics::View, PostEffects::HistogramContext
- UpdateExpander() : Game::Processor
- UpdateGeometry() : StaticUI::UltralightRenderer
- UpdateGroupBoundingBoxes() : CoreGraphics::Nvx3StreamReader
- UpdateLoaderState() : Resources::ResourceLoader::ResourceLoadOutput
- UpdateLoaderSyncState() : CoreGraphics::MeshLoader, CoreGraphics::TextureLoader, Resources::ResourceLoader
- UpdateLOD() : Terrain::TerrainContext
- UpdateMeshResource() : Models::ParticleSystemNode
- UpdateMinPriElementIndex() : Util::PriorityArray< TYPE >
- UpdateMousePositions() : Base::MouseBase
- UpdateNodeBounds() : Util::Bvh
- UpdateParticles() : Particles::ParticleContext
- UpdatePosition() : Audio::AudioDevice
- UpdateResources() : Clustering::ClusterContext, Vulkan::VkShaderServer
- UpdateSize() : Util::ArrayAllocator< TYPES >, Util::ArrayAllocatorSafe< MAX_ALLOCS, TYPES >
- UpdateStdoutStream() : Base::Process, Posix::PosixProcess, Win32::Win32Process
- UpdateStoppedAnimJobs() : Animation::AnimSequencer
- UpdateTexture() : StaticUI::UltralightRenderer
- UpdateTime() : Animation::AnimSequencer, App::RenderApplication
- UpdateTimeActiveAnimJobs() : Animation::AnimSequencer
- UpdateTimePolling() : FrameSync::FrameSyncTimer
- UpdateTimes() : Animation::AnimJob
- UpdateTransforms() : Models::ModelContext, Raytracing::RaytracingContext
- UpdateVelocity() : Audio::AudioDevice
- UpdateViewDependentResources() : Decals::DecalContext, Fog::VolumetricFogContext, Lighting::LightContext, PostEffects::SSAOContext, PostEffects::SSRContext
- UpdateViewResources() : PostEffects::HistogramContext, Raytracing::RaytracingContext, Vegetation::VegetationContext
- upvec() : Math::vector
- URI() : IO::URI
- UserInfo() : IO::URI
- UTF8ToWide() : Win32::Win32StringConverter