Here is a list of all class members with links to the classes they belong to:
- n -
- N : Input::Key
- N3AllComponents : CoreGraphics::Nvx3StreamReader
- N3Binormal : CoreGraphics::Nvx3StreamReader
- N3BinormalUB4N : CoreGraphics::Nvx3StreamReader
- N3Color : CoreGraphics::Nvx3StreamReader
- N3ColorUB4N : CoreGraphics::Nvx3StreamReader
- N3Coord : CoreGraphics::Nvx3StreamReader
- N3JIndices : CoreGraphics::Nvx3StreamReader
- N3JIndicesUB4 : CoreGraphics::Nvx3StreamReader
- N3Normal : CoreGraphics::Nvx3StreamReader
- N3NormalUB4N : CoreGraphics::Nvx3StreamReader
- N3NumVertexComponents : CoreGraphics::Nvx3StreamReader
- N3Tangent : CoreGraphics::Nvx3StreamReader
- N3TangentUB4N : CoreGraphics::Nvx3StreamReader
- N3Uv0 : CoreGraphics::Nvx3StreamReader
- N3Uv0S2 : CoreGraphics::Nvx3StreamReader
- N3Uv1 : CoreGraphics::Nvx3StreamReader
- N3Uv1S2 : CoreGraphics::Nvx3StreamReader
- N3Uv2 : CoreGraphics::Nvx3StreamReader
- N3Uv2S2 : CoreGraphics::Nvx3StreamReader
- N3Uv3 : CoreGraphics::Nvx3StreamReader
- N3Uv3S2 : CoreGraphics::Nvx3StreamReader
- N3VertexComponent : CoreGraphics::Nvx3StreamReader
- N3Weights : CoreGraphics::Nvx3StreamReader
- N3WeightsUB4N : CoreGraphics::Nvx3StreamReader
- N_ERROR : Dynui::ImguiConsole
- N_EXCEPTION : Dynui::ImguiConsole
- N_INPUT : Dynui::ImguiConsole
- N_MESSAGE : Dynui::ImguiConsole
- N_SYSTEM : Dynui::ImguiConsole
- N_WARNING : Dynui::ImguiConsole
- Name : CoreGraphics::ShaderFeature, CoreGraphics::ShaderIdentifier, TiXmlAttribute
- name : Animation::AnimJob, Attr::AttributeDefinitionBase, Characters::Nsk3Joint, completion_t, Core::CVar, Core::CVarCreateInfo, Core::Rtti, CoreAnimation::AnimClip, CoreAnimation::AnimEvent, CoreAnimation::AnimSampleMask, CoreAnimation::Nax3AnimEvent, CoreAnimation::Nax3Clip, CoreGraphics::BarrierCreateInfo, CoreGraphics::BarrierScope, CoreGraphics::BufferCreateInfo, CoreGraphics::EventCreateInfo, CoreGraphics::MeshCreateInfo, CoreGraphics::PassCreateInfo, CoreGraphics::ShaderCreateInfo, CoreGraphics::TextureCreateInfo, CoreGraphics::TextureViewCreateInfo, CoreGraphics::VertexLayoutCreateInfo, CoreGraphics::VertexLayoutInfo, Db::Table, Debug::DebugCounter, Debug::DebugTimer, Dynui::Graph, Frame::FrameOp::BufferSubresourceDep, Frame::FrameOp, Frame::FrameOp::TextureSubresourceDep, Game::AngularVelocity::Traits, Game::BlueprintManager::Blueprint, Game::BlueprintManager::ComponentEntry, Game::Entity::Traits, Game::EntityTableCreateInfo, Game::FrameEvent, Game::Message< MSG, TYPES >, Game::Orientation::Traits, Game::Position::Traits, Game::Processor, Game::ProcessorBuilder, Game::Scale::Traits, Game::Velocity::Traits, Http::HttpRequestHandler, Http::SvgLineChartWriter::Track, IO::ZipDirEntry, IO::ZipFileEntry, Jobs2::JobSystemInitInfo, Jobs::CreateJobPortInfo, Linux::LinuxThread, MaterialTemplates::Entry, MaterialTemplates::Entry::Pass, MemDb::Attribute, MemDb::Table, MemDb::TableCreateInfo, Memory::PoolArrayAllocator, Models::ModelNode, Nebula.Game.EntityTemplate, OSX::OSXHeap, OSX::OSXThread, Physics::ActorInfo, Physics::Material, Posix::PosixHeap, Posix::PosixThread, Profiling::ProfilingScope, Resources::ResourceLoader::ResourceLoadJob, Scripting::NSharpServer::Assembly, TiXmlAttribute, Vulkan::VkBarrierInfo, Vulkan::VkEventInfo, Vulkan::VkPassLoadInfo, Vulkan::VkProgramReflectionInfo, Vulkan::VkReflectionInfo::UniformBuffer, Vulkan::VkReflectionInfo::Variable, Vulkan::VkShaderCache::VkReflectionInfo::UniformBuffer, Vulkan::VkShaderCache::VkReflectionInfo::Variable, Vulkan::VkShaderCache::VkShaderSetupInfo, Vulkan::VkShaderProgramSetupInfo, Vulkan::VkShaderSetupInfo, Win32::Win32Heap, Win32::Win32Thread
