Here is a list of all class members with links to the classes they belong to:
- a -
- A : Input::Key, Mathf.Color
- a : Math::plane, Terrain::TerrainQuad, Terrain::TerrainTri
- aa : CoreGraphics::WindowCreateInfo
- AABB : Physics::VisualDebugger::TimedDrawData
- AbortCallback() : Messaging::MessageCallbackHandler
- AbortCallbacks() : Messaging::MessageCallbackHandler
- abs() : Math::vec2
- absMousePos : CoreGraphics::DisplayEvent, Input::InputEvent
- AButton : Base::GamePadBase
- accelerateButton : RenderUtil::FreeCameraUtil
- accelerationStructureDeviceProps : Vulkan::GraphicsDeviceState
- accelerationStructures : CoreGraphics::ResourceTableLayoutCreateInfo
- AccelToggleFullscreen : Win32::Win32DisplayDevice
- Accept : Input::Key, Posix::PosixSocket, Win32::Win32Socket
- AcceptedEvents() : Nebula.Game.Property
- acceptedMessageIds : Messaging::Port
- AcceptedMessages() : Nebula.Game.Property
- AcceptsMessage() : Messaging::Port
- access : CoreGraphics::GpuBufferTypes::SetupFlags, CoreGraphics::Nvx3StreamReader, Game::FilterBuilder::ComponentRequest, Game::FilterBuilder::FilterCreateInfo
- AccessMode : Db::Database, IO::Stream
- accessMode : Attr::AttributeDefinitionBase, Db::Database, IO::Stream
- AccessPattern : IO::Stream
- accessPattern : IO::Stream
- accum : Profiling::ProfilingScope
- accumTime : Debug::DebugTimer
- Acquire() : Util::ArrayAllocatorSafe< MAX_ALLOCS, TYPES >
- Action : Frame::FrameEvent
- actions : Frame::FrameEvent
- Active : Nebula.Game.Property
- active : Game::FeatureUnit, Nebula.Game.Property
- activeBuffer : Jobs2::Jobs2Context
- activeMask : Vulkan::VkShaderCache, Vulkan::VkShaderCache::VkShaderRuntimeInfo, Vulkan::VkShaderRuntimeInfo
- activeSceneIds : Physics::PhysxState
- activeScenes : Physics::PhysxState
- activeShaderProgram : Vulkan::VkShaderCache, Vulkan::VkShaderCache::VkShaderRuntimeInfo, Vulkan::VkShaderRuntimeInfo
- ActivityDistance : Particles::EmitterAttrs
- actor : Physics::Actor
- actor0 : Physics::ContactEvent
- actor1 : Physics::ContactEvent
- actorAllocator : Physics::StreamActorPool
- ActorId() : Physics::ActorId
- actorPool : Physics::ActorContext
- actors : Physics::ActorContext, Physics::Aggregate
- adapter : Base::DisplayDeviceBase, Vulkan::GraphicsDeviceState
- AdapterExists() : Base::DisplayDeviceBase, GLFW::GLFWDisplayDevice
- AdapterInfo() : CoreGraphics::AdapterInfo
- Add() : Gcc::GccInterlocked, Input::Key, IO::JsonWriter, Mathf.Matrix, Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4, Threading::Interlocked::AtomicInt64, Threading::Interlocked::AtomicInt, TiXmlAttributeSet, Util::Dictionary< KEYTYPE, VALUETYPE >, Util::GlobalStringAtomTable, Util::HashTable< KEYTYPE, VALUETYPE, TABLE_SIZE, STACK_SIZE >, Util::LocalStringAtomTable, Util::PriorityArray< TYPE >, Util::RingBuffer< TYPE >, Util::Set< KEYTYPE >
- AddAfter() : Util::List< TYPE >
- AddAllTableColumns() : Db::Dataset
- AddAnd() : Db::FilterSet
- AddAttr() : Attr::AttributeContainer, Http::HtmlPageWriter
- AddAttribute() : MemDb::Table
- AddBack() : Util::List< TYPE >
- AddBefore() : Util::List< TYPE >
- AddBuffer() : CoreGraphics::BarrierScope, Frame::FrameScript
- AddCallback() : Messaging::MessageCallbackHandler
- AddChild() : Frame::FrameOp
- AddClientConnection() : Net::StdTcpServer
- AddColumn() : Attr::AttributeTable, Db::Dataset, Db::Table, Db::Writer
- addColumnsRecordAsNewColumns : Attr::AttributeTable
