Here is a list of all variables with links to the classes they belong to:
- p -
- p : Math::sphere
- p0 : Math::BezierCubic< POINT >
- p3 : Math::BezierCubic< POINT >
- packedTextureInfo : Dynui::ImguiContext::ImguiState
- packetOffset : Visibility::ObserverContext::VisibilityBatchCommand
- PacketSize : Net::DebugPacket
- pageBindings : Vulkan::BufferSparsePageTable, Vulkan::TextureSparsePageTable
- pageBinds : Vulkan::GraphicsDeviceState::SparseImageBind
- pages : Vulkan::BufferSparsePageTable, Vulkan::TextureSparsePageTable
- panButton : RenderUtil::MayaCameraUtil
- panning : RenderUtil::MayaCameraUtil
- parent : Characters::Nsk3Joint, Core::Rtti, Models::ModelNode, TiXmlNode, Util::SimpleTree< VALUETYPE >::Node
- parentColumnId : Db::Relation
- parentHwnd : Win32::Win32DisplayDevice
- parentIdx : IO::JsonReader
- parentIndex : IO::BXMLFileNode
- parentJoint : Characters::CharacterJoint
- parentJointIndex : Characters::CharacterJoint, Characters::SkeletonJobJoint
- parents : IO::JsonReader
- parentStream : IO::CachedStream
- parentTable : Db::Relation
- particleConstantsIndex : Models::ModelContext::NodeInstanceState
- particleContextAllocator : Particles::ParticleContext
- particleId : Particles::Particle
- particles : Particles::ParticleContext::ParticleSystemRuntime
- partition : MemDb::RowId
- partitionId : Game::Dataset::View, MemDb::Table::Partition
- partitions : MemDb::Table
- pass : Base::InstanceServerBase, CoreGraphics::GraphicsDeviceThreadState, CoreGraphics::PipelineCreateInfo, Frame::FramePass::CompiledImpl, Frame::FramePass, StaticUI::UltralightRenderer::RenderBufferHandle, Vulkan::Pipeline, Vulkan::VkPassLoadInfo, Vulkan::VkPipelineBundle
- passBlockBuffer : Vulkan::VkPassRuntimeInfo
- passDescriptorSet : Vulkan::VkPassRuntimeInfo
- passes : MaterialTemplates::Entry, Vulkan::GraphicsDeviceState::PendingDeletes
- passPipelineLayout : Vulkan::VkPassRuntimeInfo
- patchTables : Terrain::TerrainContext::TerrainRuntimeInfo
- path : Base::Library, CoreGraphics::ImageCreateInfoFile, Visibility::BoxSystemLoadInfo, Visibility::PortalSystemLoadInfo
- pauseCounter : Game::TimeSource
- paused : Characters::CharacterContext::AnimationRuntime
- pauseProfiling : Dynui::ImguiProfiler
- pbrDecalAllocator : Decals::DecalContext
- pConst : Math::PIDFeedbackLoop
- pendingAnimations : Characters::CharacterContext::AnimationTracks
- pendingBits : Resources::ResourceLoader::LoadState, Resources::ResourceLoader::ResourceStreamOutput
- pendingDeletes : Vulkan::GraphicsDeviceState
- PendingJobsQueue : Fibers::FiberQueue
- pendingLoads : Resources::ResourceLoader
- pendingMarkers : Vulkan::GraphicsDeviceState
- pendingRequests : Http::HttpRequestHandler, Http::HttpServer
- pendingShaderReloads : Base::ShaderServerBase
- pendingStreamLods : Resources::ResourceLoader
- pendingStreamQueue : Resources::ResourceLoader
- pendingUnloads : Resources::ResourceLoader
- pendingViewDeletes : Vulkan::VkShaderServer
- pendingViews : Vulkan::VkShaderServer
- perm : Math::noise
- persistentHistory : Dynui::ImguiConsole
- physicalDevices : Vulkan::GraphicsDeviceState
- physicalExtensions : Vulkan::GraphicsDeviceState
- physicalOffsetX : Terrain::IndirectionEntry