- nameHash : CoreGraphics::ShaderFeature
- nameHierarchy : IO::JsonWriter
- nameIndex : IO::BXMLFileAttr, IO::BXMLFileNode
- nameIndexMap : Db::Table
- NameRegistry : Attr::AttributeDefinitionBase
- names : Resources::ResourceLoader
- nameTable : Core::Factory
- nameToCode : CoreGraphics::ShaderIdentifier
- NameTStr() : TiXmlAttribute
- NativePath() : IO::IoServer
- NavajoWhite : Mathf.Color
- Navy : Mathf.Color
- NB_TYPE_CASTER() : nanobind::detail::type_caster< Util::String >
- Near : Math::frustum, Mathf.BoundingFrustum
- nearHeight : Graphics::CameraSettings
- nearPlane : Lighting::CSMUtil::CascadeFrustum
- nearWidth : Graphics::CameraSettings
- nebulaHandle : Dynui::ImguiTextureId
- NebulaHttpClient() : Http::NebulaHttpClient
- needsDeref : Materials::MaterialVariant
- Negate() : Mathf.Matrix, Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- Network : System::ByteOrder
- NetworkInitialized : Posix::PosixSocket, Win32::Win32Socket
- NetworkThreadCore : OSX::OSXCpu, Posix::PosixCpu, Win32::Win32Cpu
- NewBlockPattern : Win32::Win32MemoryPool
- NewChunk() : Memory::ArenaAllocator< ChunkSize >
- newColumnIndices : Attr::AttributeTable
- NewFiber() : Fibers::FiberThread
- NewFrame() : Dynui::ImguiContext, Graphics::GraphicsServer
- newHeight : CoreGraphics::ResizeInfo
- newMaxMip : Terrain::SubTextureUpdateJobOutput
- NewPartition() : MemDb::Table
- newRowIndices : Attr::AttributeTable
- newTiles : Terrain::SubTextureUpdateJobOutput
- newWidth : CoreGraphics::ResizeInfo
- Next() : Core::ExitHandler, Input::Key, TiXmlAttribute
- next : Jobs2::JobNode, MemDb::Table::Partition, Terrain::TextureTileCache::Node, Threading::LockFreeQueue< TYPE >::Node, TiXmlAttribute, TiXmlNode, Util::List< TYPE >::Node
- nextEvent : Memory::RingAllocator< SYNCPOINTS >
- nextExitHandler : Core::ExitHandler
- NextGeometryId() : StaticUI::UltralightRenderer
- nextKeyStates : Base::KeyboardBase
- nextLayerToLoad : CoreGraphics::TextureStreamData
- NextRenderBufferId() : StaticUI::UltralightRenderer
- NextSibling() : TiXmlNode
- NextSiblingElement() : TiXmlNode
- nextSiblingIndex : IO::BXMLFileNode
- NextString() : Util::StringBuffer
- NextTextureId() : StaticUI::UltralightRenderer
- NoBits : Terrain::BiomeSettingsBuilder
- NoChildren() : TiXmlNode
- noConsoleWindow : Base::Process
- Node() : Terrain::OccupancyQuadTree::Node, Threading::LockFreeQueue< TYPE >::Node, TiXmlHandle, Util::List< TYPE >::Node, Util::QuadTree< TYPE >, Util::QuadTree< TYPE >::Node, Util::SimpleTree< VALUETYPE >::Node
- node : CoreGraphics::VertexAlloc, Memory::RangeAllocation, TiXmlHandle, Util::List< TYPE >::Iterator
- nodeArray : Util::QuadTree< TYPE >
- nodeBoundingBoxes : Models::ModelContext::ModelInstance::Renderable
- NodeByIndex() : Util::QuadTree< TYPE >
- nodeConstructors : Models::ModelLoader
- nodeDrawModifiers : Models::ModelContext::ModelInstance::Renderable
- nodeFlags : Models::ModelContext::ModelInstance::Renderable
- nodeIndex : CoreGraphics::Alloc
- nodeInstanceHash : Models::ShaderStateNode::DrawPacket