- AddComponent() : Game::World
- AddDelegate() : Messaging::DelegateTable
- AddDirEntry() : IO::ZipDirEntry
- AddEntity() : BaseGameFeature::LevelParser
- AddEntry() : IO::ZipArchive
- AddEqualCheck() : Db::FilterSet
- AddFileEntry() : IO::ZipDirEntry
- AddFilterAttr() : Db::Reader
- AddFragment() : Models::CharacterSkinNode
- AddFront() : Util::List< TYPE >
- AddGamePad() : Base::InputServerBase
- AddGreaterOrEqualCheck() : Db::FilterSet
- AddGreaterThenCheck() : Db::FilterSet
- AddId() : Base::InstanceRendererBase
- AddInstance() : Base::InstanceServerBase
- AddLessOrEqualCheck() : Db::FilterSet
- AddLessThenCheck() : Db::FilterSet
- AddList() : Util::List< TYPE >
- AddMessage() : Messaging::BatchMessage, Messaging::BlockingHandlerThread, Messaging::HandlerThreadBase, Messaging::RunThroughHandlerThread
- AddModulePath() : Scripting::PythonServer, Scripting::ScriptServer
- AddMultiple() : Util::SparseTable< TYPE >
- AddNot() : Db::FilterSet
- AddOp() : Frame::FrameScript
- AddOr() : Db::FilterSet
- AddPathPrefixToArray() : IO::IoServer
- AddPendingImageView() : Vulkan::VkShaderServer
- AddPostViewCall() : Graphics::GraphicsServer
- AddPreViewCall() : Graphics::GraphicsServer
- AddProcessor() : Game::FrameEvent
- AddProperty() : Nebula.Game.Entity
- addr : Posix::PosixIpAddress, Posix::PosixSocket, Win32::Win32IpAddress, Win32::Win32Socket
- addrAsString : Posix::PosixIpAddress, Win32::Win32IpAddress
- AddRef() : Core::RefCounted
- AddReference() : Util::SparseTable< TYPE >
- addressModeU : CoreGraphics::SamplerCreateInfo
- addressModeV : CoreGraphics::SamplerCreateInfo
- addressModeW : CoreGraphics::SamplerCreateInfo
- AddRow() : Attr::AttributeTable, MemDb::Table
- AddSample() : Math::Extrapolator< TYPE >
- AddScissor() : Frame::FrameSubpass
- AddShape() : Base::ShapeRendererBase
- AddShapes() : Base::ShapeRendererBase
- AddSingle() : Util::SparseTable< TYPE >
- AddStagedComponentsToEntity() : Game::World
- addStagedQueue : Game::World
- AddString() : Util::StringBuffer
- AddTable() : Db::Database
- AddTextElement() : Base::TextRendererBase
- AddTextElements() : Base::TextRendererBase
- AddTexture() : CoreGraphics::BarrierScope, Frame::FrameScript
- AddTrack() : Http::SvgLineChartWriter
- AddTransform() : Base::InstanceRendererBase
- AddValue() : Dynui::Graph
- AddViewport() : Frame::FrameSubpass
- AddWireFrameBox() : Base::ShapeRendererBase
- affine_transform() : Math::bbox
- affinity : Jobs2::JobSystemInitInfo, Jobs::CreateJobPortInfo, Linux::LinuxThread, Posix::PosixThread
- affinityMask : Win32::Win32Thread
- age : Particles::Particle
- aggPool : Physics::AggregateContext
- aggregateAllocator : Physics::StreamActorPool
- AggregateId() : Physics::AggregateId
- aggregates : Physics::AggregateContext
- aimPos : Math::Extrapolator< TYPE >
- aimTime : Math::Extrapolator< TYPE >
- AirResistance : Particles::EmitterAttrs
- Albedo() : Terrain::BiomeMaterialBuilder
- albedo : Terrain::BiomeMaterial, Vegetation::VegetationGrassSetup, Vegetation::VegetationMeshSetup
- alias : CoreGraphics::TextureCreateInfo
- AliceBlue : Mathf.Color
- alignedBlockSize : Win32::Win32MemoryPool
- Alignment0 : Particles::EmitterAttrs
- All : System::Cpu
- all() : Math::vec2
- AllBits : Terrain::BiomeSettingsBuilder