- physicalOffsetY : Terrain::IndirectionEntry
- physicalTileSize : Terrain::SubTextureUpdateJobUniforms
- physics : Physics::PhysxState, Physics::Scene
- physicsWorlds : PhysicsFeature::PhysicsFeatureUnit
- Pi : Mathf.MathHelper
- pickingBuffer : Picking::PickingServer
- pickingCamera : Picking::PickingServer
- pickingView : Picking::PickingServer
- pid : Posix::PosixProcess
- PiOver2 : Mathf.MathHelper
- PiOver4 : Mathf.MathHelper
- pipeline : CoreGraphics::PipelineRayTracingTable, Dynui::ImguiContext::ImguiState, Game::FrameEvent, Game::World, Vulkan::Pipeline, Vulkan::VkCommandBufferThread::VkComputePipelineBindCommand, Vulkan::VkCommandBufferThread::VkGfxPipelineBindCommand, Vulkan::VkDeferredCommand::Delegate, Vulkan::VkPipelineDatabase::Tier4Node, Vulkan::VkShaderProgramRuntimeInfo
- pipelineDestroy : Vulkan::VkDeferredCommand::Delegate
- pipelineInfo : Vulkan::VkPipelineBundle
- pipelineLayout : Vulkan::VkShaderCache::VkShaderSetupInfo, Vulkan::VkShaderSetupInfo
- pixelFormat : CoreGraphics::DisplayMode
- pixelPosition : Base::MouseBase
- placeholderId : Resources::ResourceLoader::_PlaceholderResource
- placeholderName : Resources::ResourceLoader::_PlaceholderResource
- placeholderResourceId : Resources::ResourceLoader
- placeholderResourceName : Resources::ResourceLoader
- placeholders : Resources::ResourceLoader
- PlaneCount : Mathf.BoundingFrustum
- planes : Math::frustum
- playing : Particles::ParticleContext::ParticleRuntime
- playingAnimations : Characters::CharacterContext::AnimationTracks
- plugins : RenderModules::RTPluginRegistry
- pmax : Math::bbox
- pmin : Math::bbox
- pointLightAllocator : Lighting::LightContext
- points : Im3d::Im3dState, Particles::EmitterMesh
- pointsPipeline : Im3d::Im3dState
- pool : CoreGraphics::CmdBufferCreateInfo, Game::World, Materials::MaterialBuffer< INTERFACE_TYPE >, Vulkan::VkCommandBufferThread::VkBeginQueryCommand, Vulkan::VkCommandBufferThread::VkEndQueryCommand, Vulkan::VkCommandBufferThread::VkWriteTimestampCommand, Vulkan::VkDeferredCommand::Delegate
- poolEnd : Win32::Win32MemoryPool
- poolIndex : CoreGraphics::Alloc
- pools : Vulkan::CommandBufferPools
- poolSize : Win32::Win32MemoryPool
- poolStart : Win32::Win32MemoryPool
- port : IO::URI
- portArray : Messaging::Dispatcher
- portNum : Net::DebugMessage
- pos : CoreGraphics::RenderShape::RenderShapeVertex, CoreGraphics::TextElement, Visibility::OctreeSystemLoadInfo, Visibility::QuadtreeSystemLoadInfo
- Position : Mathf.Ray
- position : Audio::AudioDevice::Listener, CoreGraphics::BaseVertex, IO::CachedStream, IO::MemoryStream, IO::ZipFileStream, Math::mat4, Math::transform44, Math::transform, Models::TransformNode, Particles::EmitterMesh::EmitterPoint, Particles::Particle, Physics::ContactEvent, RenderUtil::FreeCameraUtil, Terrain::TerrainVert, Vegetation::CombinedMeshVertex, Vegetation::GrassVertex
- positionsFormat : CoreGraphics::BlasCreateInfo
- postInfinityType : CoreAnimation::AnimCurve, CoreAnimation::Nax3Curve
- postJobFunc : Resources::ResourceLoader
- postLogicCalls : Graphics::GraphicsServer
- postLogicViewCalls : Graphics::GraphicsServer
- postViewCallbacks : Graphics::GraphicsServer
- preferredQueue : CoreGraphics::SwapchainCreateInfo
