Here is a list of all variables with links to the classes they belong to:
- a -
- a : Math::plane, Terrain::TerrainQuad, Terrain::TerrainTri
- aa : CoreGraphics::WindowCreateInfo
- absMousePos : CoreGraphics::DisplayEvent, Input::InputEvent
- accelerateButton : RenderUtil::FreeCameraUtil
- accelerationStructureDeviceProps : Vulkan::GraphicsDeviceState
- accelerationStructures : CoreGraphics::ResourceTableLayoutCreateInfo
- acceptedMessageIds : Messaging::Port
- access : CoreGraphics::GpuBufferTypes::SetupFlags, CoreGraphics::Nvx3StreamReader, Game::FilterBuilder::ComponentRequest, Game::FilterBuilder::FilterCreateInfo
- accessMode : Attr::AttributeDefinitionBase, Db::Database, IO::Stream
- accessPattern : IO::Stream
- accum : Profiling::ProfilingScope
- accumTime : Debug::DebugTimer
- actions : Frame::FrameEvent
- active : Game::FeatureUnit, Nebula.Game.Property
- activeBuffer : Jobs2::Jobs2Context
- activeMask : Vulkan::VkShaderCache, Vulkan::VkShaderCache::VkShaderRuntimeInfo, Vulkan::VkShaderRuntimeInfo
- activeSceneIds : Physics::PhysxState
- activeScenes : Physics::PhysxState
- activeShaderProgram : Vulkan::VkShaderCache, Vulkan::VkShaderCache::VkShaderRuntimeInfo, Vulkan::VkShaderRuntimeInfo
- actor : Physics::Actor
- actor0 : Physics::ContactEvent
- actor1 : Physics::ContactEvent
- actorAllocator : Physics::StreamActorPool
- actorPool : Physics::ActorContext
- actors : Physics::ActorContext, Physics::Aggregate
- adapter : Base::DisplayDeviceBase, Vulkan::GraphicsDeviceState
- addColumnsRecordAsNewColumns : Attr::AttributeTable
- addr : Posix::PosixIpAddress, Posix::PosixSocket, Win32::Win32IpAddress, Win32::Win32Socket
- addrAsString : Posix::PosixIpAddress, Win32::Win32IpAddress
- addressModeU : CoreGraphics::SamplerCreateInfo
- addressModeV : CoreGraphics::SamplerCreateInfo
- addressModeW : CoreGraphics::SamplerCreateInfo
- addStagedQueue : Game::World
- affinity : Jobs2::JobSystemInitInfo, Jobs::CreateJobPortInfo, Linux::LinuxThread, Posix::PosixThread
- affinityMask : Win32::Win32Thread
- age : Particles::Particle
- aggPool : Physics::AggregateContext
- aggregateAllocator : Physics::StreamActorPool
- aggregates : Physics::AggregateContext
- aimPos : Math::Extrapolator< TYPE >
- aimTime : Math::Extrapolator< TYPE >
- albedo : Terrain::BiomeMaterial, Vegetation::VegetationGrassSetup, Vegetation::VegetationMeshSetup
- alias : CoreGraphics::TextureCreateInfo
- alignedBlockSize : Win32::Win32MemoryPool
- Alloc : Graphics::GraphicsContextState
- alloc : CoreGraphics::BufferSparsePage, CoreGraphics::TextureSparsePage, Vulkan::GraphicsDeviceState
- allocatedRows : Attr::AttributeTable
- allocation : Models::NodeInstanceRange
- allocationLock : Util::ArrayAllocatorSafe< MAX_ALLOCS, TYPES >
- allocator : Frame::FrameOp::BuildContext, Frame::FrameScript, GI::DDGIContext, Physics::PhysxState, Terrain::OccupancyQuadTree, Util::AllocatorLock< T >
- allocators : CoreGraphics::MemoryPool
- allocQueue : Game::World
- allocs : Vulkan::GraphicsDeviceState::PendingDeletes
- allocSize : Util::Blob, Util::GlobalStringAtomTable::DebugInfo
- allowCast : CoreGraphics::TextureCreateInfo
- allowConstantAllocation : Vulkan::GraphicsDeviceState::ConstantsRingBuffer
- allowRelease : CoreGraphics::CmdBufferClearInfo
- alpha : CoreGraphics::TextureSwizzle
- alphaOffset : CoreGraphics::ImageLoadInfo
- amplitude : Particles::EnvelopeCurve