- Alloc() : Characters::CharacterContext, Decals::DecalContext, Fog::VolumetricFogContext, Graphics::CameraContext, Graphics::GraphicsContextState, Graphics::LightProbeContext, Ids::IdAllocator< TYPES >, Ids::IdAllocatorSafe< MAX_ALLOCS, TYPES >, Ids::IdPool, Lighting::LightContext, Materials::MaterialBuffer< INTERFACE_TYPE >, Memory::ArenaAllocator< ChunkSize >, Memory::PoolArrayAllocator, Memory::RangeAllocator, Models::ModelContext, OSX::OSXHeap, OSX::OSXMemoryPool, Particles::ParticleContext, Posix::PosixHeap, Posix::PosixMemoryPool, PostEffects::BloomContext, PostEffects::DownsamplingContext, PostEffects::HistogramContext, PostEffects::SSAOContext, PostEffects::SSRContext, Raytracing::RaytracingContext, Terrain::TerrainContext, Threading::LockFreeQueue< TYPE >, Util::ArrayAllocator< TYPES >, Util::ArrayAllocatorSafe< MAX_ALLOCS, TYPES >, Util::FixedArray< TYPE, StackAlloc >, Util::FixedPool< TYPE >, Util::String, Vegetation::VegetationContext, Visibility::ObservableContext, Visibility::ObserverContext, Win32::Win32Heap, Win32::Win32MemoryPool
- alloc : CoreGraphics::BufferSparsePage, CoreGraphics::TextureSparsePage, Vulkan::GraphicsDeviceState
- Allocate() : Game::EntityPool, Ids::IdGenerationPool, Memory::RingAllocator< SYNCPOINTS >, Terrain::OccupancyQuadTree, Util::Blob, Util::FixedTable< TYPE >, Util::RingBuffer< TYPE >
- allocate() : Physics::Allocator
- AllocateActorId() : Physics::ActorContext
- AllocateAggregateId() : Physics::AggregateContext
- AllocateConstantMemory() : Materials::MaterialLoader
- allocatedRows : Attr::AttributeTable
- AllocateEntityId() : Game::World
- AllocateExclusiveBlock() : CoreGraphics::MemoryPool
- AllocateInstance() : Game::World
- AllocateInstanceConstants() : Models::ModelContext
- AllocateMemory() : CoreGraphics::MemoryPool
- AllocateMessageQueue() : Game::Message< MSG, TYPES >
- AllocateRowIndex() : MemDb::Table::Partition
- allocation : Models::NodeInstanceRange
- allocationLock : Util::ArrayAllocatorSafe< MAX_ALLOCS, TYPES >
- allocator : Frame::FrameOp::BuildContext, Frame::FrameScript, GI::DDGIContext, Physics::PhysxState, Terrain::OccupancyQuadTree, Util::AllocatorLock< T >
- AllocatorLock() : Util::AllocatorLock< T >
- allocators : CoreGraphics::MemoryPool
- AllocCompiled() : Frame::FrameBarrier, Frame::FrameBlit, Frame::FrameCode, Frame::FrameCompute, Frame::FrameCopy, Frame::FrameMipmap, Frame::FrameOp, Frame::FramePass, Frame::FramePlugin, Frame::FrameResolve, Frame::FrameSubgraph, Frame::FrameSubmission, Frame::FrameSubpass, Frame::FrameSubpassBatch, Frame::FrameSubpassFullscreenEffect, Frame::FrameSubpassOrderedBatch, Frame::FrameSubpassPlugin, Frame::FrameSwap
- AllocInstanceMemory() : Core::Rtti
- AllocInstanceMemoryArray() : Core::Rtti
- AllocNewChunk() : Util::StringBuffer
- allocQueue : Game::World
- allocs : Vulkan::GraphicsDeviceState::PendingDeletes
- allocSize : Util::Blob, Util::GlobalStringAtomTable::DebugInfo
- allowCast : CoreGraphics::TextureCreateInfo
- allowConstantAllocation : Vulkan::GraphicsDeviceState::ConstantsRingBuffer
- allowRelease : CoreGraphics::CmdBufferClearInfo
- Alpha : Frame::FrameBatchType, Particles::EmitterAttrs
- alpha : CoreGraphics::TextureSwizzle
- alphaOffset : CoreGraphics::ImageLoadInfo
- AlwaysOnTop : CoreGraphics::RenderShape
- amplitude : Particles::EnvelopeCurve
- AnalyzeAndSetupBufferBarriers() : Frame::FrameOp
- AnalyzeAndSetupTextureBarriers() : Frame::FrameOp
- Anchor : Http::HtmlElement
- And : Db::FilterSet::Token, Gcc::GccInterlocked, Threading::Interlocked::AtomicInt64, Threading::Interlocked::AtomicInt, Util::BitField< NUMBITS >
