Here is a list of all functions with links to the classes they belong to:
- a -
- AbortCallback() : Messaging::MessageCallbackHandler
- AbortCallbacks() : Messaging::MessageCallbackHandler
- abs() : Math::vec2
- Accept() : Posix::PosixSocket, Win32::Win32Socket
- AcceptedEvents() : Nebula.Game.Property
- AcceptedMessages() : Nebula.Game.Property
- AcceptsMessage() : Messaging::Port
- Acquire() : Util::ArrayAllocatorSafe< MAX_ALLOCS, TYPES >
- ActorId() : Physics::ActorId
- AdapterExists() : Base::DisplayDeviceBase, GLFW::GLFWDisplayDevice
- AdapterInfo() : CoreGraphics::AdapterInfo
- Add() : Gcc::GccInterlocked, IO::JsonWriter, Mathf.Matrix, Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4, Threading::Interlocked::AtomicInt64, Threading::Interlocked::AtomicInt, TiXmlAttributeSet, Util::Dictionary< KEYTYPE, VALUETYPE >, Util::GlobalStringAtomTable, Util::HashTable< KEYTYPE, VALUETYPE, TABLE_SIZE, STACK_SIZE >, Util::LocalStringAtomTable, Util::PriorityArray< TYPE >, Util::RingBuffer< TYPE >, Util::Set< KEYTYPE >
- AddAfter() : Util::List< TYPE >
- AddAllTableColumns() : Db::Dataset
- AddAnd() : Db::FilterSet
- AddAttr() : Attr::AttributeContainer, Http::HtmlPageWriter
- AddAttribute() : MemDb::Table
- AddBack() : Util::List< TYPE >
- AddBefore() : Util::List< TYPE >
- AddBuffer() : CoreGraphics::BarrierScope, Frame::FrameScript
- AddCallback() : Messaging::MessageCallbackHandler
- AddChild() : Frame::FrameOp
- AddClientConnection() : Net::StdTcpServer
- AddColumn() : Attr::AttributeTable, Db::Dataset, Db::Table, Db::Writer
- AddComponent() : Game::World
- AddDelegate() : Messaging::DelegateTable
- AddDirEntry() : IO::ZipDirEntry
- AddEntity() : BaseGameFeature::LevelParser
- AddEntry() : IO::ZipArchive
- AddEqualCheck() : Db::FilterSet
- AddFileEntry() : IO::ZipDirEntry
- AddFilterAttr() : Db::Reader
- AddFragment() : Models::CharacterSkinNode
- AddFront() : Util::List< TYPE >
- AddGamePad() : Base::InputServerBase
- AddGreaterOrEqualCheck() : Db::FilterSet
- AddGreaterThenCheck() : Db::FilterSet
- AddId() : Base::InstanceRendererBase
- AddInstance() : Base::InstanceServerBase
- AddLessOrEqualCheck() : Db::FilterSet
- AddLessThenCheck() : Db::FilterSet
- AddList() : Util::List< TYPE >
- AddMessage() : Messaging::BatchMessage, Messaging::BlockingHandlerThread, Messaging::HandlerThreadBase, Messaging::RunThroughHandlerThread
- AddModulePath() : Scripting::PythonServer, Scripting::ScriptServer
- AddMultiple() : Util::SparseTable< TYPE >
- AddNot() : Db::FilterSet
- AddOp() : Frame::FrameScript
- AddOr() : Db::FilterSet
- AddPathPrefixToArray() : IO::IoServer
- AddPendingImageView() : Vulkan::VkShaderServer
- AddPostViewCall() : Graphics::GraphicsServer
- AddPreViewCall() : Graphics::GraphicsServer
- AddProcessor() : Game::FrameEvent
- AddProperty() : Nebula.Game.Entity
- AddRef() : Core::RefCounted
- AddReference() : Util::SparseTable< TYPE >
- AddRow() : Attr::AttributeTable, MemDb::Table
- AddSample() : Math::Extrapolator< TYPE >
- AddScissor() : Frame::FrameSubpass
- AddShape() : Base::ShapeRendererBase
- AddShapes() : Base::ShapeRendererBase
- AddSingle() : Util::SparseTable< TYPE >
- AddStagedComponentsToEntity() : Game::World
- AddString() : Util::StringBuffer
- AddTable() : Db::Database
- AddTextElement() : Base::TextRendererBase
- AddTextElements() : Base::TextRendererBase
- AddTexture() : CoreGraphics::BarrierScope, Frame::FrameScript
- AddTrack() : Http::SvgLineChartWriter
- AddTransform() : Base::InstanceRendererBase
- AddValue() : Dynui::Graph
- AddViewport() : Frame::FrameSubpass
- AddWireFrameBox() : Base::ShapeRendererBase
- affine_transform() : Math::bbox
- AggregateId() : Physics::AggregateId
- Albedo() : Terrain::BiomeMaterialBuilder
- all() : Math::vec2
