Here is a list of all functions with links to the classes they belong to:
- f -
- Factory() : Core::Factory
- fade() : Math::noise
- FeatureMaskToString() : Base::ShaderServerBase
- FeatureStringToMask() : Base::ShaderServerBase
- FetchDepth() : Picking::PickingServer
- FetchIndex() : Picking::PickingServer
- FetchNormal() : Picking::PickingServer
- FetchSquare() : Picking::PickingServer
- Fiber() : Fibers::Fiber
- FiberQueue() : Fibers::FiberQueue
- FiberThread() : Fibers::FiberThread
- FiberToThread() : Fibers::Fiber
- FileExists() : IO::IoServer, OSX::OSXFSWrapper, Posix::PosixFSWrapper, Win32::Win32FSWrapper
- FileStream() : IO::FileStream
- FileTimeToLocalTime() : Base::CalendarTimeBase, Posix::PosixCalendarTime, Win32::Win32CalendarTime
- FileTimeToSystemTime() : Base::CalendarTimeBase, Posix::PosixCalendarTime, Win32::Win32CalendarTime
- FileWatcher() : IO::FileWatcher
- Fill() : Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::FixedArray< TYPE, StackAlloc >, Util::PinnedArray< MAX_ALLOCS, TYPE >, Util::String
- Filter() : Db::Dataset
- FilterBuilder() : Game::FilterBuilder
- FilterSet() : Db::FilterSet, MemDb::FilterSet
- FinalizeAllocate() : Game::World
- Find() : TiXmlAttributeSet, Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::FixedArray< TYPE, StackAlloc >, Util::List< TYPE >, Util::SimpleTree< VALUETYPE >::Node, Util::StringAtomTableBase
- find() : TiXmlString
- FindArchive() : IO::ArchiveFileSystemBase
- FindArchiveWithDir() : IO::ArchiveFileSystemBase, IO::ZipFileSystem
- FindArchiveWithFile() : IO::ArchiveFileSystemBase, IO::ZipFileSystem
- FindArgIndex() : Util::CommandLineArgs
- FindAttrIndex() : Attr::AttributeContainer, Db::Writer, IO::BXmlLoaderUtil
- FindBestSplitPlane() : Util::Bvh
- FindByFourCC() : Attr::AttributeDefinitionBase
- FindByName() : Attr::AttributeDefinitionBase
- FindCharIndex() : Util::String
- FindChildNodeIndex() : IO::BXmlLoaderUtil
- FindColumnIndex() : IO::ExcelXmlReader
- FindContainmentNode() : Util::QuadTree< TYPE >, Util::QuadTree< TYPE >::Node
- FindDeterminants() : Mathf.Matrix
- FindDirEntry() : IO::ZipArchive, IO::ZipDirEntry
- FindDominatingAnimJobIndex() : Animation::AnimSequencer
- FindFileEntry() : IO::ZipArchive, IO::ZipDirEntry
- FindIndex() : Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::Dictionary< KEYTYPE, VALUETYPE >, Util::FixedArray< TYPE, StackAlloc >, Util::HashTable< KEYTYPE, VALUETYPE, TABLE_SIZE, STACK_SIZE >, Util::Set< KEYTYPE >
- findLayerIndex() : Im3d::Context
- FindNode() : IO::XmlReader
- FindNodeIndex() : IO::BXmlLoaderUtil
- FindPlugin() : RenderModules::RTPluginRegistry
- FindRowIndexByAttr() : Attr::AttributeTable
- FindRowIndexByAttrs() : Attr::AttributeTable
- FindRowIndicesByAttr() : Attr::AttributeTable
- FindRowIndicesByAttrs() : Attr::AttributeTable
- FindSiblingNodeIndex() : IO::BXmlLoaderUtil
- FindStringIndex() : Util::String
- FindTable() : MemDb::Database
- FindTableIndex() : Db::Database
- Finish() : Terrain::BiomeMaterialBuilder, Terrain::BiomeSettingsBuilder
- finish() : TiXmlString
- First() : TiXmlAttributeSet
- FirstAttribute() : TiXmlElement
- FirstChild() : TiXmlHandle, TiXmlNode
- FirstChildElement() : TiXmlHandle, TiXmlNode
- Fit() : Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::PinnedArray< MAX_ALLOCS, TYPE >
- FixedArray() : Util::FixedArray< TYPE, StackAlloc >
- FixedPool() : Util::FixedPool< TYPE >
- FixedTable() : Util::FixedTable< TYPE >
- FixFadeTimes() : Animation::AnimJob
- Flags() : MemDb::AttributeRegistry
- FlatMaterial() : Terrain::BiomeSettingsBuilder
- FlipBit() : MemDb::TableSignature
- FloatAttrId() : Attr::FloatAttrId
- Floor() : Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- Flush() : CoreGraphics::BarrierScope, CoreGraphics::BufferWithStaging, CoreGraphics::DrawThread, CoreGraphics::PinnedBuffer< STORAGE >, IO::FileStream, IO::Stream, Materials::MaterialBuffer< INTERFACE_TYPE >, OSX::OSXFSWrapper, Posix::PosixFSWrapper, Win32::Win32FSWrapper
- FlushMaterialBuffers() : Materials::MaterialLoader
- FlushSimulation() : Physics::PhysxState
- FlushSparseBinds() : Vulkan::VkSubContextHandler
- FlushSubmissions() : Vulkan::VkSubContextHandler