- AndFrag : Db::Sqlite3FilterSet
- AngularPFeedbackLoop() : Math::AngularPFeedbackLoop
- AngularVelocity() : Game::AngularVelocity
- Animation : Characters::CharacterContext
- AnimationLoaded : Characters::CharacterContext
- AnimClip() : CoreAnimation::AnimClip
- AnimCurve() : CoreAnimation::AnimCurve
- AnimEvent() : CoreAnimation::AnimEvent
- animEvent : Animation::AnimEventInfo
- animEventHandler : Animation::AnimEventServer
- AnimEventHandlerBase() : Animation::AnimEventHandlerBase
- AnimEventInfo() : Animation::AnimEventInfo
- AnimEventServer() : Animation::AnimEventServer
- animIndex : Models::CharacterNode
- AnimJob() : Animation::AnimJob
- animJobName : Animation::AnimEventInfo
- animJobs : Animation::AnimSequencer
- AnimKeyBuffer() : CoreAnimation::AnimKeyBuffer
- animMixInfos : Characters::CharacterJobContext
- AnimPhases : Particles::EmitterAttrs
- animPhases : Particles::EmitterAttrs::IntAttributes
- animResId : Models::CharacterNode
- animResource : Animation::AnimSequencer, CoreAnimation::AnimSampleBuffer
- anims : Characters::CharacterJobContext
- AnimSampleBuffer : CoreAnimation::AnimationLoader, CoreAnimation::AnimSampleBuffer
- AnimSequencer : Animation::AnimJob, Animation::AnimSequencer
- animSequencer : Animation::AnimJob
- AnimTime : Characters::CharacterContext
- anisotropyEnable : CoreGraphics::SamplerCreateInfo
- AntiqueWhite : Mathf.Color
- any() : Math::vec2
- App : Nebula.Runtime.RuntimeData
- app : App::GameApplication::GameAppExitHandler
- Append : Animation::AnimJobEnqueueMode, CoreGraphics::DrawThread::CommandBuffer, Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::PinnedArray< MAX_ALLOCS, TYPE >, Util::SimpleTree< VALUETYPE >::Node, Util::String
- append() : Im3d::Vector< T >, TiXmlString
- AppendAccess : IO::Stream
- AppendArray() : Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::PinnedArray< MAX_ALLOCS, TYPE >
- AppendBool() : Util::String
- AppendByte() : Util::String
- AppendChar() : Util::String
- AppendCommandString() : Util::CommandLineArgs
- AppendFloat() : Util::String
- AppendInt() : Util::String
- AppendLocalPath() : IO::URI
- AppendMat4() : Util::String
- AppendPresentSignal() : Vulkan::VkSubContextHandler
- AppendRange() : Util::String
- AppendSparseBind() : Vulkan::VkSubContextHandler
- AppendSubmissionTimeline() : Vulkan::VkSubContextHandler
- AppendToLog() : Dynui::ImguiConsole
- AppendUByte() : Util::String
- AppendVec2() : Util::String
- AppendVec3() : Util::String
- AppendVec4() : Util::String
- appID : App::Application
- Application() : App::Application
- AppLoseFocus : Input::InputEvent
- Apply() : Models::ShaderStateNode::DrawPacket
- ApplyImpulseAtPos() : Physics::ActorContext
- ApplyLoadOutput : Resources::ResourceLoader
- ApplyMesh() : RenderUtil::DrawFullScreenQuad
- appName : App::Application, Core::CoreServer, Interface::InterfaceBase, Interface::InterfaceHandlerBase
- AppObtainFocus : Input::InputEvent
- Apps : Input::Key
- appVersion : App::Application
- April : Base::CalendarTimeBase
- Aqua : Mathf.Color
- Aquamarine : Mathf.Color
- ArchiveBase() : IO::ArchiveBase
- archiveCriticalSection : IO::IoServer
- archiveCritSect : IO::ZipArchive, IO::ZipFileEntry
- archiveFileSystem : IO::IoServer
- ArchiveFileSystemBase() : IO::ArchiveFileSystemBase
- archiveFileSystemEnabled : IO::IoServer
- archives : IO::ArchiveFileSystemBase