- preInfinityType : CoreAnimation::AnimCurve, CoreAnimation::Nax3Curve
- preJobFunc : Resources::ResourceLoader
- preLogicCalls : Graphics::GraphicsServer
- preLogicViewCalls : Graphics::GraphicsServer
- presentFences : CoreGraphics::GraphicsDeviceState
- preserves : CoreGraphics::SubpassInfo
- pressed : Base::GamePadBase::ButtonState, Base::KeyboardBase::KeyState, Base::MouseBase::ButtonState
- prev : Terrain::TextureTileCache::Node, TiXmlAttribute, TiXmlNode, Util::List< TYPE >::Node
- prevAverageFrameTime : Dynui::ImguiProfiler
- prevEmissionTime : Particles::ParticleContext::ParticleRuntime
- prevEvalTime : Characters::CharacterContext::AnimationRuntime
- preViewCallbacks : Graphics::GraphicsServer
- previous : MemDb::Table::Partition
- previousCommandIndex : Dynui::ImguiConsole
- previousCommands : Dynui::ImguiConsole
- prevSampleTime : Characters::CharacterContext::AnimationRuntime
- primaryColumnIndex : Db::Table
- primGroup : Models::PrimitiveNode, RenderUtil::DrawFullScreenQuad
- primGroupIndex : Models::CharacterSkinNode::Fragment, Models::ParticleSystemNode
- primGroups : CoreGraphics::Nvx3StreamReader
- primIndex : Models::PrimitiveNode::LoadContext
- primitive : CoreGraphics::ImageLoadInfo
- primitiveGroup : CoreGraphics::GraphicsDeviceThreadState, RenderUtil::Geometry, Visibility::ObserverContext::VisibilityModelCommand
- primitiveGroups : CoreGraphics::__Mesh, CoreGraphics::BlasCreateInfo, CoreGraphics::MeshCreateInfo
- primitives : Base::ShapeRendererBase, Vulkan::VkShapeRenderer::IndexedDraws, Vulkan::VkShapeRenderer::UnindexedDraws
- primitiveTopology : CoreGraphics::__Mesh, CoreGraphics::GraphicsDeviceThreadState
- primRestart : CoreGraphics::InputAssemblyKey
- primType : CoreGraphics::Nvx3Group
- priority : Jobs2::JobSystemInitInfo, Jobs::CreateJobPortInfo, Linux::LinuxThread, OSX::OSXThread, Posix::PosixThread, Util::PriorityArray< TYPE >::Element, Win32::Win32Thread
- probeBuffer : GI::DDGIContext::Volume
- processor : Game::ProcessorJobInput
- ProcessorBuilder : Game::Processor
- processors : Game::FrameEvent::Batch
- profileFixedFps : Dynui::ImguiProfiler
- profilingContexts : Dynui::ImguiProfiler
- prog : Dynui::ImguiContext::ImguiState
- program : Frame::FrameCompute::CompiledImpl, Frame::FrameCompute, Frame::FrameResolve::CompiledImpl, Frame::FrameSubpassFullscreenEffect::CompiledImpl, Frame::FrameSubpassFullscreenEffect, MaterialTemplates::Entry::Pass, Vulkan::VkPipelineBundle, Vulkan::VkTextRenderer
- programMap : Vulkan::VkShaderCache::VkShaderRuntimeInfo, Vulkan::VkShaderRuntimeInfo
- programs : Base::ShapeRendererBase
- projMatrix : Graphics::CameraSettings
- properties : MaterialTemplates::Entry, Nebula.Game.Entity
- prv : Fibers::fiber_ctx_t
- ps : Vulkan::VkShaderProgramRuntimeInfo
- ptr : Ptr< TYPE >, Threading::Interlocked::AtomicPointer, Util::Blob, Util::StringAtomTableBase::StaticString, WeakPtr< TYPE >
- push : CoreGraphics::ResourcePipelineCreateInfo
- putComputeFenceThisFrame : Vulkan::VkScheduler
- putDrawFenceThisFrame : Vulkan::VkScheduler
- putSparseFenceThisFrame : Vulkan::VkScheduler
- putTransferFenceThisFrame : Vulkan::VkScheduler
- pvd : Physics::PhysxState