Here is a list of all variables with links to the classes they belong to:
- f -
- f : Core::CVarValue, MaterialTemplates::MaterialTemplateValue, Math::half::Float, Physics::VisualDebugger::TimedDrawData, System::ByteOrder::PunFloatUL, Util::RandomUnion, Util::Variant
- f2 : MaterialTemplates::MaterialTemplateValue
- f3 : MaterialTemplates::MaterialTemplateValue
- f4 : MaterialTemplates::MaterialTemplateValue
- face : Vulkan::VkDeferredCommand::Delegate
- factory : Vulkan::VkShaderServer
- fadeInFrames : CoreAnimation::Nax2Group
- fadeInTime : Animation::AnimJob, Characters::CharacterContext::AnimationRuntime
- fadeOutTime : Animation::AnimJob, Characters::CharacterContext::AnimationRuntime
- failed : Resources::ResourceLoader::_Callbacks
- failResourceId : Resources::ResourceLoader
- failResourceName : Resources::ResourceLoader
- FallbackMaterial : Physics::PhysxState
- farHeight : Graphics::CameraSettings
- farPlane : Lighting::CSMUtil::CascadeFrustum
- farWidth : Graphics::CameraSettings
- features : CoreGraphics::GraphicsDeviceCreateInfo
- feedbackFlag : Physics::BodyInfo
- fence : Vulkan::VkDeferredCommand::Delegate, Vulkan::VkFenceInfo
- fib : Fibers::fiber_t
- fiber : Fibers::FiberContext, Fibers::FiberWaitContext
- FiberContexts : Fibers::FiberQueue
- FiberIdQueue : Fibers::FiberQueue
- Fibers : Fibers::FiberQueue
- field_byte_offsets : Game::AngularVelocity::Traits, Game::Entity::Traits, Game::Orientation::Traits, Game::Position::Traits, Game::Scale::Traits, Game::Velocity::Traits
- field_descriptions : Game::AngularVelocity::Traits, Game::Orientation::Traits, Game::Position::Traits, Game::Scale::Traits, Game::Velocity::Traits
- field_hide_in_inspector : Game::AngularVelocity::Traits, Game::Orientation::Traits, Game::Position::Traits, Game::Scale::Traits, Game::Velocity::Traits
- field_names : Game::AngularVelocity::Traits, Game::Entity::Traits, Game::Orientation::Traits, Game::Position::Traits, Game::Scale::Traits, Game::Velocity::Traits
- field_typenames : Game::AngularVelocity::Traits, Game::Entity::Traits, Game::Orientation::Traits, Game::Position::Traits, Game::Scale::Traits, Game::Velocity::Traits
- fieldByteOffsets : Game::ComponentInterface
- fieldNames : Game::ComponentInterface
- fieldTypenames : Game::ComponentInterface
- file : IO::WatchEvent, Profiling::ProfilingScope
- fileEntries : IO::ZipDirEntry
- fileIndexMap : IO::ZipDirEntry
- filePosInfo : IO::ZipFileEntry
- fileTime : OSX::OSXFileTime
- filter : Db::Dataset, Game::Processor
- filterAttrs : Db::Reader
- filterBuilder : Game::ProcessorBuilder
- finishedMarkers : CoreGraphics::CmdBufferMarkerBundle
- first : Vulkan::VkCommandBufferThread::VkScissorRectArrayCommand, Vulkan::VkCommandBufferThread::VkViewportArrayCommand
- firstActivePartition : MemDb::Table
- firstAnimEventCheck : Animation::PlayClipJob
- firstChild : TiXmlNode
- firstChildIndex : IO::BXMLFileNode
- firstCurve : CoreAnimation::AnimClip, CoreAnimation::Nax3Clip
- firstEdge : CoreGraphics::Nvx2Group
- firstEvent : CoreAnimation::AnimClip, CoreAnimation::Nax3Clip
- firstFrame : Particles::ParticleContext::ParticleRuntime
- firstIndex : CoreGraphics::Nvx3Group, CoreGraphics::Nvx3Meshlet
- firstIndexOffset : Vulkan::VkShapeRenderer::IndexedDraws
- firstIntervalOffset : CoreAnimation::AnimCurve, CoreAnimation::Nax3Curve
- firstKeyIndex : CoreAnimation::Nax2Curve
- firstMeshlet : CoreGraphics::Nvx3Group
- firstNewColumnIndex : Attr::AttributeTable
- firstTriangle : CoreGraphics::Nvx2Group
- firstVelocityCurve : CoreAnimation::AnimClip, CoreAnimation::Nax3Clip
- firstVertex : CoreGraphics::Nvx2Group
- firstVertexOffset : Vulkan::VkShapeRenderer::IndexedDraws, Vulkan::VkShapeRenderer::UnindexedDraws
- fixed_column_index : Game::Entity::Traits, Game::Orientation::Traits, Game::Position::Traits, Game::Scale::Traits
- fixedFps : Dynui::ImguiProfiler
- flag : Threading::SafeFlag
- flags : CoreGraphics::BlasCreateInfo, CoreGraphics::BlasInstanceCreateInfo, CoreGraphics::TlasCreateInfo, IO::EventHandlerData, Resources::ResourceLoader::_PendingResourceLoad, Resources::ResourceLoader::ResourceLoadJob, Vulkan::VkCommandBufferThread::VkBeginQueryCommand, Vulkan::VkCommandBufferThread::VkWriteTimestampCommand
- float3Array : Util::Variant
- floatArray : Util::Variant
- floatValues : Particles::EmitterAttrs