- NodeInstances : Models::ModelContext
- nodeLodDistances : Models::ModelContext::ModelInstance::Renderable
- nodeLods : Models::ModelContext::ModelInstance::Renderable
- nodeMaterials : Models::ModelContext::ModelInstance::Renderable
- nodeMaterialTemplates : Models::ModelContext::ModelInstance::Renderable
- nodeMeshes : Models::ModelContext::ModelInstance::Renderable
- nodeParents : Models::ModelContext::ModelInstance::Transformable
- nodePrimitiveGroup : Models::ModelContext::ModelInstance::Renderable
- nodes : IO::BXmlLoaderUtil, Memory::RangeAllocator, Models::ModelContext::ModelInstance::Renderable, Models::ModelCreateInfo, Terrain::TextureTileCache, Util::Bvh
- nodeSortId : Models::ModelContext::ModelInstance::Renderable
- nodeSpecialData : Models::ModelContext::ModelInstance::Renderable
- nodeStates : Models::ModelContext::ModelInstance::Renderable
- nodesUsed : Util::Bvh
- nodeTransformIndex : Models::ModelContext::ModelInstance::Renderable
- nodeTransforms : Models::ModelContext::ModelInstance::Transformable
- NodeType : TiXmlNode
- nodeTypes : Models::ModelContext::ModelInstance::Renderable
- NonConvert : Input::Key
- None : CoreGraphics::AccelerationStructureBarrierInfo, CoreGraphics::Adapter, CoreGraphics::AntiAliasQuality, CoreGraphics::IndexType
- NoneLoaded : Characters::CharacterContext
- Normal : CoreGraphics::VertexComponent, Linux::LinuxThread, Mathf.Plane, OSX::OSXThread, Posix::PosixThread, Terrain::BiomeMaterialBuilder, Win32::Win32Thread
- normal : CoreGraphics::NormalVertex, Particles::EmitterMesh::EmitterPoint, Physics::ContactEvent, Terrain::BiomeMaterial, Vegetation::CombinedMeshVertex, Vegetation::GrassVertex
- normalBuffer : Picking::PickingServer
- normalFont : Dynui::ImguiContext::ImguiState
- Normalize() : Mathf.Plane, Mathf.Quaternion, Mathf.Vector2, Mathf.Vector3, Mathf.Vector4
- normalize() : Math::vec2
- NormalizePlane() : Mathf.BoundingFrustum
- normals : GI::DDGIContext::Volume, Vegetation::VegetationGrassSetup, Vegetation::VegetationMeshSetup
- normMousePos : CoreGraphics::DisplayEvent, Input::InputEvent
- Not : Db::FilterSet::Token
- NotAcceptable : Http::HttpStatus
- NotEqual : Db::FilterSet::Token
- NotEqualFrag : Db::Sqlite3FilterSet
- NotFound : Http::HttpStatus
- NotFrag : Db::Sqlite3FilterSet
- NotifyBeforeCleanup() : Game::GameServer
- NotifyBeforeLoad() : Game::GameServer
- NotifyEventHandlers() : Base::DisplayDeviceBase
- notifyFilter : IO::FileWatcherPlatform
- NotifyGameLoad() : Game::GameServer
- NotifyGameSave() : Game::GameServer
- NotImplemented : Http::HttpStatus
- November : Base::CalendarTimeBase
- npos : TiXmlString
- NSharpServer() : Scripting::NSharpServer
- nullPartitions : MemDb::Table
- nullrep_ : TiXmlString
- nullvec() : Math::vector
- num : CoreGraphics::ResourceTableLayoutAccelerationStructure, CoreGraphics::ResourceTableLayoutConstantBuffer, CoreGraphics::ResourceTableLayoutInputAttachment, CoreGraphics::ResourceTableLayoutShaderRWBuffer, CoreGraphics::ResourceTableLayoutTexture, Vulkan::VkCommandBufferThread::VkScissorRectArrayCommand, Vulkan::VkCommandBufferThread::VkViewportArrayCommand
- NUM_BINS_PER_BUCKET : Memory::RangeAllocator
- NUM_BUCKETS : Memory::RangeAllocator
- NUM_ENTITY : TiXmlBase