- area() : Math::bbox
- AreaLight_ConstantBufferSet : Lighting::LightContext
- AreaLight_DynamicOffsets : Lighting::LightContext
- AreaLight_Observer : Lighting::LightContext
- AreaLight_RenderMesh : Lighting::LightContext
- AreaLight_ShadowConstantBufferSet : Lighting::LightContext
- AreaLight_Shape : Lighting::LightContext
- AreaLight_Transform : Lighting::LightContext
- AreaLight_TwoSided : Lighting::LightContext
- AreaLightAllocator : Lighting::LightContext
- areaLightAllocator : Lighting::LightContext
- AreaLightShape : Lighting::LightContext
- ArenaAllocator() : Memory::ArenaAllocator< ChunkSize >
- args : App::Application, Base::Process, Game::FeatureUnit, Game::GameServer, Util::CommandLineArgs
- arr : Util::HashTable< KEYTYPE, VALUETYPE, TABLE_SIZE, STACK_SIZE >::Iterator
- Array() : Util::Array< TYPE, SMALL_VECTOR_SIZE >
- ArrayAllocator() : Util::ArrayAllocator< TYPES >
- ArrayAllocatorSafe() : Util::ArrayAllocatorSafe< MAX_ALLOCS, TYPES >
- ArrayCreator : Core::Rtti
- arrayCreator : Core::Rtti
- ArrayQueue() : Util::ArrayQueue< TYPE >
- ArrayStack() : Util::ArrayStack< TYPE, STACK_SIZE >
- ArrayT : Util::Array< TYPE, SMALL_VECTOR_SIZE >
- Arrive() : Posix::PosixThreadBarrier, Win32::Win32ThreadBarrier
- Arrow : CoreGraphics::RenderShape, Physics::VisualDebugger::TimedDrawData
- As() : Util::Array< TYPE, SMALL_VECTOR_SIZE >, Util::ArrayStack< TYPE, STACK_SIZE >, Util::String
- as() : Math::bbox, Math::frustum, Math::vec2
- AsArray() : Util::FixedArray< TYPE, StackAlloc >, Util::RingBuffer< TYPE >
- AsBase64() : Util::String
- AsBinary() : OSX::OSXGuid, Posix::PosixGuid, Win32::Win32Guid
- AsBlob() : Util::String
- AsBool() : Util::String
- AsCharPtr() : Util::String
- ases : Vulkan::GraphicsDeviceState::PendingDeletes
- AsFloat() : Util::String
- AsFloat2() : Util::String
- AsFloat3() : Util::String
- AsFloat4() : Util::String
- AsInt() : Util::String
- AsLongLong() : Util::String
- AsMat4() : Util::String
- AsNebulaPixelFormat() : Vulkan::VkTypes
- aspect : Graphics::CameraSettings
- aspectRatio : CoreGraphics::DisplayMode
- AsRootKey() : Win32::Win32Registry
- AsSampleIndex() : Particles::EnvelopeSampleBuffer
- assemblies : Scripting::NSharpServer
- assemblyId : Scripting::ScriptFeatureUnit
- assemblyPath : Scripting::ScriptFeatureUnit
- assemblyTable : Scripting::NSharpServer
- Assert() : Nebula.Debug
- AssertingMutex() : Threading::AssertingMutex
- AssertingScope() : Threading::AssertingScope
- Assign() : IO::Assign, Util::Delegate< RETTYPE(ARGTYPES...)>
- assign() : TiXmlString
- assignCriticalSection : IO::IoServer
- AssignRegistry() : IO::AssignRegistry
- assignRegistry : IO::IoServer
- assignTable : IO::AssignRegistry
- AssignWildcardFrag : Db::Sqlite3Table
- AsSqlWhere() : Db::FilterSet, Db::Sqlite3FilterSet
- AsString() : IO::MediaType, IO::URI, OSX::OSXGuid, Posix::PosixFileTime, Posix::PosixGuid, Util::FourCC, Util::StringAtom, Win32::Win32FileTime, Win32::Win32Guid
- AssumeExists : Db::Table
- AsTransform44() : Util::String
- AsUInt() : Util::FourCC
- AsVec2() : Util::String
- AsVec3() : Util::String
- AsVec4() : Util::String
- AsVkAccessFlags() : Vulkan::VkTypes
- AsVkBlockSize() : Vulkan::VkTypes
- AsVkDataFormat() : Vulkan::VkTypes
- AsVkFormat() : Vulkan::VkTypes
- AsVkImageAspectFlags() : Vulkan::VkTypes
- AsVkImageLayout() : Vulkan::VkTypes
- AsVkImageType() : Vulkan::VkTypes
- AsVkImageViewType() : Vulkan::VkTypes