- Alloc() : Characters::CharacterContext, Decals::DecalContext, Fog::VolumetricFogContext, Graphics::CameraContext, Graphics::LightProbeContext, Ids::IdAllocator< TYPES >, Ids::IdAllocatorSafe< MAX_ALLOCS, TYPES >, Ids::IdPool, Lighting::LightContext, Materials::MaterialBuffer< INTERFACE_TYPE >, Memory::ArenaAllocator< ChunkSize >, Memory::PoolArrayAllocator, Memory::RangeAllocator, Models::ModelContext, OSX::OSXHeap, OSX::OSXMemoryPool, Particles::ParticleContext, Posix::PosixHeap, Posix::PosixMemoryPool, PostEffects::BloomContext, PostEffects::DownsamplingContext, PostEffects::HistogramContext, PostEffects::SSAOContext, PostEffects::SSRContext, Raytracing::RaytracingContext, Terrain::TerrainContext, Threading::LockFreeQueue< TYPE >, Util::ArrayAllocator< TYPES >, Util::ArrayAllocatorSafe< MAX_ALLOCS, TYPES >, Util::FixedArray< TYPE, StackAlloc >, Util::FixedPool< TYPE >, Util::String, Vegetation::VegetationContext, Visibility::ObservableContext, Visibility::ObserverContext, Win32::Win32Heap, Win32::Win32MemoryPool
- Allocate() : Game::EntityPool, Ids::IdGenerationPool, Memory::RingAllocator< SYNCPOINTS >, Terrain::OccupancyQuadTree, Util::Blob, Util::FixedTable< TYPE >, Util::RingBuffer< TYPE >
- allocate() : Physics::Allocator
- AllocateActorId() : Physics::ActorContext
- AllocateAggregateId() : Physics::AggregateContext
- AllocateConstantMemory() : Materials::MaterialLoader
- AllocateEntityId() : Game::World
- AllocateExclusiveBlock() : CoreGraphics::MemoryPool
- AllocateInstance() : Game::World
- AllocateInstanceConstants() : Models::ModelContext
- AllocateMemory() : CoreGraphics::MemoryPool
- AllocateMessageQueue() : Game::Message< MSG, TYPES >
- AllocateRowIndex() : MemDb::Table::Partition
- AllocatorLock() : Util::AllocatorLock< T >
- AllocCompiled() : Frame::FrameBarrier, Frame::FrameBlit, Frame::FrameCode, Frame::FrameCompute, Frame::FrameCopy, Frame::FrameMipmap, Frame::FrameOp, Frame::FramePass, Frame::FramePlugin, Frame::FrameResolve, Frame::FrameSubgraph, Frame::FrameSubmission, Frame::FrameSubpass, Frame::FrameSubpassBatch, Frame::FrameSubpassFullscreenEffect, Frame::FrameSubpassOrderedBatch, Frame::FrameSubpassPlugin, Frame::FrameSwap
- AllocInstanceMemory() : Core::Rtti
- AllocInstanceMemoryArray() : Core::Rtti
- AllocNewChunk() : Util::StringBuffer
- AnalyzeAndSetupBufferBarriers() : Frame::FrameOp
- AnalyzeAndSetupTextureBarriers() : Frame::FrameOp
- And() : Gcc::GccInterlocked, Threading::Interlocked::AtomicInt64, Threading::Interlocked::AtomicInt, Util::BitField< NUMBITS >
- AngularPFeedbackLoop() : Math::AngularPFeedbackLoop
- AngularVelocity() : Game::AngularVelocity
- AnimClip() : CoreAnimation::AnimClip
- AnimCurve() : CoreAnimation::AnimCurve
- AnimEvent() : CoreAnimation::AnimEvent
- AnimEventHandlerBase() : Animation::AnimEventHandlerBase
- AnimEventInfo() : Animation::AnimEventInfo
- AnimEventServer() : Animation::AnimEventServer
- AnimJob() : Animation::AnimJob
- AnimKeyBuffer() : CoreAnimation::AnimKeyBuffer
- AnimSampleBuffer() : CoreAnimation::AnimSampleBuffer
- AnimSequencer() : Animation::AnimSequencer
- any() : Math::vec2
- Append() : CoreGraphics::DrawThread::CommandBuffer, Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::PinnedArray< MAX_ALLOCS, TYPE >, Util::SimpleTree< VALUETYPE >::Node, Util::String
- append() : Im3d::Vector< T >, TiXmlString
- AppendArray() : Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::PinnedArray< MAX_ALLOCS, TYPE >
- AppendBool() : Util::String
- AppendByte() : Util::String
- AppendChar() : Util::String
- AppendCommandString() : Util::CommandLineArgs
- AppendFloat() : Util::String
- AppendInt() : Util::String
- AppendLocalPath() : IO::URI
- AppendMat4() : Util::String
- AppendPresentSignal() : Vulkan::VkSubContextHandler
- AppendRange() : Util::String
- AppendSparseBind() : Vulkan::VkSubContextHandler
- AppendSubmissionTimeline() : Vulkan::VkSubContextHandler
- AppendToLog() : Dynui::ImguiConsole
- AppendUByte() : Util::String
- AppendVec2() : Util::String
