Nebula
Loading...
Searching...
No Matches
terraincontext.h File Reference

Go to the source code of this file.

Classes

struct  Terrain::TerrainBiomeId
 
struct  Terrain::TerrainSetupSettings
 
struct  Terrain::BiomeParameters
 
struct  Terrain::BiomeMaterial
 
struct  Terrain::BiomeMaterialBuilder
 
struct  Terrain::BiomeSettings
 
struct  Terrain::BiomeSettingsBuilder
 
struct  Terrain::SubTextureUpdateJobUniforms
 
struct  Terrain::SubTextureUpdateJobOutput
 
class  Terrain::TerrainContext
 
struct  Terrain::TerrainContext::TerrainLoadInfo
 
struct  Terrain::TerrainContext::TerrainRuntimeInfo
 

Namespaces

namespace  Terrain
 The occupancy quad tree implements a tree which allows for a quick search.
 

Enumerations

enum class  Terrain::SubTextureUpdateState : uint8 {
  Terrain::NoChange , Terrain::Deleted , Terrain::Created , Terrain::Grew ,
  Terrain::Shrank
}