Here is a list of all functions with links to the classes they belong to:
- d -
- DarwinSystemInfo() : Darwin::DarwinSystemInfo
- DarwinTimer() : Darwin::DarwinTimer
- data() : Im3d::Vector< T >, TiXmlString, Util::_smallvector< TYPE, STACK_SIZE >, Util::_smallvector< TYPE, 0 >
- Database() : Db::Database, MemDb::Database
- Dataset() : Db::Dataset
- DbFactory() : Db::DbFactory
- DbServer() : Db::DbServer
- Dealloc() : Characters::CharacterContext, Decals::DecalContext, Fog::VolumetricFogContext, Graphics::CameraContext, Graphics::LightProbeContext, Ids::IdAllocator< TYPES >, Ids::IdAllocatorSafe< MAX_ALLOCS, TYPES >, Ids::IdPool, Lighting::LightContext, Memory::RangeAllocator, Models::ModelContext, Particles::ParticleContext, PostEffects::BloomContext, PostEffects::DownsamplingContext, PostEffects::HistogramContext, PostEffects::SSAOContext, PostEffects::SSRContext, Raytracing::RaytracingContext, Terrain::TerrainContext, Threading::LockFreeQueue< TYPE >, Vegetation::VegetationContext, Visibility::ObservableContext, Visibility::ObserverContext
- Deallocate() : Game::EntityPool, Ids::IdGenerationPool, Terrain::OccupancyQuadTree
- deallocate() : Physics::Allocator
- DeallocateEntityId() : Game::World
- DeallocateInstance() : Game::World
- DeallocateMemory() : CoreGraphics::MemoryPool
- DeAllocateMessageQueue() : Game::Message< MSG, TYPES >
- DebugCounter() : Debug::DebugCounter
- DebugGenAnimJobRectangle() : Animation::AnimSequencer
- DebugGenTrackLines() : Animation::AnimSequencer
- DebugHandler() : Debug::DebugHandler
- DebugInterface() : Debug::DebugInterface
- DebugMessage() : Net::DebugMessage
- DebugOut() : Dynui::ImguiConsoleHandler, IO::Console, IO::ConsoleHandler, IO::HistoryConsoleHandler, IO::LogFileConsoleHandler, OSX::OSXConsoleHandler, OSX::SysFunc, Posix::PosixConsoleHandler, Posix::SysFunc, Win32::SysFunc, Win32::Win32ConsoleHandler
- DebugPacket() : Net::DebugPacket
- DebugPageHandler() : Debug::DebugPageHandler
- DebugRender() : Terrain::OccupancyQuadTree
- DebugRenderAnimJobText() : Animation::AnimSequencer
- DebugRenderHud() : Animation::AnimSequencer
- DebugRenderLineList() : Animation::AnimSequencer
- DebugServer() : Debug::DebugServer
- DebugTimer() : Debug::DebugTimer
- DebugViewSpaceCoord() : Animation::AnimSequencer
- DecalContext() : Decals::DecalContext
- DecayComponent() : Game::World
- Decode() : Messaging::Message, Util::RunLengthCodec
- DecodePackets() : Net::DebugPacket
- DecodeStream() : Net::TcpMessageCodec
- Decompose() : Mathf.Matrix
- Deconstruct() : Mathf.BoundingBox, Mathf.BoundingSphere, Mathf.Color, Mathf.Plane, Mathf.Point, Mathf.Quaternion, Mathf.Ray, Mathf.Rectangle, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- Decr() : Debug::DebugCounter
- Decrement() : Gcc::GccInterlocked, Linux::LinuxCompletionCounter, Threading::Interlocked::AtomicInt64, Threading::Interlocked::AtomicInt
- DefaultValue() : MemDb::AttributeRegistry
- Defer() : Game::Message< MSG, TYPES >
- DeferredHandled() : Messaging::Message
- Defragment() : Game::World, MemDb::Table
- Delegate() : Util::Delegate< RETTYPE(ARGTYPES...)>
- Delete() : Attr::AttributeTable, Posix::PosixSettings, Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::Blob, Util::FixedArray< TYPE, StackAlloc >, Util::FixedTable< TYPE >, Util::PinnedArray< MAX_ALLOCS, TYPE >, Util::PriorityArray< TYPE >, Util::RingBuffer< TYPE >, Util::String, Util::Variant, Win32::Win32Registry
- DeleteAllRows() : Attr::AttributeTable
- DeleteBlob() : Attr::AttributeTable
- DeleteCurrentGame() : Db::DbServer
- DeleteDirectory() : IO::DeleteDirectory, IO::IoServer, OSX::OSXFSWrapper, Posix::PosixFSWrapper, Win32::Win32FSWrapper
- DeleteEntity() : Game::World, Nebula.Game.NebulaApiV1
- DeleteFile() : IO::DeleteFile, IO::IoServer, OSX::OSXFSWrapper, Posix::PosixFSWrapper, Win32::Win32FSWrapper
- DeleteGuid() : Attr::AttributeTable
- DeleteRow() : Attr::AttributeTable
