Here is a list of all variables with links to the classes they belong to:
- i -
- i : Core::CVarValue, Util::RandomUnion, Util::Variant
- i16 : Util::Variant
- i64 : Util::Variant
- i8 : Util::Variant
- ibo : CoreGraphics::BlasCreateInfo, Models::PrimitiveNode, StaticUI::UltralightRenderer::GeometryHandle, Terrain::TerrainContext::TerrainRuntimeInfo, Vulkan::GraphicsDeviceState
- iboOffset : Models::PrimitiveNode, Vulkan::GraphicsDeviceState
- ibos : Dynui::ImguiContext::ImguiState, Vulkan::VkShapeRenderer
- icon : CoreGraphics::WindowCreateInfo
- iConst : Math::PIDFeedbackLoop
- id : Animation::AnimEventInfo, CoreGraphics::MeshLoader::MeshesToSubmit, CoreGraphics::TextureLoader::MipLoadMainThread, Fibers::FiberQueue::Job, Game::FilterBuilder::ComponentRequest, Nebula.Game.Entity, Nebula.Game.EntityId, Nebula.Game.World, Physics::Actor, Physics::ActorId, Physics::Aggregate, Physics::AggregateId, Physics::Constraint, Physics::ConstraintId, Resources::ResourceLoader::_PendingStreamLod, Resources::ResourceLoader::ResourceInitOutput, Resources::ResourceLoader::ResourceLoadJob, Resources::ResourceLoader::ResourceLoadOutput, Vulkan::VkShaderCache::VkShaderSetupInfo, Vulkan::VkShaderSetupInfo
- idArrayVar : Vulkan::VkInstanceRenderer
- identity : Math::mat4, Mathf.Matrix
- idIndexMap : Messaging::DelegateTable
- idleSamples : Characters::SkeletonCreateInfo
- idPortMap : Messaging::Dispatcher
- idPorts : Messaging::Dispatcher
- ids : Resources::ResourceLoader, Visibility::VisibilitySystem::Entity
- ieee : Math::half::Float, Math::half
- ignoreUnknownColumns : Db::Database
- im3dShader : Im3d::Im3dState
- image : Vulkan::VkDeferredCommand::Delegate, Vulkan::VkDepthStencilTarget
- imageBarrierCount : Vulkan::VkCommandBufferThread::VkBarrierCommand, Vulkan::VkCommandBufferThread::VkWaitForEventCommand
- imageBarriers : Vulkan::VkBarrierInfo, Vulkan::VkCommandBufferThread::VkBarrierCommand, Vulkan::VkCommandBufferThread::VkWaitForEventCommand, Vulkan::VkEventInfo
- imageHeight : CoreGraphics::BufferCopy
- imageMemoryBindInfos : Vulkan::VkSubContextHandler::SparseBindSubmission
- imageMemoryBinds : Vulkan::VkSubContextHandler::SparseBindSubmission
- imageOpaqueBindInfos : Vulkan::VkSubContextHandler::SparseBindSubmission
- imageUpd : Vulkan::VkDeferredCommand::Delegate
- img : Vulkan::GraphicsDeviceState::SparseImageBind, Vulkan::VkDeferredCommand::Delegate, Vulkan::VkTextureLoadInfo, Vulkan::WriteInfo
- imgBarrier : Vulkan::VkDeferredCommand::Delegate
- imgColorClear : Vulkan::VkDeferredCommand::Delegate
- imgDepthStencilClear : Vulkan::VkDeferredCommand::Delegate
- imgOwnerChange : Vulkan::VkDeferredCommand::Delegate
- immediate : Game::EntityCreateInfo, Resources::ResourceLoader::_PendingResourceLoad, Resources::ResourceLoader::_PendingStreamLod, Resources::ResourceLoader::ResourceLoadJob
- immediateHandoverPool : CoreGraphics::TextureLoader
- immediateTransferPool : CoreGraphics::MeshLoader, CoreGraphics::TextureLoader
- immutableSampler : CoreGraphics::ResourceTableLayoutTexture
- immutableSamplers : Vulkan::VkShaderCache::VkShaderSetupInfo, Vulkan::VkShaderSetupInfo