- AppendVec3() : Util::String
- AppendVec4() : Util::String
- Application() : App::Application
- Apply() : Models::ShaderStateNode::DrawPacket
- ApplyImpulseAtPos() : Physics::ActorContext
- ApplyMesh() : RenderUtil::DrawFullScreenQuad
- ArchiveBase() : IO::ArchiveBase
- ArchiveFileSystemBase() : IO::ArchiveFileSystemBase
- area() : Math::bbox
- ArenaAllocator() : Memory::ArenaAllocator< ChunkSize >
- Array() : Util::Array< TYPE, SMALL_VECTOR_SIZE >
- ArrayAllocator() : Util::ArrayAllocator< TYPES >
- ArrayAllocatorSafe() : Util::ArrayAllocatorSafe< MAX_ALLOCS, TYPES >
- ArrayQueue() : Util::ArrayQueue< TYPE >
- ArrayStack() : Util::ArrayStack< TYPE, STACK_SIZE >
- Arrive() : Posix::PosixThreadBarrier, Win32::Win32ThreadBarrier
- As() : Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::String
- as() : Math::bbox, Math::frustum, Math::vec2
- AsArray() : Util::FixedArray< TYPE, StackAlloc >, Util::RingBuffer< TYPE >
- AsBase64() : Util::String
- AsBinary() : OSX::OSXGuid, Posix::PosixGuid, Win32::Win32Guid
- AsBlob() : Util::String
- AsBool() : Util::String
- AsCharPtr() : Util::String
- AsFloat() : Util::String
- AsFloat2() : Util::String
- AsFloat3() : Util::String
- AsFloat4() : Util::String
- AsInt() : Util::String
- AsLongLong() : Util::String
- AsMat4() : Util::String
- AsNebulaPixelFormat() : Vulkan::VkTypes
- AsRootKey() : Win32::Win32Registry
- AsSampleIndex() : Particles::EnvelopeSampleBuffer
- Assert() : Nebula.Debug
- AssertingMutex() : Threading::AssertingMutex
- AssertingScope() : Threading::AssertingScope
- Assign() : IO::Assign, Util::Delegate< RETTYPE(ARGTYPES...)>
- assign() : TiXmlString
- AssignRegistry() : IO::AssignRegistry
- AsSqlWhere() : Db::FilterSet, Db::Sqlite3FilterSet
- AsString() : IO::MediaType, IO::URI, OSX::OSXGuid, Posix::PosixFileTime, Posix::PosixGuid, Util::FourCC, Util::StringAtom, Win32::Win32FileTime, Win32::Win32Guid
- AsTransform44() : Util::String
- AsUInt() : Util::FourCC
- AsVec2() : Util::String
- AsVec3() : Util::String
- AsVec4() : Util::String
- AsVkAccessFlags() : Vulkan::VkTypes
- AsVkBlockSize() : Vulkan::VkTypes
- AsVkDataFormat() : Vulkan::VkTypes
- AsVkFormat() : Vulkan::VkTypes
- AsVkImageAspectFlags() : Vulkan::VkTypes
- AsVkImageLayout() : Vulkan::VkTypes
- AsVkImageType() : Vulkan::VkTypes
- AsVkImageViewType() : Vulkan::VkTypes
- AsVkMappableImageFormat() : Vulkan::VkTypes
- AsVkNumComponents() : Vulkan::VkTypes
- AsVkPipelineStage() : Vulkan::VkTypes
- AsVkPrimitiveType() : Vulkan::VkTypes
- AsVkSampleFlags() : Vulkan::VkTypes
- AsVkShaderVisibility() : Vulkan::VkTypes
- AsVkSize() : Vulkan::VkTypes
- AsVkVertexType() : Vulkan::VkTypes
- AsVoidPtr() : Util::Variant
- Async() : Game::ProcessorBuilder
- AsyncPort() : Messaging::AsyncPort
- At() : Util::FixedTable< TYPE >, Util::PriorityArray< TYPE >
- at() : TiXmlString
- AttachDatabase() : Db::Database, Db::Sqlite3Database
- AttachEntity() : Graphics::Stage
- AttachEventHandler() : Base::DisplayDeviceBase
- AttachGameFeature() : Game::GameServer
- AttachHandler() : Interface::InterfaceBase, IO::Console, Messaging::AsyncPort, Messaging::HandlerThreadBase, Messaging::Port, Nebula.Game.MsgDispatcher
- AttachInputHandler() : Base::InputServerBase
- AttachManager() : Game::FeatureUnit
- AttachPort() : Messaging::Dispatcher
- AttachRequestHandler() : Http::AttachRequestHandler, Http::HttpServer, Http::HttpServerProxy
- Attribute() : Attr::Attribute, MemDb::Attribute, TiXmlElement
- AttributeContainer() : Attr::AttributeContainer
- AttributeDefinition() : Attr::AttributeDefinition< VALUETYPE, TYPE >
- AttributeDefinitionBase() : Attr::AttributeDefinitionBase
- AttributeRegistry() : MemDb::AttributeRegistry
- AttributeTable() : Attr::AttributeTable
- AttrId() : Attr::AttrId
- AudioDevice() : Audio::AudioDevice
- AudioServer() : Audio::AudioServer
- AxisAsString() : Base::GamePadBase