Nebula
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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 123]
 NAnimation
 NAnyFXImplements a shader effect (using AnyFX) in Vulkan
 NApp
 NAttr
 NAudio
 NAudioFeature
 NBase
 NBaseGameFeature
 NCharactersA character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations
 NClusteringContext handling GPU cluster culling
 NCommands
 NConsoleHook
 NCore
 NCoreAnimationAn animation resource holds a set of animations from a loaded NAX file
 NCoreGraphicsAcceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH
 NGpuBufferTypes
 NNvx3
 NDarwin
 NDb
 NDebug
 NDecalsThe Decal context manages the decal system and entities and rendering
 NDynuiImgui Profiler UI
 NFibersFiber implementation header
 NFlatFlatbuffer to Nebula type conversion functions
 Nflatbuffers
 NFog
 NFrameImGUI debug interface for inspecting frame scripts
 NFrameSync
 NGameGame::EditorState
 NTime
 NGcc
 NGIThe DDGI context is responsible for managing the GI volumes used to apply indirect light in the scene
 NGLFW
 NGraphicsImplements the shader server used by Vulkan
 NGraphicsFeature
 NHttpThis file was generated with Nebula Trifid's idlc compiler tool
 NIdsThis simple Id pool implements a set of free and used consecutive integers
 NIm3d
 Ninternal
 NInputFIXME!
 NInstancing
 NInterface
 NIOInstances of wrapped stream classes
 NFileDialog
 NJobsJob system allows for scheduling and execution of a parallel task
 NJobs2
 NLightingThe lighting subsystem allows for attaching light source functionality to a GraphicsEntityId
 NLinux
 NLtcLUTsLTC constants for the LUTs
 NMaterialsMaterial special version of variant
 NMaterialTemplatesMaterials represent a set of settings and a correlated shader configuration, which tells the engine which shader to use and how to apply the constants and textures on each respective shader
 NMathDifferent curves
 NMathf
 NMemDbAttribute
 NMemory
 NMessaging
 NModelsA model resource consists of nodes, each of which inhibit some information read from an .n3 file
 NMsg
 Nnanobind
 Ndetail
 NNebula
 NGame
 NNebulaEngine
 NNet
 NOSX
 NParticlesParticle context controls playing and enabling/disabling of particle emitters inside a model
 NPhysicsDiverse functions for manipulating physics actors
 NPhysicsFeature
 NPicking
 Npjson
 NPosixPosix implemention of a read-many write-few lock
 NPostEffectsBloom post effect
 NProfiling
 NPythonPython conversion functions
 NRaytracingContext dealing with scene management for ray tracing
 NRenderModules
 NRenderUtilHelpers to create geometry
 NResourcesA resource is a container for some type of file which is loaded
 NScriptingPrototype for deargui scripting init
 NApi
 NShared
 NSoLoud
 NStaticUIStatic UI Context
 Nstd
 NSystem
 NTerrainThe occupancy quad tree implements a tree which allows for a quick search
 NThreadingThe Jobs2 system provides a set of threads and a pool of jobs from which threads can pickup work
 NInterlocked
 NTimeThese are the standard time source objects provided by Application layer:
 NTiming
 Ntyti
 Npylog
 Ndetail
 NUtilA pinned array is an array which manages its own virtual memory
 NVegetationThe vegetation context handles rendering of grass, trees and other types of vegetation
 NVisibilityImplements a resource loader for models
 NVulkanVulkan implementation of GPU acceleration structure
 NWin32[TODO: Describe Win32 subsystem]