- impulse : Physics::ContactEvent
- inAsync : Game::FramePipeline
- inBegin : Util::Crc
- inBeginAddColumns : Attr::AttributeTable
- inBeginFrame : Base::InputServerBase
- inBeginRow : Db::Writer
- inBeginUpdate : Base::InstanceRendererBase
- inBulkAdd : Util::HashTable< KEYTYPE, VALUETYPE, TABLE_SIZE, STACK_SIZE >
- inBulkInsert : Util::Dictionary< KEYTYPE, VALUETYPE >
- inclusive : Game::FilterBuilder::FilterCreateInfo, MemDb::FilterSet
- inclusiveComponents : MemDb::FilterSet
- inConnectionState : Net::StdTcpClient
- index : Base::GamePadBase, Base::VertexComponentBase, Characters::Nsk3Joint, CoreGraphics::ResourceTableBuffer, CoreGraphics::ResourceTableInputAttachment, CoreGraphics::ResourceTableTexture, CoreGraphics::ResourceTableTextureView, CoreGraphics::VertexComponent, CoreGraphics::VertexStream, Frame::FrameOp, Frame::TextureExport, Game::Entity, MaterialTemplates::Entry::Pass, MemDb::RowId, Memory::RangeAllocator::BinIndex, Terrain::SubTextureUpdateJobOutput, Util::Bvh::Node, Vulkan::BufferMapping, Vulkan::VkCommandBufferThread::VkBeginQueryCommand, Vulkan::VkCommandBufferThread::VkEndQueryCommand, Vulkan::VkCommandBufferThread::VkScissorRectCommand, Vulkan::VkCommandBufferThread::VkVertexBufferCommand, Vulkan::VkCommandBufferThread::VkViewportCommand, Vulkan::VkCommandBufferThread::VkWriteTimestampCommand, Vulkan::VkShaderCache::BufferMapping
- indexAllocation : CoreGraphics::__Mesh
- indexAllocationOffset : CoreGraphics::MeshLoader::MeshStreamData
- indexAllocator : CoreGraphics::GraphicsDeviceState
- indexBuffer : CoreGraphics::__Mesh, CoreGraphics::GraphicsDeviceState, CoreGraphics::MeshCreateInfo, CoreGraphics::Nvx3StreamReader, RenderUtil::Geometry
- indexBufferActiveIndex : Vulkan::VkShapeRenderer
- indexBufferAllocation : CoreGraphics::MeshCreateInfo
- indexBufferCapacity : Vulkan::VkShapeRenderer
- indexBufferLoader : CoreGraphics::Nvx3StreamReader
- indexBufferOffset : CoreGraphics::__Mesh, CoreGraphics::MeshCreateInfo, Vulkan::VkShapeRenderer
- indexBufferPtr : Vulkan::VkShapeRenderer
- indexByteOffset : CoreGraphics::Nvx3VertexRange
- indexData : CoreGraphics::Nvx3Elements
- indexDataPtr : CoreGraphics::Nvx3StreamReader
- indexDataSize : CoreGraphics::Nvx3Header, CoreGraphics::Nvx3StreamReader
- indexed : Vulkan::VkShapeRenderer
- indexMap : Attr::AttributeTable
- indexOffset : CoreGraphics::BlasCreateInfo, CoreGraphics::Nvx3Meshlet
- indexPtrs : Dynui::ImguiContext::ImguiState
- indexType : CoreGraphics::__Mesh, CoreGraphics::BlasCreateInfo, CoreGraphics::MeshCreateInfo, CoreGraphics::Nvx3VertexRange, CoreGraphics::RenderShape, Models::PrimitiveNode, Vulkan::VkCommandBufferThread::VkIndexBufferCommand, Vulkan::VkShapeRenderer::IndexedDraws
- indices : CoreAnimation::AnimationCreateInfo, CoreGraphics::ResourcePipelineCreateInfo
- indirectionOffset : Terrain::SubTexture
- indirectionX : Terrain::SubTextureCompressed
- indirectionY : Terrain::SubTextureCompressed
- inflight : Resources::ResourceLoader::_PendingResourceLoad
- info : Game::FilterBuilder, Vulkan::DerivativeLayout, Vulkan::VkCommandBufferThread::VkCommandBufferBeginCommand, Vulkan::VkDeferredCommand::Delegate