- AsVkMappableImageFormat() : Vulkan::VkTypes
- AsVkNumComponents() : Vulkan::VkTypes
- AsVkPipelineStage() : Vulkan::VkTypes
- AsVkPrimitiveType() : Vulkan::VkTypes
- AsVkSampleFlags() : Vulkan::VkTypes
- AsVkShaderVisibility() : Vulkan::VkTypes
- AsVkSize() : Vulkan::VkTypes
- AsVkVertexType() : Vulkan::VkTypes
- AsVoidPtr() : Util::Variant
- Async() : Game::ProcessorBuilder
- async : Game::FrameEvent::Batch, Game::Processor, Game::ProcessorBuilder, Resources::ResourceLoader
- asyncBuffer : Win32::Win32Process
- asyncBufferSize : Win32::Win32Process
- asyncHandoverPool : CoreGraphics::TextureLoader
- AsyncPort() : Messaging::AsyncPort
- asyncSection : Resources::ResourceLoader
- asyncTransferPool : CoreGraphics::MeshLoader, CoreGraphics::TextureLoader
- At() : Util::FixedTable< TYPE >, Util::PriorityArray< TYPE >
- at() : TiXmlString
- AtomIsActive : Visibility::ObservableContext
- AtomTransform : Visibility::ObservableContext
- AttachDatabase() : Db::Database, Db::Sqlite3Database
- AttachEntity() : Graphics::Stage
- AttachEventHandler() : Base::DisplayDeviceBase
- AttachGameFeature() : Game::GameServer
- AttachHandler() : Interface::InterfaceBase, IO::Console, Messaging::AsyncPort, Messaging::HandlerThreadBase, Messaging::Port, Nebula.Game.MsgDispatcher
- AttachInputHandler() : Base::InputServerBase
- AttachManager() : Game::FeatureUnit
- attachmentClears : CoreGraphics::PassCreateInfo, Vulkan::VkPassLoadInfo
- attachmentDepthStencil : CoreGraphics::PassCreateInfo
- attachmentFlags : CoreGraphics::PassCreateInfo, Vulkan::VkPassLoadInfo
- attachmentIsDepthStencil : Vulkan::VkPassLoadInfo
- attachments : CoreGraphics::PassCreateInfo, CoreGraphics::Subpass, Vulkan::VkPassLoadInfo
- AttachPort() : Messaging::Dispatcher
- AttachRequestHandler() : Http::AttachRequestHandler, Http::HttpServer, Http::HttpServerProxy
- attr : Db::FilterSet::Token
- AttrDeclType : Attr::AttributeDefinition< VALUETYPE, TYPE >
- attrExitHandler : Attr::AttributeDefinitionBase
- Attribute() : Attr::Attribute, MemDb::Attribute, TiXmlElement
- AttributeContainer() : Attr::AttributeContainer
- AttributeDefinition() : Attr::AttributeDefinition< VALUETYPE, TYPE >
- AttributeDefinitionBase() : Attr::AttributeDefinitionBase
- attributeIds : MemDb::TableCreateInfo
- AttributeRegistry() : MemDb::AttributeRegistry
- attributes : MemDb::Table
- attributeSet : TiXmlElement
- attributesVboOffset : Models::PrimitiveNode
- attributesVertexByteOffset : CoreGraphics::Nvx3VertexRange
- AttributeTable() : Attr::AttributeTable
- AttrId : Attr::AttributeDefinitionBase, Attr::AttrId
- attrId : Attr::AttributeTable::ColumnInfo, Db::Column
- attrIdIndexMap : Db::Table
- attrIndex : IO::BXMLFileNode
- attrs : Attr::AttributeContainer, Http::HtmlPageWriter, IO::BXmlLoaderUtil, Vulkan::BindInfo, Vulkan::DerivativeLayout, Vulkan::VertexLayoutVkBindInfo
- AudioDevice() : Audio::AudioDevice
- AudioServer() : Audio::AudioServer
- audioServer : AudioFeature::AudioFeatureUnit
- AudioThreadCore : OSX::OSXCpu, Posix::PosixCpu, Win32::Win32Cpu
- August : Base::CalendarTimeBase
- availPhysical : Memory::TotalMemoryStatus
- availVirtual : Memory::TotalMemoryStatus
- average : Dynui::Graph
- averageFrameTime : Dynui::ImguiProfiler
- averageSum : Dynui::Graph
- awakeActors : Physics::PhysxState
- Axis : Base::GamePadBase
- AxisAsString() : Base::GamePadBase
- axisValues : Base::GamePadBase
- Azure : Mathf.Color