Here is a list of all namespace functions with links to the namespace documentation for each function:
- _ -
- __HeapAlignPointerAndWritePadding16() : Memory
- __HeapAlloc16() : Memory
- __HeapFree16() : Memory
- __HeapReAlloc16() : Memory
- __HeapSize16() : Memory
- __HeapUnalignPointer16() : Memory
- __ImplementAbstractClass() : Resources
- __ImplementClass() : Animation, Attr, Audio, AudioFeature, Base, BaseGameFeature, Characters, Core, CoreAnimation, CoreGraphics, Db, Debug, Dynui, Fibers, Frame, FrameSync, Game, GLFW, Graphics, GraphicsFeature, Http, Im3d, Input, Interface, IO, Jobs2, Jobs, Linux, Materials, MemDb, Messaging, Models, Net, OSX, PhysicsFeature, Picking, Posix, RenderModules, Resources, Scripting, Threading, Visibility, Vulkan, Win32
- __ImplementContext() : Characters, Decals, Fog, GI, Graphics, Lighting, Models, Particles, Raytracing, Terrain, Vegetation, Visibility
- __ImplementEnumBitOperators() : Characters, CoreGraphics, Models, Resources, System, Visibility
- __ImplementEnumComparisonOperators() : CoreGraphics
- __ImplementInterfaceSingleton() : Base, Debug, Dynui, Http, Input, IO, Physics, Resources, Util, Vulkan
- __ImplementMsgId() : Http, IO, Messaging
- __ImplementPluginContext() : Clustering, Dynui, Graphics, Im3d, PostEffects, StaticUI
- __ImplementRootClass() : Core
- __ImplementSingleton() : Animation, App, AudioFeature, Base, BaseGameFeature, Core, CoreGraphics, Db, Frame, FrameSync, Game, GLFW, Graphics, GraphicsFeature, Http, Instancing, IO, PhysicsFeature, Picking, RenderModules, Scripting, Util, Vulkan, Win32
- _AllLess() : Im3d::internal
- _DECL_ACQUIRE_RELEASE() : CoreGraphics
- _IMPL_ACQUIRE_RELEASE() : CoreGraphics
- _LoadInternal() : Resources
- _Max() : Im3d::internal
- _Min() : Im3d::internal