- inheritInfo : Vulkan::VkCommandBufferThread::VkCommandBufferBeginCommand
- Init : Game::ComponentInterface
- InitCommandLine : Scripting::DotNET_API
- InitConfig : Scripting::DotNET_API
- initFuncs : Scripting::ScriptServer
- initial : Particles::ParticleContext::ParticleRuntime, StaticUI::UltralightRenderer::TextureHandle, Vulkan::VkPipelineDatabase::BaseNode
- initialMouseMovement : Base::MouseBase
- InitialSize : IO::MemoryStream
- initTinyXml : IO::XmlReader
- inNotifyEventHandlers : CoreGraphics::GraphicsDeviceState, CoreGraphics::GraphicsDeviceThreadState
- inPipe : Posix::PosixProcess
- input : Jobs::JobContext
- inputAssembly : CoreGraphics::PipelineCreateInfo, Vulkan::VkPipelineBundle
- inputAttachments : CoreGraphics::ResourceTableLayoutCreateInfo
- inputEventHandler : GLFW::GLFWDisplayDevice
- inputEvents : Dynui::ImguiInputHandler
- inputHandler : Dynui::ImguiAddon, Dynui::ImguiContext::ImguiState, Im3d::Im3dState
- inputHandlers : Base::InputServerBase
- inputHandlersLockCount : Base::InputServerBase
- inputParticles : Particles::ParticleJobContext
- inputs : CoreGraphics::Subpass, CoreGraphics::SubpassInfo, Game::ProcessorJobContext, Jobs::JobFuncContext
- inputServer : App::RenderApplication, GraphicsFeature::GraphicsFeatureUnit
- inputSizes : Jobs::JobFuncContext
- insertCommand : Db::Sqlite3Table
- InsertIntoFrag : Db::Sqlite3Table
- inSetup : Util::SparseTable< TYPE >
- inspectors : Game::ComponentInspection
- Instance : Util.StringMarshaler
- instance : Game::EntityMapping, Nebula.Game.ComponentManager, Nebula.Game.PropertyManager, Nebula.Game.TemplateManager, Vulkan::GraphicsDeviceState
- instanceBuffer : CoreGraphics::TlasCreateInfo
- instanceConstant : Materials::MaterialConstant
- InstanceCount : Physics::ConstraintInfo
- instanceCount : Physics::ActorInfo, Physics::AggregateInfo
- instanceData : Vulkan::InstanceSetup
- instanceIndex : CoreGraphics::BlasInstanceCreateInfo
- instancesByCode : Base::InstanceServerBase
- instanceSize : Core::Rtti
- instancingBlockVar : Vulkan::VkInstanceRenderer
- instancingBuffer : Vulkan::VkInstanceRenderer
- instancingConstantsIndex : Models::ModelContext::NodeInstanceState
- instancingFeatureBits : Vulkan::VkInstanceServer
- intArray : Util::Variant
- intAttributes : Particles::EmitterAttrs
- IntegerFrag : Db::Sqlite3Table
- intent : Frame::FrameOp::BufferDependency, Frame::FrameOp::TextureDependency
- interval : IO::FileWatcher
- intervalBuffer : CoreAnimation::AnimKeyBuffer
- intervalDistances : Lighting::CSMUtil
- InvalidAttrIndex : IO::BXmlLoaderUtil
- invalidAttrs : BaseGameFeature::LevelParser
- InvalidBatchType : CoreGraphics::ShaderIdentifier
- InvalidCoreId : OSX::OSXCpu, Posix::PosixCpu, Win32::Win32Cpu
- InvalidNodeIndex : IO::BXmlLoaderUtil
- invProjMatrix : Graphics::CameraSettings
- ioInterface : App::GameApplication, App::RenderApplication
- ioServer : App::ConsoleApplication, App::GameApplication, App::RenderApplication, IO::FileWatcher, IO::IoInterfaceHandler, Resources::ResourceLoaderThread
- IoThreadCore : OSX::OSXCpu, Posix::PosixCpu, Win32::Win32Cpu
