Here is a list of all class members with links to the classes they belong to:
- l -
- L : Input::Key
- l : Jobs2::Callable< LAMBDA, ARGS >, Jobs2::JobContext
- L1Button : Base::GamePadBase
- L3Button : Base::GamePadBase
- Lambda() : Jobs2::Lambda
- LambdaStub() : Util::Delegate< RETTYPE(ARGTYPES...)>
- Last() : TiXmlAttributeSet, Util::List< TYPE >
- LastAttribute() : TiXmlElement
- LastChild() : TiXmlNode
- lastChild : TiXmlNode
- lastDelta : Math::PIDFeedbackLoop
- lastDeltaTime : Math::PIDFeedbackLoop
- lastError : Math::PIDFeedbackLoop
- lastPacketPos : Math::Extrapolator< TYPE >
- lastPacketTime : Math::Extrapolator< TYPE >
- lastRelEvalTime : Animation::AnimJob
- lastSampleTime : Animation::AnimJob
- LastSubmission : Frame::FrameScriptLoader
- lastTime : Math::PIDFeedbackLoop
- latency : Math::Extrapolator< TYPE >
- lauchedProcessInfo : Win32::Win32Process
- Launch() : Base::Process, Posix::PosixProcess, Win32::Win32Process
- LaunchApp1 : Input::Key
- LaunchApp2 : Input::Key
- LaunchMail : Input::Key
- LaunchMediaSelect : Input::Key
- LaunchWait() : Base::Process, Posix::PosixProcess, Win32::Win32Process
- LaunchWithoutOutputCapturing() : Win32::Win32Process
- LaunchWithOutputCapturing() : Win32::Win32Process
- Lavender : Mathf.Color
- LavenderBlush : Mathf.Color
- LawnGreen : Mathf.Color
- layer : CoreGraphics::TextureCopy, CoreGraphics::TextureSubresourceInfo, Dynui::ImguiTextureId, Vulkan::VkTextureViewLoadInfo
- layerCount : CoreGraphics::TextureSubresourceInfo
- layers : CoreGraphics::TextureCreateInfo, CoreGraphics::TextureStreamData
- layout : CoreGraphics::Nvx3VertexRange, CoreGraphics::ResourceTableCreateInfo, Vulkan::DescriptorSetBinding, Vulkan::Pipeline, Vulkan::VkCommandBufferThread::VkComputePipelineBindCommand, Vulkan::VkCommandBufferThread::VkGfxPipelineBindCommand, Vulkan::VkCommandBufferThread::VkPushConstantsCommand, Vulkan::VkDeferredCommand::Delegate, Vulkan::VkShaderCache::DescriptorSetBinding, Vulkan::VkShaderProgramRuntimeInfo, Vulkan::VkTextRenderer
- le() : Math::vec2
- Leave() : OSX::OSXCriticalSection, Posix::PosixCriticalSection, Win32::Win32CriticalSection
- Left : Input::Key, Math::frustum, Mathf.BoundingFrustum, Mathf.Matrix, Mathf.Rectangle, Mathf.Vector3
- left : Math::rectangle< TYPE >, Mathf.Vector3, Vulkan::VkDeferredCommand::Delegate
- LeftBracket : Input::Key
- LeftButton : Input::MouseButton
- LeftControl : Input::Key
- leftDependency : Vulkan::VkEventInfo
- LeftMenu : Input::Key
- LeftShift : Input::Key
- LeftShoulderButton : Base::GamePadBase
- leftSlope : Lighting::CSMUtil::CascadeFrustum
- leftStrafeKey : RenderUtil::FreeCameraUtil
- LeftThumbButton : Base::GamePadBase
- LeftThumbXAxis : Base::GamePadBase
- LeftThumbYAxis : Base::GamePadBase
- LeftTriggerAxis : Base::GamePadBase
- LeftWindows : Input::Key
- LemonChiffon : Mathf.Color
- Length() : Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4, Util::String
- length() : Math::line, Math::vec2, TiXmlString, Util::String, Util::StringAtom
- lengthsq() : Math::line, Math::vec2
- LengthSquared() : Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- Lerp() : Mathf.Color, Mathf.MathHelper, Mathf.Matrix, Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- lerp() : Math::noise
- LerpPrecise() : Mathf.Color, Mathf.MathHelper, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- Less : Db::FilterSet::Token
- LessEqual : Db::FilterSet::Token
- LessEqualFrag : Db::Sqlite3FilterSet
- LessFrag : Db::Sqlite3FilterSet