- ForEach() : CoreGraphics::ResourceTableSet, Game::Processor
- ForEachFree() : Ids::IdPool
- ForEachModified() : Game::Processor
- ForEachTable() : MemDb::Database
- Format() : Base::CalendarTimeBase, Util::String
- FormatArgList() : Util::String
- FormatToSignature() : Base::VertexComponentBase, CoreGraphics::VertexComponent
- FormatToString() : Base::VertexComponentBase, CoreGraphics::VertexComponent
- FourCC() : Util::FourCC
- Fragment() : IO::URI, Models::CharacterSkinNode::Fragment
- FrameBarrier() : Frame::FrameBarrier
- FrameBlit() : Frame::FrameBlit
- FrameCode() : Frame::FrameCode
- FrameCompute() : Frame::FrameCompute
- FrameCopy() : Frame::FrameCopy
- FrameEvent() : Frame::FrameEvent, Game::FrameEvent
- FrameMipmap() : Frame::FrameMipmap
- FrameOp() : Frame::FrameOp
- FramePass() : Frame::FramePass
- FramePipeline() : Game::FramePipeline
- FramePlugin() : Frame::FramePlugin
- FrameResolve() : Frame::FrameResolve
- FrameScript() : Frame::FrameScript
- FrameServer() : Frame::FrameServer
- FrameSubgraph() : Frame::FrameSubgraph
- FrameSubmission() : Frame::FrameSubmission
- FrameSubpass() : Frame::FrameSubpass
- FrameSubpassBatch() : Frame::FrameSubpassBatch
- FrameSubpassFullscreenEffect() : Frame::FrameSubpassFullscreenEffect
- FrameSubpassOrderedBatch() : Frame::FrameSubpassOrderedBatch
- FrameSubpassPlugin() : Frame::FrameSubpassPlugin
- FrameSwap() : Frame::FrameSwap
- FrameSyncTimer() : FrameSync::FrameSyncTimer
- Free() : Fibers::FiberQueue, Memory::PoolArrayAllocator, OSX::OSXHeap, OSX::OSXMemoryPool, Posix::PosixHeap, Posix::PosixMemoryPool, Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::FixedPool< TYPE >, Util::PinnedArray< MAX_ALLOCS, TYPE >, Win32::Win32Heap, Win32::Win32MemoryPool
- FreeCameraUtil() : RenderUtil::FreeCameraUtil
- FreeIds() : Ids::IdAllocator< TYPES >
- FreeIndex() : MemDb::Table::Partition
- FreeInstanceMemory() : Core::Rtti
- From() : Util::String
- from_cpp() : nanobind::detail::type_caster< Util::String >
- from_python() : nanobind::detail::type_caster< Util::String >
- FromBase64() : Util::String
- FromBinary() : OSX::OSXGuid, Posix::PosixGuid, Win32::Win32Guid
- FromBlob() : Util::String
- FromBool() : Util::String
- FromByte() : Util::String
- FromDouble() : Util::String
- FromExport() : Frame::TextureImport
- FromFloat() : Util::String
- FromFloat2() : Util::String
- FromFloat3() : Util::String
- FromFloat4() : Util::String
- FromFunction() : Util::Delegate< RETTYPE(ARGTYPES...)>
- FromId() : Game::Entity
- FromInt() : Util::String
- FromLambda() : Util::Delegate< RETTYPE(ARGTYPES...)>
- FromLong() : Http::HttpStatus, Util::String
- FromLongLong() : Util::String
- FromMat4() : Math::transform, Util::String
- FromMediaType() : CoreGraphics::ImageFileFormat
- FromMethod() : Util::Delegate< RETTYPE(ARGTYPES...)>
- FromName() : CoreGraphics::ShaderIdentifier
- FromNonPremultiplied() : Mathf.Color
- FromPending() : Resources::ResourceLoader::ResourceLoadJob
- FromPosixSystemTime() : Posix::PosixCalendarTime
- FromQuat() : Util::String
- FromRocket() : Input::Key
- FromShort() : Util::String
- FromSize() : Util::String
- FromString() : Animation::AnimJobEnqueueMode, CoreAnimation::CurveType, CoreAnimation::InfinityType, CoreAnimation::SampleType, CoreGraphics::Adapter, CoreGraphics::AntiAliasQuality, CoreGraphics::ImageFileFormat, CoreGraphics::IndexType, CoreGraphics::PixelFormat, CoreGraphics::PrimitiveTopology, Frame::FrameBatchType, Http::HttpMethod, Http::HttpStatus, Input::Key, Input::MouseButton, OSX::OSXGuid, Posix::PosixGuid, Util::FourCC, Util::Variant, Win32::Win32Guid
- FromTransform44() : Util::String
- FromUByte() : Util::String
- FromUInt() : Util::String
- FromUShort() : Util::String
- FromVec2() : Util::String
- FromVec3() : Util::String
- FromVec4() : Util::String
- FromWin32SystemTime() : Win32::Win32CalendarTime
- Front() : Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::List< TYPE >, Util::RingBuffer< TYPE >, Util::SimpleTree< VALUETYPE >::Node
- front() : Im3d::Vector< T >
- frustum() : Math::frustum
- Func() : Game::ProcessorBuilder
- FunctionStub() : Util::Delegate< RETTYPE(ARGTYPES...)>