- AndFrag : Db::Sqlite3FilterSet
- animEvent : Animation::AnimEventInfo
- animEventHandler : Animation::AnimEventServer
- animIndex : Models::CharacterNode
- animJobName : Animation::AnimEventInfo
- animJobs : Animation::AnimSequencer
- animMixInfos : Characters::CharacterJobContext
- animPhases : Particles::EmitterAttrs::IntAttributes
- animResId : Models::CharacterNode
- animResource : Animation::AnimSequencer, CoreAnimation::AnimSampleBuffer
- anims : Characters::CharacterJobContext
- animSequencer : Animation::AnimJob
- anisotropyEnable : CoreGraphics::SamplerCreateInfo
- App : Nebula.Runtime.RuntimeData
- app : App::GameApplication::GameAppExitHandler
- appID : App::Application
- appName : App::Application, Core::CoreServer, Interface::InterfaceBase, Interface::InterfaceHandlerBase
- appVersion : App::Application
- archiveCriticalSection : IO::IoServer
- archiveCritSect : IO::ZipArchive, IO::ZipFileEntry
- archiveFileSystem : IO::IoServer
- archiveFileSystemEnabled : IO::IoServer
- archives : IO::ArchiveFileSystemBase
- areaLightAllocator : Lighting::LightContext
- args : App::Application, Base::Process, Game::FeatureUnit, Game::GameServer, Util::CommandLineArgs
- arr : Util::HashTable< KEYTYPE, VALUETYPE, TABLE_SIZE, STACK_SIZE >::Iterator
- arrayCreator : Core::Rtti
- ases : Vulkan::GraphicsDeviceState::PendingDeletes
- aspect : Graphics::CameraSettings
- aspectRatio : CoreGraphics::DisplayMode
- assemblies : Scripting::NSharpServer
- assemblyId : Scripting::ScriptFeatureUnit
- assemblyPath : Scripting::ScriptFeatureUnit
- assemblyTable : Scripting::NSharpServer
- assignCriticalSection : IO::IoServer
- assignRegistry : IO::IoServer
- assignTable : IO::AssignRegistry
- AssignWildcardFrag : Db::Sqlite3Table
- async : Game::FrameEvent::Batch, Game::Processor, Game::ProcessorBuilder, Resources::ResourceLoader
- asyncBuffer : Win32::Win32Process
- asyncBufferSize : Win32::Win32Process
- asyncHandoverPool : CoreGraphics::TextureLoader
- asyncSection : Resources::ResourceLoader
- asyncTransferPool : CoreGraphics::MeshLoader, CoreGraphics::TextureLoader
- attachmentClears : CoreGraphics::PassCreateInfo, Vulkan::VkPassLoadInfo
- attachmentDepthStencil : CoreGraphics::PassCreateInfo
- attachmentFlags : CoreGraphics::PassCreateInfo, Vulkan::VkPassLoadInfo
- attachmentIsDepthStencil : Vulkan::VkPassLoadInfo
- attachments : CoreGraphics::PassCreateInfo, CoreGraphics::Subpass, Vulkan::VkPassLoadInfo
- attr : Db::FilterSet::Token
- attrExitHandler : Attr::AttributeDefinitionBase
- attributeIds : MemDb::TableCreateInfo
- attributes : MemDb::Table
- attributeSet : TiXmlElement
- attributesVboOffset : Models::PrimitiveNode
- attributesVertexByteOffset : CoreGraphics::Nvx3VertexRange
- attrId : Attr::AttributeTable::ColumnInfo, Db::Column
- attrIdIndexMap : Db::Table
- attrIndex : IO::BXMLFileNode
- attrs : Attr::AttributeContainer, Http::HtmlPageWriter, IO::BXmlLoaderUtil, Vulkan::BindInfo, Vulkan::DerivativeLayout, Vulkan::VertexLayoutVkBindInfo
- audioServer : AudioFeature::AudioFeatureUnit
- AudioThreadCore : OSX::OSXCpu, Posix::PosixCpu, Win32::Win32Cpu
- availPhysical : Memory::TotalMemoryStatus
- availVirtual : Memory::TotalMemoryStatus
- average : Dynui::Graph
- averageFrameTime : Dynui::ImguiProfiler
- averageSum : Dynui::Graph
- awakeActors : Physics::PhysxState
- axisValues : Base::GamePadBase