- Letters : Input::Key
- Level() : Util::QuadTree< TYPE >::Node
- level : Util::QuadTree< TYPE >::Node
- LevelParser() : BaseGameFeature::LevelParser
- Library() : Base::Library
- LifeTime : Particles::EmitterAttrs
- LightBlue : Mathf.Color
- LightContext() : Lighting::LightContext
- LightCoral : Mathf.Color
- LightCyan : Mathf.Color
- LightGoldenrodYellow : Mathf.Color
- LightGray : Mathf.Color
- LightGreen : Mathf.Color
- LightPink : Mathf.Color
- LightProbeAllocator : Graphics::LightProbeContext
- lightProbeAllocator : Graphics::LightProbeContext
- LightProbeContext() : Graphics::LightProbeContext
- LightProbes : Frame::FrameBatchType
- Lights : Frame::FrameBatchType
- LightSalmon : Mathf.Color
- LightSeaGreen : Mathf.Color
- LightSkyBlue : Mathf.Color
- LightSlateGray : Mathf.Color
- LightSteelBlue : Mathf.Color
- LightType : Lighting::LightContext
- LightYellow : Mathf.Color
- Lime : Mathf.Color
- LimeGreen : Mathf.Color
- limits : Particles::EnvelopeCurve
- Line() : Http::SvgPageWriter, Im3d::Line, Physics::VisualDebugger::TimedDrawData
- line() : Math::line, Profiling::ProfilingScope
- Linear : CoreAnimation::SampleType
- LineBreak() : Http::HtmlPageWriter
- LineList : CoreGraphics::PrimitiveTopology
- LineListAdjacency : CoreGraphics::PrimitiveTopology
- Linen : Mathf.Color
- lines : Im3d::Im3dState
- LineSegment() : Im3d::LineSegment
- linesPipeline : Im3d::Im3dState
- LineStrip : CoreGraphics::PrimitiveTopology
- LineStripAdjacency : CoreGraphics::PrimitiveTopology
- lineThickness : CoreGraphics::RenderShape
- lineThicknesses : Vulkan::VkShapeRenderer::IndexedDraws, Vulkan::VkShapeRenderer::UnindexedDraws
- lineWidth : Vulkan::VkShapeRenderer
- LinkEndChild() : TiXmlNode
- LinuxCompletionCounter() : Linux::LinuxCompletionCounter
- LinuxEvent() : Linux::LinuxEvent
- LinuxRendezvous() : Linux::LinuxRendezvous
- LinuxThread() : Linux::LinuxThread
- LinuxThreadLocalPtr() : Linux::LinuxThreadLocalPtr
- List() : Util::List< TYPE >, Util::List< TYPE >::Node
- List< TYPE > : Util::List< TYPE >::Iterator
- ListDirectories() : IO::ArchiveBase, IO::IoServer, IO::ZipArchive, OSX::OSXFSWrapper, Posix::PosixFSWrapper, Win32::Win32FSWrapper
- ListDirectory() : Debug::IoPageHandler
- Listen() : Posix::PosixSocket, Win32::Win32Socket
- listener : Audio::AudioDevice
- listenerId : Game::MessageListener
- listenerMap : Game::Message< MSG, TYPES >
- listenerPool : Game::Message< MSG, TYPES >
- ListenerThread : Net::StdTcpServer
- listenerThread : Net::StdTcpServer
- ListFiles() : IO::ArchiveBase, IO::IoServer, IO::ZipArchive, OSX::OSXFSWrapper, Posix::PosixFSWrapper, Win32::Win32FSWrapper
- listHead : Win32::Win32MemoryPool
- ListItem : Http::HtmlElement
- ListTemplates() : Game::BlueprintManager
- LittleEndian : System::ByteOrder
- Load() : Base::Library, Models::CharacterNode, Models::CharacterSkinNode, Models::ModelNode, Models::ParticleSystemNode, Models::PrimitiveNode, Models::ShaderStateNode, Models::TransformNode, Win32::Win32Library
- load() : Math::mat4, Math::point, Math::quat, Math::vec2, Math::vec3, Math::vec4, Math::vector
- load_byte4n() : Math::vec4
- load_bytes() : nanobind::detail::type_caster< Util::String >
- load_float3() : Math::vec4
- load_ubyte4n() : Math::vec4
- LoadAssembly() : Scripting::NSharpServer
- loadBits : Terrain::TerrainContext::TerrainRuntimeInfo
- LoadClip() : Audio::AudioDevice
- loadContext : Models::PrimitiveNode
- LoadDefaultResources() : Resources::ResourceServer