- num_fields : Game::AngularVelocity::Traits, Game::Entity::Traits, Game::Orientation::Traits, Game::Position::Traits, Game::Scale::Traits, Game::Velocity::Traits
- numActivePartitions : MemDb::Table
- numAnimations : CoreAnimation::Nax3Header
- numAsyncBytesAvailable : Win32::Win32Process
- numAsyncBytesRead : Win32::Win32Process
- numAttributes : MemDb::TableCreateInfo
- numAttrs : IO::BXMLFileHeader, IO::BXMLFileNode
- NumAxes : Base::GamePadBase
- NumberOfPrimitives() : CoreGraphics::PrimitiveTopology
- NumberOfVertices() : CoreGraphics::PrimitiveTopology
- Numbers : Input::Key
- numBlocks : Win32::Win32MemoryPool
- NumBoolAttrs : Particles::EmitterAttrs
- numBufferBarriers : Vulkan::VkBarrierInfo, Vulkan::VkEventInfo
- numBufferedFrames : CoreGraphics::GraphicsDeviceCreateInfo
- numBuffers : Jobs2::Jobs2Context, Jobs2::JobSystemInitInfo, Jobs::JobIOData, Jobs::JobUniformData, Vulkan::VkDeferredCommand::Delegate
- NumButtons : Base::GamePadBase
- NumByteValues : Util::Crc
- numCaps : Vulkan::GraphicsDeviceState
- numCascades : Lighting::CSMUtil
- numChunks : Util::GlobalStringAtomTable::DebugInfo
- numClips : CoreAnimation::Nax3Anim
- NumCommandPasses : Vulkan::VkScheduler
- numCurves : CoreAnimation::AnimClip, CoreAnimation::Nax2Group, CoreAnimation::Nax3Anim, CoreAnimation::Nax3Clip
- NumCurveTypes : CoreAnimation::CurveType
- NumDepthFlags : CoreGraphics::RenderShape
- numDrawPackets : Visibility::ObserverContext::VisibilityBatchCommand
- numEdges : CoreGraphics::Nvx2Group, CoreGraphics::Nvx2Header
- numElements : Util::PriorityArray< TYPE >, Util::SparseTable< TYPE >::TableEntry
- numEntities : Game::World
- numEntries : CoreGraphics::RayDispatchTable::Entry
- NumEnvelopeAttrs : Particles::EmitterAttrs
- numEvents : CoreAnimation::AnimClip, CoreAnimation::Nax3Anim, CoreAnimation::Nax3Clip, Vulkan::VkCommandBufferThread::VkWaitForEventCommand
- numExclusive : Game::FilterBuilder::FilterCreateInfo
- numFibers : Fibers::FiberQueueCreateInfo
- numFields : Game::ComponentInterface
- NumFloat4Attrs : Particles::EmitterAttrs
- NumFloatAttrs : Particles::EmitterAttrs
- NumFree() : Util::FixedPool< TYPE >
- numGroups : CoreAnimation::Nax2Header, CoreGraphics::Nvx2Header, CoreGraphics::Nvx3Header, CoreGraphics::Nvx3StreamReader
- numGroupsX : Vulkan::VkCommandBufferThread::VkDispatchCommand
- numGroupsY : Vulkan::VkCommandBufferThread::VkDispatchCommand
- numGroupsZ : Vulkan::VkCommandBufferThread::VkDispatchCommand
- NumHttpMethods : Http::HttpMethod
- numImageBarriers : Vulkan::VkBarrierInfo, Vulkan::VkEventInfo
- numInclusive : Game::FilterBuilder::FilterCreateInfo
- numIndices : CoreGraphics::Nvx2Header, CoreGraphics::Nvx3Group, CoreGraphics::Nvx3Meshlet, CoreGraphics::Nvx3StreamReader, CoreGraphics::PrimitiveGroup, CoreGraphics::RenderShape, Vulkan::VkCommandBufferThread::VkDrawCommand
- numIndicesThisFrame : Base::ShapeRendererBase
- NumInfinityTypes : CoreAnimation::InfinityType
- numInputs : Jobs::JobFuncContext
- numInstances : CoreGraphics::TlasCreateInfo, Game::Dataset::View, MemDb::Dataset::View, Visibility::ObserverContext::VisibilityDrawCommand, Vulkan::VkCommandBufferThread::VkDrawCommand
- NumIntAttrs : Particles::EmitterAttrs
- numIntervals : CoreAnimation::AnimCurve, CoreAnimation::AnimKeyBuffer, CoreAnimation::Nax3Anim, CoreAnimation::Nax3Curve
- numInvocations : Jobs2::JobContext
