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Here is a list of all variables with links to the classes they belong to:
- q -
- quadsPerTileX : Terrain::TerrainSetupSettings
- quadsPerTileY : Terrain::TerrainSetupSettings
- queries : Vulkan::GraphicsDeviceState
- query : IO::URI
- queryBuffer : Vulkan::GraphicsDeviceState::Queries
- queryCommand : Db::Sqlite3Dataset
- queryCount : Vulkan::QueryBundle::QueryChunk
- queryFreeCount : Vulkan::GraphicsDeviceState::Queries
- queryMaxCount : Vulkan::GraphicsDeviceState::Queries
- queryPools : Vulkan::GraphicsDeviceState::Queries
- queryTypes : CoreGraphics::CmdBufferCreateInfo
- queue : CoreGraphics::CmdBufferPoolCreateInfo, CoreGraphics::SubmissionWaitEvent, Frame::FrameOp::BufferDependency, Frame::FrameOp::Compiled, Frame::FrameOp, Frame::FrameOp::TextureDependency, Frame::FrameSubmission::CompiledImpl, Frame::FrameSubmission, Threading::SafeQueue< TYPE >, Vulkan::VkDeferredCommand::Delegate, Vulkan::VkSubContextHandler::SubmissionList, Vulkan::VkSubContextHandler::TimelineSubmission2
- queueArray : Util::ArrayQueue< TYPE >
- queuedJobs : Jobs2::Jobs2Context
- queueFamilies : Vulkan::CommandBufferPools
- queueFamilyMap : Vulkan::GraphicsDeviceState
- queueHandler : Vulkan::GraphicsDeviceState
- queues : Vulkan::VkSubContextHandler
- queueSupport : CoreGraphics::BufferCreateInfo
- queueType : Frame::FrameEvent
- quitRequested : App::RenderApplication