- Loaded : Characters::CharacterContext, Resources::Resource
- loadedBits : Models::ModelStreamingData, Resources::ResourceLoader::LoadState, Resources::ResourceLoader::ResourceStreamOutput
- LoadEntity() : BaseGameFeature::LevelParser
- loaders : Resources::ResourceServer
- loaderStreamData : Resources::ResourceLoader::ResourceInitOutput
- loaderUtil : IO::BXmlReader
- LoadFallbackResources() : Resources::ResourceLoader
- LoadFrameScript() : Frame::FrameScriptLoader, Frame::FrameServer
- LoadFromStream() : Vulkan::VkShaderCache
- LoadHostFxr() : Scripting::NSharpServer
- LoadJsonLevel() : BaseGameFeature::LevelParser
- loadOutputs : Resources::ResourceLoader
- loads : Resources::ResourceLoader
- LoadSchema() : Flat::FlatbufferInterface
- LoadShader() : Base::ShaderServerBase
- LoadState : Characters::CharacterContext
- loadState : Resources::ResourceLoader::ResourceLoadJob, Resources::ResourceLoader::ResourceLoadOutput
- loadStates : Resources::ResourceLoader
- LoadStream() : TiXmlDocument
- LoadTemplateFolder() : Game::BlueprintManager
- loadu() : Math::mat4, Math::point, Math::quat, Math::transform44, Math::vec3, Math::vec4, Math::vector
- LoadXmlTable() : Attr::AttributeTable
- local : Util::String
- localBuffer : Util::String
- LocalMachine : Win32::Win32Registry
- LocalPath() : IO::URI
- localPath : IO::URI
- LocalStringAtomTable() : Util::LocalStringAtomTable
- LocalStringSize : Util::String
- LocalTimeToFileTime() : Base::CalendarTimeBase, Posix::PosixCalendarTime, Win32::Win32CalendarTime
- Location : Mathf.Rectangle
- location : TiXmlBase
- Lock() : Threading::AssertingMutex, Threading::Spinlock, Util::GlobalStringAtomTable
- lock : CoreGraphics::DrawThread, Posix::PosixReadWriteLock, Threading::Spinlock, Threading::SpinlockScope, Win32::Win32ReadWriteLock
- locked : Threading::AssertingMutex
- lockedIntervals : Memory::RingAllocator< SYNCPOINTS >
- lockedToViewer : Models::TransformNode
- LockFreeQueue() : Threading::LockFreeQueue< TYPE >
- lockingThread : Posix::PosixReadWriteLock
- LockRead() : Posix::PosixReadWriteLock, Win32::Win32ReadWriteLock
- LockToPosition() : Base::MouseBase
- LockWrite() : Posix::PosixReadWriteLock, Win32::Win32ReadWriteLock
- lod : Resources::ResourceLoader::_PendingResourceLoad, Resources::ResourceLoader::_PendingStreamLod, Resources::ResourceLoader::ResourceLoadJob
- lodCamera : Graphics::CameraContext
- LodMask() : CoreGraphics::MeshLoader, CoreGraphics::TextureLoader, Models::ModelLoader, Resources::ResourceLoader
- Log() : Nebula.Debug
- Log10E : Mathf.MathHelper
- Log2E : Mathf.MathHelper
- LogEntryTypeAsCharPtr() : Dynui::ImguiConsole
- LogFileConsoleHandler() : IO::LogFileConsoleHandler
- logFileEnabled : App::RenderApplication
- LogMessage() : StaticUI::Logger
- LogMessageType : Dynui::ImguiConsole
- lookup : Terrain::TextureTileCache
- LookupElements() : Util::SparseTable< TYPE >
- LookupProjectDirectory() : App::RenderApplication
- LookupSamples() : Particles::EnvelopeSampleBuffer
- LookupStateNodeInstance() : RenderUtil::NodeLookupUtil
- loopCount : Animation::PlayClipJob
- Looping : Particles::EmitterAttrs
- looping : Particles::EmitterAttrs::BoolAttributes
- loopType : CoreAnimation::Nax2Group
- Low : CoreGraphics::AntiAliasQuality, Linux::LinuxThread, OSX::OSXThread, Posix::PosixThread, Win32::Win32Thread
- lower : Memory::RingAllocator< SYNCPOINTS >::Interval
- lowFreqVibrator : Base::GamePadBase
- lowresGenerated : Terrain::TerrainContext::TerrainRuntimeInfo
- lt() : Math::vec2