- numJoints : Characters::Nsk3Skeleton
- NumKeyCodes : Input::Key
- numKeys : CoreAnimation::AnimKeyBuffer, CoreAnimation::Nax2Group, CoreAnimation::Nax2Header, CoreAnimation::Nax3Anim
- NumLayers : Terrain::BiomeSettings
- numLayers : CoreGraphics::TextureStreamData, CoreGraphics::TextureViewCreateInfo, Vulkan::VkTextureViewLoadInfo
- numLayersToLoad : CoreGraphics::TextureStreamData
- numLivingParticles : Particles::ParticleContext::ParticleJobOutput, Particles::ParticleJobSliceOutputData
- NumLock : Input::Key
- NumMaxOffsets : Models::ShaderStateNode
- numMemoryBarriers : Vulkan::VkBarrierInfo, Vulkan::VkEventInfo
- numMeshes : CoreGraphics::Nvx3Header
- numMeshlets : CoreGraphics::Nvx3Group, CoreGraphics::Nvx3Header
- numMips : CoreGraphics::TextureStreamData, CoreGraphics::TextureViewCreateInfo, Vulkan::VkTextureViewLoadInfo
- NumMouseButtons : Input::MouseButton
- numNodes : IO::BXMLFileHeader, Util::Bvh
- numOffsets : Models::ShaderStateNode::DrawPacket, Vulkan::VkCommandBufferThread::VkDescriptorsCommand, Vulkan::VkDeferredCommand::Delegate
- numOutputs : Jobs::JobFuncContext
- NumPad : Input::Key
- NumPad0 : Input::Key
- NumPad1 : Input::Key
- NumPad2 : Input::Key
- NumPad3 : Input::Key
- NumPad4 : Input::Key
- NumPad5 : Input::Key
- NumPad6 : Input::Key
- NumPad7 : Input::Key
- NumPad8 : Input::Key
- NumPad9 : Input::Key
- numParticles : Particles::ParticleContext::ParticleSystemRuntime, Particles::ParticleJobContext
- numPending : Vulkan::ScissorBundle, Vulkan::ViewportBundle
- NumPixelFormats : CoreGraphics::PixelFormat
- NumPlanes : Math::frustum
- numPoints : Particles::EmitterMesh
- NumPools : Memory::PoolArrayAllocator
- numRows : Attr::AttributeTable, Game::PackedLevel::EntityGroup, MemDb::Table::Partition
- numSamples : CoreAnimation::AnimSampleBuffer, Particles::EnvelopeSampleBuffer
- NumSampleTypes : CoreAnimation::SampleType
- numScissors : CoreGraphics::Subpass
- numSets : Vulkan::VkCommandBufferThread::VkDescriptorsCommand, Vulkan::VkDeferredCommand::Delegate
- NumShaders : Base::ShapeRendererBase
- NumShapeTypes : CoreGraphics::RenderShape
- numSkeletons : Characters::Nsk3Header
- numSlices : Jobs::JobFuncContext, Jobs::JobThread::JobThreadCommand
- numStrings : IO::BXMLFileHeader
- numTables : MemDb::Database
- numTextures : MaterialTemplates::Entry
- numThreads : Fibers::FiberQueueCreateInfo, Jobs2::JobSystemInitInfo, Jobs::CreateJobPortInfo, Posix::PosixThreadBarrier, Win32::Win32ThreadBarrier
- numTiles : Terrain::SubTexture
- numTilesX : Terrain::TerrainContext::TerrainRuntimeInfo
- numTilesY : Terrain::TerrainContext::TerrainRuntimeInfo
- NumTopologies : CoreGraphics::PrimitiveTopology
- numTriangles : CoreGraphics::Nvx2Group
- NumTypes : Util::Variant
- numUniforms : Jobs::JobFuncContext
- NumUsed() : Util::FixedPool< TYPE >
- numVelocityCurves : CoreAnimation::AnimClip, CoreAnimation::Nax3Clip
- numVertices : CoreGraphics::Nvx2Group, CoreGraphics::Nvx2Header, CoreGraphics::Nvx3StreamReader, CoreGraphics::PrimitiveGroup, CoreGraphics::RenderShape
- numVerticesThisFrame : Base::ShapeRendererBase
- numVerts : Vulkan::VkCommandBufferThread::VkDrawCommand
- numViewports : CoreGraphics::Subpass
- numViews : Game::Dataset
- numWaitCounters : Jobs2::JobContext
- numWorlds : Game::GameServer::State
- Nvx3StreamReader() : CoreGraphics::Nvx3StreamReader