- DeleteRowData() : Attr::AttributeTable
- DeleteString() : Attr::AttributeTable
- DeleteTable() : Db::Database, MemDb::Database
- DeleteTextElementsByThreadId() : Base::TextRendererBase
- denorm_min() : std::numeric_limits< Math::half >
- DepthStencil() : CoreGraphics::TextureSubresourceInfo
- DepthStencilNoLayer() : CoreGraphics::TextureSubresourceInfo
- DepthStencilNoMip() : CoreGraphics::TextureSubresourceInfo
- DepthStencilNoMipNoLayer() : CoreGraphics::TextureSubresourceInfo
- Dequeue() : Fibers::FiberQueue, Threading::LockFreeQueue< TYPE >, Threading::SafePriorityQueue< PRITYPE, TYPE >, Threading::SafeQueue< TYPE >, Util::ArrayQueue< TYPE >, Util::Queue< TYPE >
- DequeueAll() : Threading::SafeQueue< TYPE >
- DequeueMessages() : Net::TcpMessageCodec
- Deregister() : Game::Message< MSG, TYPES >
- DeregisterAll() : Game::Message< MSG, TYPES >
- DerivativeLayout() : Vulkan::DerivativeLayout
- Deserialize() : Game::ComponentSerialization
- DeserializeFlatbuffer() : Flat::FlatbufferInterface
- DeserializeFlatbufferFile() : Flat::FlatbufferInterface
- DeserializeInstance() : MemDb::Table
- DeserializeProperty() : Nebula.Game.TemplateManager
- Destroy() : Attr::AttributeDefinitionBase, Core::Factory, Game::ComponentInspection, Game::ComponentSerialization, MemDb::AttributeRegistry, Nebula.Game.Entity, Nebula.Game.Property, Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::PriorityArray< TYPE >, Util::TrivialArray< TYPE >
- DestroyAudioEmitter() : Audio::AudioDevice
- DestroyBlock() : CoreGraphics::MemoryPool
- DestroyElement() : Util::Queue< TYPE >
- DestroyGeometry() : StaticUI::UltralightRenderer
- DestroyRange() : Util::Array< TYPE, SMALL_VECTOR_SIZE >
- DestroyRenderBuffer() : StaticUI::UltralightRenderer
- DestroySingleton() : Debug::DebugTimer
- DestroyTexture() : StaticUI::UltralightRenderer
- DestroyWatcher() : IO::FileWatcherImpl
- DestroyWorld() : Game::GameServer
- DetachDatabase() : Db::Database, Db::Sqlite3Database
- DetachEntity() : Graphics::Stage
- Determinant() : Mathf.Matrix
- DeviceBuffer() : CoreGraphics::BufferWithStaging
- diagonal_size() : Math::bbox
- Dictionary() : Util::Dictionary< KEYTYPE, VALUETYPE >
- Difference() : Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >
- DirectoryExists() : IO::IoServer, OSX::OSXFSWrapper, Posix::PosixFSWrapper, Win32::Win32FSWrapper
- Disable() : Graphics::View
- Discard() : Animation::AnimSequencer, Base::GameContentServerBase, CoreAnimation::AnimKeyBuffer, CoreAnimation::AnimSampleBuffer, Debug::DebugCounter, Debug::DebugTimer, Decals::DecalContext, Dynui::ImguiAddon, Dynui::ImguiConsole, Dynui::ImguiConsoleHandler, Dynui::ImguiContext, Fibers::FiberQueue, Fog::VolumetricFogContext, Frame::FrameBlit::CompiledImpl, Frame::FrameCompute, Frame::FrameEvent, Frame::FrameMipmap::CompiledImpl, Frame::FrameOp::Compiled, Frame::FrameOp, Frame::FramePass::CompiledImpl, Frame::FramePass, Frame::FramePlugin::CompiledImpl, Frame::FrameScript, Frame::FrameSubgraph::CompiledImpl, Frame::FrameSubmission::CompiledImpl, Frame::FrameSubpass::CompiledImpl, Frame::FrameSubpass, Frame::FrameSubpassFullscreenEffect, Frame::FrameSubpassPlugin, FrameSync::FrameSyncTimer, Http::HttpClientRegistry, Im3d::Im3dContext, IO::ArchiveBase, IO::ArchiveFileSystemBase, IO::AssignRegistry, IO::BXmlLoaderUtil, IO::SchemeRegistry, IO::StreamCache, IO::ZipArchive, IO::ZipFileSystem, Lighting::LightContext, Models::CharacterNode, Models::ModelNode, Particles::EmitterMesh, Particles::EnvelopeSampleBuffer, PostEffects::BloomContext, PostEffects::DownsamplingContext, PostEffects::HistogramContext, PostEffects::SSAOContext, PostEffects::SSRContext, RenderModules::RenderModule, RenderModules::RTPluginRegistry, RenderUtil::DrawFullScreenQuad, Resources::ResourceLoader, StaticUI::StaticUIContext, Terrain::TerrainContext, Util::StringBuffer, Vegetation::VegetationContext, Visibility::ObserverContext, Vulkan::VkDepthStencilTarget, Vulkan::VkPipelineDatabase, Vulkan::VkScheduler, Vulkan::VkSubContextHandler