- flushedStart : Vulkan::GraphicsDeviceState::ConstantsRingBuffer::FlushedRanges
- flushTable : Db::Writer
- fnc : Fibers::fiber_ctx_t
- focalLength : Graphics::CameraSettings
- fogBoxVolumeAllocator : Fog::VolumetricFogContext
- fogGenericVolumeAllocator : Fog::VolumetricFogContext
- fogSphereVolumeAllocator : Fog::VolumetricFogContext
- folder : IO::EventHandlerData, IO::WatchEvent
- font : Vulkan::VkTextRenderer
- fontTexture : Dynui::ImguiContext::ImguiState
- format : Base::VertexComponentBase, CoreGraphics::ImageCreateInfoData, CoreGraphics::ImageLoadInfo, CoreGraphics::TextureCreateInfo, CoreGraphics::TextureViewCreateInfo, CoreGraphics::VertexComponent, Vulkan::VkTextureViewLoadInfo
- forward : Audio::AudioDevice::Listener, Mathf.Vector3
- forwardsKey : RenderUtil::FreeCameraUtil
- foundation : Physics::PhysxState, Physics::Scene
- fourCC : Attr::AttributeDefinitionBase, Core::Rtti, Util::FourCC
- fourcc : Game::Message< MSG, TYPES >
- fourccIndexMap : Db::Table
- FourCCRegistry : Attr::AttributeDefinitionBase
- fourccTable : Core::Factory
- fov : Graphics::CameraSettings
- frac : Math::half::Float, Math::half
- fragment : IO::URI
- frame : Resources::ResourceLoader::_PendingResourceLoad
- frame_max : Dynui::Graph
- frame_min : Dynui::Graph
- framebuffer : Vulkan::VkPassLoadInfo
- framebufferPipelineInfo : Vulkan::VkPassRuntimeInfo
- frameContext : Graphics::GraphicsServer
- FrameEvent : Game::FramePipeline
- frameEvents : Game::FramePipeline
- frameId : Vulkan::GraphicsDeviceState
- FrameIndex : App::GameApplication
- frameIndex : FrameSync::FrameSyncTimer, Graphics::FrameContext, Picking::PickingServer, Resources::ResourceLoader::ResourceLoadJob
- frameOpCounter : Frame::FrameScript
- FramePipeline : Game::FrameEvent
- frameProfilingMarkers : Dynui::ImguiProfiler
- frameResourceTableCompute : CoreGraphics::GraphicsDeviceState
- frameResourceTableGraphics : CoreGraphics::GraphicsDeviceState
- frameScripts : Frame::FrameServer
- frameShader : Picking::PickingServer
- frameSyncTimer : App::RenderApplication
- frameTicks : FrameSync::FrameSyncTimer
- frameTime : App::RenderApplication, Characters::CharacterJobContext, FrameSync::FrameSyncTimer, Game::TimeSource, Graphics::FrameContext
- frametimeHistory : Dynui::ImguiProfiler
- free : Ids::IdPool
- FreeBlockPattern : Win32::Win32MemoryPool
- freeHead : Threading::LockFreeQueue< TYPE >
- freeIds : Game::EntityPool, Ids::IdAllocator< TYPES >, Ids::IdAllocatorSafe< MAX_ALLOCS, TYPES >, Ids::IdGenerationPool, MemDb::Table::Partition
- freeIdsSize : Ids::IdGenerationPool
- freeInterval : Memory::RingAllocator< SYNCPOINTS >
- freeNodeIterator : Memory::RangeAllocator
- freeNodes : Memory::RangeAllocator
- freePartitions : MemDb::Table
- freeStorage : Memory::RangeAllocator
- freeTail : Threading::LockFreeQueue< TYPE >
- freeValues : Util::FixedPool< TYPE >
- frequency : Particles::EnvelopeCurve
- from : Frame::FrameBlit::CompiledImpl, Frame::FrameBlit, Frame::FrameCopy::CompiledImpl, Frame::FrameCopy, Frame::FrameResolve::CompiledImpl, Frame::FrameResolve, Frame::FrameSwap::CompiledImpl, Frame::FrameSwap, System::ByteOrder
- fromBits : Frame::FrameBlit::CompiledImpl, Frame::FrameBlit, Frame::FrameCopy::CompiledImpl, Frame::FrameCopy, Frame::FrameResolve::CompiledImpl, Frame::FrameResolve
- fromCopies : CoreGraphics::PinnedBuffer< STORAGE >
- FromFrag : Db::Sqlite3Dataset
- fromQueue : CoreGraphics::BarrierCreateInfo
- fromStage : CoreGraphics::BarrierCreateInfo, CoreGraphics::BarrierScope, CoreGraphics::BarrierStackEntry, CoreGraphics::BufferBarrier, CoreGraphics::EventCreateInfo, CoreGraphics::TextureBarrier
- fromuri : IO::CopyFile
- front : Util::List< TYPE >
- frontRef : Vulkan::VkCommandBufferThread::VkStencilRefCommand
- frustumCenter : Lighting::CSMUtil
- fullscreen : CoreGraphics::WindowCreateInfo
- fullscreenStyle : Win32::Win32DisplayDevice
- fully_qualified_name : Game::AngularVelocity::Traits, Game::Entity::Traits, Game::Orientation::Traits, Game::Position::Traits, Game::Scale::Traits, Game::Velocity::Traits
- fullyQualifiedName : Game::ComponentInterface
- func : Frame::FrameCode::CompiledImpl, Frame::FrameCode, Frame::FramePlugin::CompiledImpl, Frame::FrameSubpassPlugin::CompiledImpl, Frame::FrameSubpassPlugin, Game::ProcessorBuilder, Graphics::View, Jobs2::JobContext
- funcModified : Game::ProcessorBuilder
- function : Fibers::FiberQueue::Job