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Nebula
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#include "graphics/graphicscontext.h"#include "resources/resourceid.h"#include "math/bbox.h"#include "coregraphics/primitivegroup.h"#include "coregraphics/texture.h"#include "coregraphics/resourcetable.h"#include "coregraphics/window.h"#include "jobs/jobs.h"#include "io/ioserver.h"#include "coregraphics/load/glimltypes.h"Go to the source code of this file.
Classes | |
| struct | Terrain::TerrainBiomeId |
| struct | Terrain::TerrainSetupSettings |
| struct | Terrain::BiomeParameters |
| struct | Terrain::BiomeMaterial |
| struct | Terrain::BiomeMaterialBuilder |
| struct | Terrain::BiomeSettings |
| struct | Terrain::BiomeSettingsBuilder |
| struct | Terrain::SubTextureUpdateJobUniforms |
| struct | Terrain::SubTextureUpdateJobOutput |
| class | Terrain::TerrainContext |
| struct | Terrain::TerrainContext::TerrainLoadInfo |
| struct | Terrain::TerrainContext::TerrainRuntimeInfo |
Namespaces | |
| namespace | Terrain |
| The occupancy quad tree implements a tree which allows for a quick search. | |
Enumerations | |
| enum class | Terrain::SubTextureUpdateState : uint8_t { Terrain::NoChange , Terrain::Deleted , Terrain::Created , Terrain::Grew , Terrain::Shrank } |