- ipAddress : Http::HttpServer, Net::StdTcpServer, Net::StdTcpServer::ListenerThread
- ipolType : CoreAnimation::Nax2Curve
- is_bounded : std::numeric_limits< Math::half >
- is_exact : std::numeric_limits< Math::half >
- is_iec559 : std::numeric_limits< Math::half >
- is_integer : std::numeric_limits< Math::half >
- is_modulo : std::numeric_limits< Math::half >
- is_signed : std::numeric_limits< Math::half >
- is_specialized : std::numeric_limits< Math::half >
- isActive : Game::Manager
- isAngularValue : Math::PIDFeedbackLoop
- isAnim : CoreAnimation::Nax2Curve
- isAttached : Input::InputHandler
- isBeginInstancing : Base::InstanceServerBase
- isBlocking : Posix::PosixSocket, Win32::Win32Socket
- isBound : Posix::PosixSocket, Win32::Win32Socket
- isCapturing : Input::InputHandler
- isConnected : Base::GamePadBase, Db::Dataset, Db::Table
- isDepth : CoreGraphics::ResourceTableInputAttachment, CoreGraphics::ResourceTableTexture, CoreGraphics::ResourceTableTextureView
- isDirty : Db::FilterSet, Math::transform44
- isDynamic : Attr::AttributeDefinitionBase
- isEmpty : IO::URI
- isFullscreen : Base::DisplayDeviceBase
- isInViewSpace : Models::TransformNode
- isLoaded : Base::Library
- isMapped : IO::BinaryReader, IO::BinaryWriter, IO::Stream
- isModified : Attr::AttributeTable
- isOpen : Animation::AnimEventHandlerBase, Animation::AnimEventServer, App::Application, Audio::AudioServer, Base::DisplayDeviceBase, Base::InputServerBase, Base::InstanceRendererBase, Base::InstanceServerBase, Base::ShaderServerBase, Base::ShapeRendererBase, Base::TextRendererBase, Core::CoreServer, CoreGraphics::GraphicsDeviceState, CoreGraphics::GraphicsDeviceThreadState, Db::Database, Db::Reader, Db::Writer, Debug::DebugServer, Frame::FrameServer, Game::GameServer, Graphics::GraphicsServer, Http::HttpServer, Http::HttpServerProxy, IO::Console, IO::ConsoleHandler, IO::Stream, IO::StreamReader, IO::StreamWriter, Messaging::AsyncPort, Messaging::Handler, Net::StdTcpServer, Picking::PickingServer, Scripting::NSharpServer, Scripting::ScriptServer
- isOrtho : Visibility::VisibilitySystem::Observer
- isPaused : Animation::AnimJob
- isPersp : Graphics::CameraSettings
- isPlaying : Game::EditorState
- isQuitRequested : Base::InputServerBase
- isRunning : Base::Process, Game::EditorState, Game::FramePipeline, Nebula.Game.NebulaApp
- isSimulating : Physics::Scene
- isSingleThreadMode : Http::HttpServer
- isStarted : Game::GameServer
- isStencil : CoreGraphics::ResourceTableTexture, CoreGraphics::ResourceTableTextureView
- isValid : Base::GameContentServerBase, FrameSync::FrameSyncTimer, Http::HttpClientRegistry, IO::ArchiveBase, IO::ArchiveFileSystemBase, IO::AssignRegistry, IO::SchemeRegistry, Posix::PosixThreadBarrier, RenderModules::RenderModule, RenderModules::RTPluginRegistry, RenderUtil::DrawFullScreenQuad, Win32::Win32ThreadBarrier
- isValidHttpRequest : Http::HttpRequestReader
- isValidHttpResponse : Http::HttpResponseReader
- iterator : CoreGraphics::PinnedBuffer< STORAGE >, Jobs2::Jobs2Context, Memory::ArenaAllocator< ChunkSize >
- itFont : Dynui::ImguiContext::ImguiState