Nebula
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#include "graphics/graphicscontext.h"
#include "resources/resourceid.h"
#include "math/bbox.h"
#include "coregraphics/primitivegroup.h"
#include "coregraphics/texture.h"
#include "coregraphics/resourcetable.h"
#include "coregraphics/window.h"
#include "jobs/jobs.h"
#include "io/ioserver.h"
#include "coregraphics/load/glimltypes.h"
Go to the source code of this file.
Classes | |
struct | Terrain::TerrainBiomeId |
struct | Terrain::TerrainSetupSettings |
struct | Terrain::BiomeParameters |
struct | Terrain::BiomeMaterial |
struct | Terrain::BiomeMaterialBuilder |
struct | Terrain::BiomeSettings |
struct | Terrain::BiomeSettingsBuilder |
struct | Terrain::SubTextureUpdateJobUniforms |
struct | Terrain::SubTextureUpdateJobOutput |
class | Terrain::TerrainContext |
struct | Terrain::TerrainContext::TerrainLoadInfo |
struct | Terrain::TerrainContext::TerrainRuntimeInfo |
Namespaces | |
namespace | Terrain |
The occupancy quad tree implements a tree which allows for a quick search. | |
Enumerations | |
enum class | Terrain::SubTextureUpdateState : uint8 { Terrain::NoChange , Terrain::Deleted , Terrain::Created , Terrain::Grew , Terrain::Shrank } |