- DiscardActor() : Physics::ActorContext, Physics::PhysxState
- DiscardActorInstance() : Physics::StreamActorPool
- DiscardAggregate() : Physics::AggregateContext
- DiscardAggregateInstance() : Physics::StreamActorPool
- DiscardAnimJob() : Animation::AnimSequencer
- DiscardByTag() : Resources::ResourceLoader
- DiscardGraphicsEntity() : Graphics::GraphicsServer
- DiscardResource() : Resources::ResourceLoader, Resources::ResourceServer
- DiscardResources() : Resources::ResourceServer
- DiscardStage() : Graphics::GraphicsServer
- DiscardView() : Graphics::GraphicsServer
- Disconnect() : Db::Dataset, Db::Sqlite3Dataset, Db::Sqlite3Table, Db::Table, Http::NebulaHttpClient, Net::MessageClient, Net::StdTcpClient
- DisconnectIdle() : Http::HttpClientRegistry
- DisconnectPVD() : Physics::PhysxState
- Dispatch() : Messaging::StaticMessageHandler
- Dispatch< T >() : Nebula.Game.MsgDispatcher, Nebula.Game.MsgDispatcher.MsgEvent
- Dispatcher() : Messaging::Dispatcher
- DispatchMessageQueue() : Game::Message< MSG, TYPES >
- DisplayDeviceBase() : Base::DisplayDeviceBase
- DisplayEvent() : CoreGraphics::DisplayEvent
- DisplayEventHandler() : CoreGraphics::DisplayEventHandler
- DisplayMode() : CoreGraphics::DisplayMode
- DisplayPageHandler() : Debug::DisplayPageHandler
- Distance() : Mathf.MathHelper, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- distance() : Math::line
- DistanceSquared() : Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- Distribute() : Game::Message< MSG, TYPES >
- Divide() : Mathf.Matrix, Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- Dot() : Mathf.Plane, Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- DotCoordinate() : Mathf.Plane
- DotNormal() : Mathf.Plane
- DoubleValue() : TiXmlAttribute
- downcast() : Ptr< TYPE >
- DoWork() : Debug::DebugHandler, Fibers::FiberThread, Http::HttpMessageHandler, Interface::InterfaceHandlerBase, IO::FileWatcher, Jobs2::JobThread, Jobs::JobThread, Linux::LinuxThread, Messaging::BlockingHandlerThread, Messaging::Handler, Messaging::RunThroughHandlerThread, Net::StdTcpServer::ListenerThread, OSX::OSXThread, Posix::PosixThread, Resources::ResourceLoaderThread, Vulkan::VkCommandBufferThread, Win32::Win32Thread
- Draw() : Dynui::Graph, Http::SvgLineChartWriter, Physics::VisualDebugger, Vulkan::VkTextRenderer
- draw() : Im3d::Context
- DrawAABB() : Physics::VisualDebugger
- DrawArrow() : Physics::VisualDebugger
- DrawBatch() : Frame::FrameSubpassBatch
- DrawBox() : Im3d::Im3dContext
- DrawBufferedIndexedPrimitives() : Vulkan::VkShapeRenderer
- DrawBufferedPrimitives() : Vulkan::VkShapeRenderer
- DrawCone() : Im3d::Im3dContext
- DrawCylinder() : Im3d::Im3dContext
- DrawIndexedPrimitives() : Vulkan::VkShapeRenderer
- DrawInspector() : Game::ComponentInspection
- DrawLine() : Im3d::Im3dContext, Physics::VisualDebugger
- DrawMesh() : Vulkan::VkShapeRenderer
- DrawOrientedBox() : Im3d::Im3dContext
- DrawPlane() : Physics::VisualDebugger
- DrawPoint() : Im3d::Im3dContext
- DrawPrimitives() : Vulkan::VkShapeRenderer
- DrawShapes() : Base::ShapeRendererBase, Vulkan::VkShapeRenderer
- DrawSimpleShape() : Vulkan::VkShapeRenderer
- DrawSphere() : Im3d::Im3dContext
- DrawText() : Im3d::Im3dContext, Physics::VisualDebugger
- DrawTextElements() : Base::TextRendererBase, Vulkan::VkTextRenderer
- DrawThread() : CoreGraphics::DrawThread
- DrawTimedAABB() : Physics::VisualDebugger
- DrawTimedArrow() : Physics::VisualDebugger
- DrawTimedLine() : Physics::VisualDebugger
- DrawTimedPlane() : Physics::VisualDebugger
- DrawTimedText() : Physics::VisualDebugger
- DrawToBackbuffer() : StaticUI::UltralightRenderer
- DropTable() : Db::Sqlite3Table
- DumpLeaks() : Core::RefCountedList
- DumpRefCountingLeaks() : Core::RefCounted
- DuplicateInstance() : MemDb::Table
- DuplicateInstances() : MemDb::Table